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OWA

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  1. Welcome to this week's blog. I don't have much, but here we go! <h3>Soviet Barracks Statue</h3> I scanned in my own face and put it a top this lofty statue. This statue was destined for the Soviet Barracks so it could watch over the battlefield and inspire the troops with it's hard communist exterior. All that is missing is the statue's AK47, which is being modelled ready for next week. Who knows, maybe the statue will appear as a playable bonus character The statue was modelled by me! Now Recruiting! We are now officially recruiting new testers! Chronojam has more details. If you feel like applying, please send Chronojam a PM with the subject "BHP Tester" or something similar so that he can easily spot it in his inbox. Please include your in-game name, how much time you think you can give us, what days/hours are good for you, the specifications of your video card and RAM, and how good you are at the game. It's not really required but it will help if you write down why you want to be a tester or why we should take you on as a tester. Don't forget to vote for us!!! Just another gentle reminder, but AR and APB both made it into the Top 100 at ModDB and need your help for a chance to win Mod of the Year! Actually, we're both nominated for Indie Game Of The Year 2008; AR is in the Upcoming category, and APB is in the Released category. Tell everyone you know and support our projects: Vote for APB and AR at ModDB! Don't forget to register or login if you haven't already prior to voting, to be sure your vote gets counted. The sompetition looks really tough this time, so every vote counts! Please note that because APB and AR are both Indie Games in different categories, you can actually vote for both of them without competing with each other or your favorite mods on other engines! Now that's convenience! <h3>Team Notices</h3> I've been contructing my own 2d, sprite-based, side scrolling fighting game based on the game Mugen. This will allow me to have Solid Snake fight Ronald McDonald and M Bison fight a Metroid. I can even have Homer Simpson fight Peter Griffin. It's so fun! Still no podcast as Lord_Kane and I have been really busy and unable to sort out a time to record this podcast. We aren't sure when we will get the time, so some more planning will have to be done. <h3>OWA's Random Corner</h3> I was going to use a random video that may or may not have the ability to cause a seizure, but then theta123 came to me with this video about Donald Duck and Nazis, which is much cooler. Enjoy. <center><object width="425" height="344"><param name="movie" value="http://www.youtube.com/watch?v=mZiRiIpZVF4&hl=en&fs=1"></param><param'>http://www.youtube.com/watch?v=mZiRiIpZVF4&hl=en&fs=1"></param><param name="allowFullScreen" value="true"></param><param name="allowscriptaccess" value="always"></param><embed src="http://www.youtube.com/watch?v=mZiRiIpZVF4&hl=en&fs=1" type="application/x-shockwave-flash" allowscriptaccess="always" allowfullscreen="true" width="425" height="344"></embed></object></center> <h3>Ciao!</h3> Until next wednesday!
  2. AI Miners will have more functionality, but the AI in w3d-based games has always been fairly dumb, so there's not much we can really do. The War Miner will be able to prioritise targets though! It's not out. Wait a while. 1. Nope. 2. Yes. 3. Look on the website at http://www.apocrising.com They did it in RA2
  3. Where's the love? We'll take a look and see what works best.
  4. I agree. The soundtrack is certainly fancy. I'm unsure, on the the whole disemboweling my good self, we'll have to see how it plays out
  5. Heya guys, not much to view this week but hopefully we should have some more stuff next week. Anyway, read this! <h3>Soviet Barracks</h3> dtrngd has been working a lot on the soviet barracks and has it nearly completed. All he needs now is some barbed wire and the statue for the top. Talking about the statue, we are thinking of doing something cool with it in terms of map types. On snowy maps, we could give the statue a scarf or something just for fun of it. Also, you'll have the pleasure of seeing my face as everytime you look up at the statue, since I'm putting my own head onto it. Trippy huh? Here are some images: <h3>Ivan's Knife</h3> TruYuri has rigged up Crazy Ivan's knife. It's currently rigged up to the Renegade arms, but we'll be doing something new with the arms sooner than you think, so keep watching this space. It's ingame, but positioning IS NOT FINAL. I hate hiding behind that excuse, but we wouldn't have anything to show otherwise <h3>Podcast</h3> The podcast has been put on hold, until we all get time to record it. I was particularly busy this last week, so I was unable to partake in the venture, so yeah. Keep waiting for that one. <h3>Team Messages</h3> I've been beginning to learn Unreal 3. dtrngd has revealed a few of his ideas for future maps. One that he wants to get in for the first release is Fort Bradley, which will be a mission map, "RA2_Fort_Bradley.mix (RC1)". After Freezing Straits he is either going to map Fort Bradley OR Blood Feud followed by Fort Bradley. danpaul88 is gearing up and waiting for art assets to get Alpha 7 out to the testers. Eggman891 could be coming to visit me to check out stafford uni TheBeerinator is doing lots of cool things that will be revealed later. Don't forget to vote for us in the MODDB TOP 100. We made it thanks to you guys! <h3>OWA's Random Corner</h3> Here's the intro to one of the greatest animes that I have had the pleasure of watching recently. Gurren Lagann! <center><object width="425" height="344"><param name="movie" value="http://www.youtube.com/watch?v=AgKSjUOrgQQ&hl=en&fs=1"></param><param'>http://www.youtube.com/watch?v=AgKSjUOrgQQ&hl=en&fs=1"></param><param name="allowFullScreen" value="true"></param><param name="allowscriptaccess" value="always"></param><embed src="http://www.youtube.com/watch?v=AgKSjUOrgQQ&hl=en&fs=1" type="application/x-shockwave-flash" allowscriptaccess="always" allowfullscreen="true" width="425" height="344"></embed></object></center> <h3>End</h3> Until next time.
  6. Welcome to this week's blog. Sorry there's not much AR news, but we've been bottling up the information to use in the podcast to answer your questions with! Anyway, lets hit into the updates. Drill Ingame We got tired of waiting for the new gun hands to come along, so TruYuri rigged up the Allied Impact Drill for use ingame. The rig comes complete with a reload/check animation which should fit nicely into game. More on this when we get more weapons into game to test. Doors Here is what an allied door looks like! This was modelled by dtrngd and textured by TheBeerinator. There's not much else to say, so check out the image! New Logic danpaul88 has been working on an expansion to his building damage script that should make attacking structures more interesting. Team Messages I'm back at uni now and I have passed my driving test! It's been a busy week getting back into the swing of things, but expect more updates next week. We shall be recording the podcast ready for the next blog, so be on the watch for that! dtrngd will hopefully be joining me for the podcast, to answer all of the mapping queries and the questions that even I'm not too sure on TheBeerinator has completed the Allied Barracks now, so that's going to be sent afor rigging! danpaul88 has been working on the new test build and expanding on some neat ideas which were tried out last time around. We'll need to test these ideas before we make up our minds on what we want. OWA's Random Corner Have a McRoll! Next Wait and you'll see.
  7. Updates don't account for re-hashes.
  8. We redid the model once and now the texture once.
  9. Welcome to this week's blog. We've got some stuff to show off to you this week that I think it pretty exciting. Keep reading to find out. <h3>New Camoflages</h3> TheBeerinator has been working on getting the camoflages for the soviet side finalised. This will make everything easier to texture later on. With this, the terror drone will be recieving some model updates a new texture, although it may just have one camo (urban) compared to the other units which boast four. Here is an image of the newly fixed up camos, sported by the Flak Track! <h3>Allied Barracks Textured</h3> TheBeerinator has also finished up the Allied Barracks! This building being completed signifies a major milestone in development as we actually have our first fully textured structure! Expect to see it in upcoming tests and such as well as in the final release. Images below. <h3>Mystery Vehicle Revealed!</h3> Remember the mystery vehicle from a few days ago? Well the wait is over, and I am happy to tell you that it is the base for our new IFV model, modelled by me. The old model had quite a nasty mesh, so I decided to redo it. It's looking more like the RA2 IFV as well as featuring a fully-rotating turret now! Image below. <h3>Team Messages</h3> My pc is finally working as it should so I am back to normal as work goes. I'm back at uni on sunday. cfehunter is back to college this week or next. Lord_Kane and I will be attempting the podcast this week, if not next week. Remember to vote on the moddb page! Congrats to Chronojam who just had a really good job interview! Fingers crossed that it all shows up good. <h3>OWA's Random Corner</h3> The intro to one of the most rediculous animes known to man! Fist of the North Star! <center><object width="425" height="344"><param name="movie" value="http://www.youtube.com/watch?v=9nnGDQYGBYg&hl=en&fs=1"></param><param'>http://www.youtube.com/watch?v=9nnGDQYGBYg&hl=en&fs=1"></param><param name="allowFullScreen" value="true"></param><param name="allowscriptaccess" value="always"></param><embed src="http://www.youtube.com/watch?v=9nnGDQYGBYg&hl=en&fs=1" type="application/x-shockwave-flash" allowscriptaccess="always" allowfullscreen="true" width="425" height="344"></embed></object></center> <h3>Ka-Cha</h3> Next week, my friends, next week!
  10. Welcome to 2009 comrades! I have a feeling that this year will be really productive. Basically, this blog is late due to new years and all of that kind of stuff. I didn't have much to show but now I have a few things to update you guys on. <h3>Camoflage Changes</h3> TheBeerinator has been working on the Allied Barracks, but has also been working on getting the camoflage for each faction's vehicles to look unique in their own way. He has a made a pallet for the camos which will be posted up on wednesday when it has been finalised. Basically we are going to be making the soviets less blue and more grey in terms of urban camo, but then maybe using the RA3 soviet greens for the forest camo and darkening the desert and snow camos. More on this on wednesday. <h3>Q&A Podcast & Moddb Awards</h3> Lord_Kane and I have decided that the podcast will be recorded next week, so all your burning questions will be answered! Bearing in mind that I may not be able to answer some of the questions, since I don't fully know some of the answers myself yet dtrngd may also be joining me, so you'll get two AR devs, in the firing line, for the price of one. Also, the moddb awards have started, so make sure you pop over to our moddb page and help us move towards the top! I'm just gonna recycle the campaign image that I've been using since ever Whilst you are there, don't forget to vote for our mighty sister project, Red Alert: A Path Beyond. <h3>New Model</h3> I've begun to model something new for Apocalypse Rising, but I'll leave it up to you guys to guess what it is <h3>End</h3> You'll get a proper sized blog on wednesday with all of the relevant sections, but here's something to keep you going until then.
  11. He will be and we haven't looked into it much yet.
  12. Hey guys. Since it's christmas time there isn't that much happening, but I'll still bring you what news I have from the front. <h3>Trucks</h3> Guy with a wrench has been modelling up some more vehicles. This time he's got the covered truck and propaganda truck for you to see. The propaganda truck needs it's load editing slightly to correspond to it's RA2 counterpart, but other than that, these trucks are ready to serve their duty. Here are a couple of images. <h3>Podcast</h3> Lord_Kane has announced that a new Apocalypse Rising podcast will be recorded in the new year. If you have any burning questions about all aspects of Apocalypse Rising, it's developers or anything else you can think of, then come and ask in this thread. <h3>Attention</h3> Just a quick note to say that some time in the near future we will be recruiting some more testers. Keep checking the blogs and news for an announcement on when the window will be open. <h3>Team Messages</h3> Merry Christmas from the Bluehell Productions team! <h3>OWA's Random Christmas Corner</h3> Remember you're a womble. <center><object width="425" height="344"><param name="movie" value="http://www.youtube.com/watch?v=3JaXSDXiGy4&hl=en&fs=1"></param><param'>http://www.youtube.com/watch?v=3JaXSDXiGy4&hl=en&fs=1"></param><param name="allowFullScreen" value="true"></param><param name="allowscriptaccess" value="always"></param><embed src="http://www.youtube.com/watch?v=3JaXSDXiGy4&hl=en&fs=1" type="application/x-shockwave-flash" allowscriptaccess="always" allowfullscreen="true" width="425" height="344"></embed></object></center> <h3>Merry Christmas to all...</h3> ...and to all a good night.
  13. Winter camo is reserved for commandos.
  14. I've made a thread for the cards now here.
  15. I'll start a thread on it later then
  16. This makes me want to go and make a proper set of BHP cards.
  17. Yup, however we'll get one of our guys to texture it, so watch out for that one. It's a deal, but only if you trade Venompawz the Image Collector with KILLERMINELAYER. For massive damage! It's the featuring spacecraft from the television show, Firefly. (Which undoubtedly should of had more seasons).
  18. Ladies and gentlemen of Bluehell Productions. I am home from my first semester at university. It's been tough, but nothing that I couldn't handle. But now down to the real news. a blog from me and the team to you. <h3>Something Special</h3> The beginning of the christmas holidays sees a lot of our staff memers free of work. One of those members is the infanous BogdanV, proprietor of such wonders as the fake worldbox, wild birds as ambience, green radiation wither giger effects and many more things. Now, you may remember his attempt at fake dynamic lighting a while back to create spotlights. Well, he has gone and created not only a spotlight, but a whole sun using fake dynamic lighting. This gives us the grand opportunity of doing day and night cycles. Obviously a map will take no longer than 30 mins to complete and pass through, but during that time, the time of day can change. Using this we can have maps where the sun is rising or when the sun has set. This creates the opportunity for some very interesting levels. Anyway, without further a do, here is the feature in action, thusfar. <center><embed width="448" height="361" type="application/x-shockwave-flash" wmode="transparent" src="http://i91.photobucket.com/flash/player.swf?file=http://s317.photobucket.com/albums/mm376/Moonlight-Embrace/SunTest.flv"></embed></center> We can use this effect for other things such as: Pretty cool huh? <h3>Soviet Barracks</h3> dtrngd has been working on the soviet barracks, finishing off the interior ready for texturisation. This structure is suprisingly easy to find your way around in once you know the way around. So don;t worry about getting lost. I'll let the pictures do the talking. <h3>More Props!</h3> Poggel has been working on some more props for maps. Mostly lamp posts and sign posts. Here are the images for you peoples. I have also recieved a donation lamp post from forum member, Dangerous. The team and I thank him for his effort and time that was put into creating this. Here is an image of the model and a link to the progress thread. These objects will be added to our "prop pool" so you may see them crop up in APB if they decide to borrow a few assets. <h3>Team Messages</h3> This is the first blog to be written upon my new computer. Here are some specs for you techjunkies out there. OS: Windows XP Professional Service Pack 2 CPU: AMD Phenom 9950 Quad-Core , 2.61 GHz Video: 19" Hanns.G Flatscreen Monitor on 2x ASUS ATI Radeon HD 4850 (1440x900x32bpp 60Hz) in Crossfire Memory: 4gb Black Dragon DDR2 800mhz Hard Drives: [H:Supernova] 500 GB (WD Caviar) [Z:APOCALYPSE] 500 GB (WD My Book) I really happy with it so far so you can expect some proper work out of me, when I get everything reinstalled again. cfehunter was really happy with what he had handed in for this term. Nice one dude. dtrngd is annoyed that he has to do the dishes. rm5248 achieved a very cool post count! Eggman891 has a new wireless internet connection. BogdanV is back along with a few other staffers! <h3>OWA's Random Corner</h3> Make yourself or any random picture into a trading card! Example: Go have a try for yourself at http://www.yugiohcardmaker.net <h3>Noddy Holder says...</h3> IT'S (nearly) CHRIIIIIIIISTMAAAAAAAASSSS!
  19. I forgot a lot of things in this blog, lampost included.
  20. 1. I don't know. 2. Perhaps. 3. Seeing as both have quite a short reload time, it may not be that significant. 4. The school bus is the "APC" type vehicle. We may make it drivable. The weakpoints have not been decided yet. The interior will be getting a little bigger to accomodate more features. The siren will return as well as the dying siren. Think of the idea as renegade with ironsights as an option to switch to at a keypress. We don't know if it will even work yet.
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