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Everything posted by OWA
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It already is.
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Yeah, twas a good game though.
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You're a strange one.
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I have a policy for building interiors that says that there must be at least two paths to the weakpoint and only one of those paths is allowed to be an elevator. I'm too much of a pushover
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Welcome to the blog. Read below for edumacation or whatever those funny cats call it these days. <h3>Flak Trooper</h3> The past few days, I have started work on the Flak Trooper. Apart from a few things to fix up on the mesh, his body is pretty much complete and ready for heads. Do I have any volunteers? :frankenstein: <h3>Tesla Reactor Interior</h3> I've also been working on the interior for the tesla reactor recently. The basic shapes are about done, so the areas just need populating with objects and other bits and pieces. The two structural weakpoints will be the main generator and the control room (where the spy will eventually be able to switch the power off via a console or something). Check out the current progress! <h3>Grizzly Tank</h3> Basically, I have outfitted the grizzly tank with the new wheels and made a few little edits here and there. Take a look <h3>Team Messages</h3> Summer is actually boring I need to get myself something to do :\ I do have a new mouse with orange lights which is awesome. cfehunter was at my house last week when we had a shindig. He's pretty good with Smash Bros and defeated me a few times. I defeated him on LAN Dawn of War though. The mouse is fine danpaul88 got back from the wedding safely, hope you had a good time mate! Chevy787 has been unwrapping on demand and TheBeerinator has begun to texture the Seal's MP5 so it should be ready for rigging soon. rm5248 should be back soon to fix up the first person arms <h3>Ben's Random Section</h3> I did have something here before, but I've taken it down because it would probably offend a lot of people here. So instead you can have a link to the awesome series, the most awesome flash movies ever conceived. AWESOME <h3>Shout Outs!</h3> Hullabaloo! Shoutouts, whoo! This week's shout out goes to all my real life mates!!! So a big "heya!" goes to Ross, Dave, Pete, Grogsy, Shannon, Annette, Kage, George, Berni, and anyone I missed! You're all awesome! <h3>So long, farewell, Auf wiedersehen, adieu</h3> Adieu, adieu, to yieu and yieu and yieu.
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The map will have infantry, vehicles and eventually naval units at a medium tech level. We'll probably have a power plant and refinery in for good measure. On the island (acessable by bridges) will be a capturable tech outpost.
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It looks like ass. He's helping out in the music department for RA3.
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We didn't got to see them in the ends because the queue was too long and when we got there we found out that it was only a DJ set. Aido wins a cookie It's hard to distinguish the paint job from the voxels.
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I guess you didn't get the hidden referance
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Welcome to this week's blog. What are you reading this for? There are much cooler things below this sentence, so go check them out. <h3>Flak Track</h3> TheBeerinator has been putting the finishing touches to the Flak Track before we send it into rigging. All I can say is that it is looking really rather awesome. I shan't go into detail about it, since I would simply be repeating what I wrote last blog. Heh. Anyway, here's some images. <h3>New Shoes</h3> I looked at the Rhino Tank wheels in horror when I first saw them, because they are blocky and not too nice. But never fear, OWA is here! I have modelled up some new wheels that will look real nice on any tracked vehicles we have, so feast your eyes on these! Click picture to enlarge Here is an image of the old wheel model, in action, to compare. Note: This will not slow development. <h3>Map: Freezing Straits</h3> dtrngd has been rapidly working on this new map which, as the name suggests, is based on some cold straits of land which the Allies and Soviets are contesting over. Once we get naval combat into the game, this map will be expanded with extra island with tech oil derricks on them, creating new gameplay opportunities. This is what I was talking about in the podcast a couple of weeks back. Here is the first WIP image that has been approved to show to you guys <h3>New Staffer: Lord_Kane</h3> You may have seen Lord_Kane promoted to an op in the IRC channel, this can only mean one thing... Evil really did get an upgrade. But in all seriousness, with the abscence of Ryo Hazuki, we were once again in need of a PR guy. Since I did the podcast with Lord_Kane a couple of weeks back, as well as knowing him well enough to trust him with forum access, I offered him a position as PR guy, which he accepted. So Make sure to keep your eyes on the front page and on moddb for evidence of his posting, as well as hearing him in upcoming podcasts too! Welcome to the team Lord_Kane. Ninjaedit by TruYuri: World is coming to an end due to the above announcement. Let's give One Winged Angel a round of applause for this! <h3>Team Messages</h3> I went for pizza today with some friends, including cfehunter. It was scrummeh! I'm also having a shindig over at my place tommorrow. The general idea of a shindig is that 5 of us (known to ourselves as the shindig 5) get together at somebody's house, bringing games, food, whatever. Tis rather fun. cfehunter is going to get owned at Super Smash Brothers tommorrow (j/k). danpaul88 is off to a wedding, have fun man! dtrngd has been mapping, as seen above. Chevy got back from the beach, but he saw no pirates. <h3>Shout Outs!</h3> A new section that randomly crops up every time I want to make a shout out to someone. This week's shout out goes to the PMT girls over at http://muse.mu !!! So a big "heya!" goes to nettynunu, maria_way, lost153 and especially Pinky753! You people rock! Sorry if I missed anyone <h3>OWA's Random Section</h3> The coolest thing that I have seen this week has to be this: <center><object width="425" height="344"><param name="movie" value=" src=" type="application/x-shockwave-flash" width="425" height="344"></embed></object></center> <h3>Life (Hidden Referance)</h3> Mate. Feed. Blog. Repeat.
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That could also be interesting, allowing for the tech airport to be used as a forward outpost for reloading the harrier's weaponry.
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Depends whether they were in RA2. Vulcan Raven is my favourite character. Raven: "Blood from the east flows within your veins. Ah, so you too were raised on the barren plains of mongolia. Japanese and Inuit are cousins to one another. We share many ancestors, you and I." Snake: "I don't have any crows in my family tree." Classic stuff.
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1. Not totally, since the requires the infantry inside to be invisible to radar too. 2. It should do.
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It was from "The Twin Snakes".
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We'll have to discuss it first, since that hasn'nt been talk about at all. Yeah, you'll be able to repair Harriers using a Repair IFV. The Service Depot idea is still rather rough, so we don't know whether we'll use it or not.
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I am reluctant to use too much scripting on this, since scripting = fps lag.
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1- We had a hat version, but then the guy who did it went AWOL and we never saw the hat texture come our way. 2- See below. 3- Thanks. About the debate thread, sure you may bump it. cfehunter is going to re-vamp the FAQ soon though. So in other words, it's a better system for the FPS perspective than the original would have been.
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Welcome to this week's blog. After this week, you can expect a little more dedication from me, as I will have finished college for good! But enough of this! Let's blog! <h3>Mod Overview #2: Vehicles</h3> Here we go, I've discussed the infantry units in depth, so here we go! The vehicle overview. Now, vehicles will be constructed in the war factory and will drive out of the big doors, just like in RA2, but also intersting is the way that aircraft are build in the war factory. they will fly out of the top of the factory as the top doors open out. The Nighthawk transport (and later the Kirov Airship and Siege Chopper) will use this to make a grand entrance to the game world. Now let me tell you a few things about vehicles! <h4>Allied Vehicles</h4> Chrono Miner Cost: 1400 Primary Weapon: N/A Description: The Chrono Miner uses the time-warp technology, brought through by the development of the chronosphere, to bring back ore as quickly and efficiently as possible. However, the equipment used to warp the Chrono Miner back to the refinery is quite bulky, therefore the unit can only hold half the ore that the soviet War Miner can. Chrono Miners cannot be promoted. Operation: To warp the Chrono Miner back to the refinery at anytime, click either of the mouse buttons. Grizzly Battle Tank Cost: 700 Primary Weapon: 105mm Cannon Description: Capable at both offense and defense the Grizzly is the standard, all-purpose Allied tank. It has fairly decent armour and is very fast on it's treads, allowing it to be a great vehicle to use for hit-and-run tactics. IFV (Infantry Fighting Vehicle) Cost: 600 Primary Weapon: Transforming Turret Description: The IFV is the most versatile vehicle on the battlefield (except for the Battle Fortress), it is also one of the fastest. The IFV has the neat ability to change it's turret based on which infantry class is put inside of it, allowing for a unit that has the potential to adapt to any situation on the battlefield. Operation: You buy an IFV and enter it with, for example, a GI. The turret stays as the default, rocket turret until you push "Q" initiating the transformation sequence. In this period, your IFV is still mobile, but it cannot return fire. The transformation sequence takes around 10 seconds to complete. Then you have your unique infantry turret, more about this below. To defualt back to the rocket turret, you push "Q" again and your IFV goes through the transformation sequence once again (around 10 seconds). We hope that this system will make the IFV as versatile as possible without making the unit too absurdly adaptable in the heat of battle. IFV Combos IFV + Technician = Nothing IFV + Engineer = Repair IFV (Tanks and possibly buildings) IFV + GI = Machine Gun IFV IFV + Guardian GI = Stronger Rocket IFV IFV + Rocketeer = Rocketeer Gun IFV IFV + SEAL = Machine Gun IFV (super effective vs infantry) IFV + Conscript = Machine Gun IFV IFV + Flak Trooper = Flak Cannon IFV IFV + Tesla Trooper = Tesla IFV (reminicient of RA1's Tesla Tank) IFV + Crazy Ivan = Demo IFV Nighthawk Transport Cost: 1000 Primary Weapon: M197 Gatling Gun Description: The Nighthawk is a massive, twin-rotor helicopter that is used for transporting infantry around the battlefield quickly. This puts the Allies at an advantage when moving between islands and such. Since the Nighthawk is so big, it is highly vulnerable to enemy AA fire. The Nighthawk can carry 5 infantry and a single driver (not final yet, the number needs to be tested). The minigun is effective against infantry and lightly armoured targets, pity that the Soviets aren't that fond of light armour eh Harrier Cost: 1200 Primary Weapon: Maverick Missiles Description: This swift VTOL attack jet is effective at hit-and-run attacks against enemy installations, striking with four maverick missiles. when this unit is bought, it rises up from the depths of the air force command headquarters, making a grand entrance. Operation: The Harrier isn't designed to land anywhere but the ACFHQ. How we will limit this is still unknown, what we do know is that the Harrier will only be able to deploy it's landing gear when over the ACFHQ's landing pad, where it also refills it's missile payload. We may also let it land onto the Allied Service Depot for repairs. <h4>Soviet Vehicles</h4> War Miner Cost: 1400 Primary Weapon: Turreted Machine Gun, 120mm Cannon Description: Unlike he Chrono Miner, the war miner has a turreted machine gun which can be used to mow down infantry. Once a War Miner has been fully promoted, it gains a weapon that is similar to that of the Rhino Tank. Rhino Heavy Tank Cost: 900 Primary Weapon: 120mm Cannon Description: The Rhino Tank is the Soviet's main battle tank. It is fairly slow, but pretty durable, with good firepower. It is the Soviet tank of choice when opting for a nicely balanced tank with which to attack and defend against enemy armour. Flak Track Cost: 500 Primary Weapon: Flak Cannon Description: The Flak Track is a fast APC-type unit that is effective against enemy infantry and aircraft. The primary firing mode shoots out a big ball of flak, in an arc, that is used to take on ground units, which has a fair amount of splash damage. The secondary firing mode is a fast, clustered, straight flak shot that is effective at taking down aircraft and rocketeers. Think of the unit as a powerful flak trooper on tracks. A group of Flak Tracks is the Allied Air Force's worst nightmare. The Flak Track can carry 5 infantry and a single driver (not final yet, the number needs to be tested). V3 Rocket Launcher Cost: 800 Primary Weapon: V3 Rocket Description: The V3 Rocket Launcher can launch V3 missiles at a long range. These rockets are slow, but devastating against enemy structures. The V3 is fairly slow, so make sure to support it when raiding the enemy base. The V3 fire's it's rocket in an arc. watch out though, since the rocket can be shot down by enemy AA fire. Operation: To fix the aiming problem that Renegade has, we have come up with a solution. To aim the rocket on the vertical axis, you need to use keys (probaly + and -) to set the V3 launching rack to the desired height. This will allow your camera to become free to look around and check your trajectory, making aiming easier. Terror Drone Cost: 500 Primary Weapon: Drone Jump Description: The Terror Drone is a cybernetic, spider-like, Soviet unit that scurries across the battlefield at great speeds. To attack, it launches itself at enemy tanks, jumping inside of them and internally dismantling them. Terror Drones cannot function without a Radar Tower. Allies can purge their vehicles of Terror Drones by repairing their vehicles on the Service Depot or with Repair IFVs. Operation: The Terror Drone is bought using a terminal in the Soviet Radar Tower. The operator stands at the terminal and controls the terror drone via remote control. The operator can be killed whilst controlling the Terror Drone. If this happens, the Terror Drone will go offline until control is resumed. If the base goes into low power, the Terror Drone is unaffected due to it's onboard batteries and the backup generator for the terminals (and Spy Plane controls) at the Radar Tower. <h3>Sounds just like people getting shot!</h3> danpaul88 has just whipped up some new scripts that allow us to make twiddlers for individual unit sounds, such as dying, being shot and more! Check out these videos he recorded of each's faction's current sounds! Hey! Listen!: Click the Soviet icon for the Soviet faction video and the Allied icon for the Allied faction video. (Thanks for the icons k1llz0ne ^_^) Note: grunt_grunt.wav (the uuunnngh sound) will be taken out. It'll be so much better without it. <h3>As Night Falls...</h3> dtrngd has been playing around in level edit and has found a lovely lighting setting that emulates RA2 quite nicely. As most of you probably remember, at night, the lighting on RA2 went rather blue. So, instead of the bland Renegade Night setting, we have this nice, cold, eerie blue night, which will feature in all most of (if not all of) AR's night based maps. Comparisons with Renegade are shown below! Renegade Night Apocalypse Rising Night <h3>Walled In</h3> I've recently been adapting the model for the Soviet Walls, that I recieved from TheKGBspy. Besides a few scaling issues, this is the final model for the Soviet Walls that you will see ingame. renders in normal clay and cel shading (which I have an announcement to make about in a future blog)! <h3>Team Messages</h3> My last exam is on Friday! Yay! To celebrate, we are all going into town to see Pendulum! (Don't know how they managed to get them to play, but hey 'sall good). cfehunter has been working on his coursework and has nearly finished for the academic year! dtrngd has spent his time slaying Chevy787 and then being slayed back. Oh yeah, he has also been mapping too! Chevy787 has gone to the beach for 3 days (to escape from dtrngd and his sword ), so he'll be back soon. Pray that he does not get captured by pirates. I heard they like to stalk beaches. TheBeerinator graduated a while back, but I forgot to mention it. Congratulations man! Tankmaster has been building our release installer. It's plain awesome and I think you guys will love it. <h3>OWA's Random Corner</h3> Since I love the Metal Gear Solid games, it is time to put your controller on the floor. No tricks, this is true power. <center><object width="425" height="344"><param name="movie" value=" src=" type="application/x-shockwave-flash" width="425" height="344"></embed></object></center> <h3>The End</h3> Time to return to the spirits of the forest. I bid you farewell for now.
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These ideas are imaginative, but I am reluctant to drift away from RA2 too much on this one.
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Pre-placed MG stands are a possibility, but if you wanted to fire out of one of the windows you'd have to shoot around the side of where the MG is placed, since it would block the window. Not to mention that it is impracticale for smaller buildings i.e portaloo.
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Well as you guys know, last week I asked if you had any pressing questions that you wanted to ask. You guys replied with a healthy amount of questions that I have answered, but not in a textual format. <h3>Answers to questions</h3> So yeah, I got together with Lord_Kane and Eggman891 (who did the recording) and made a sort of podcast featuring all of your questions So yes, every question is answered in this podcast, with questions asked by Lord_Kane and answered by me. All I can really say is that I hope you enjoy and are satisfied with this feature ^_^ >>Download Here<< <h3>Shootable Projectiles</h3> This has been a topic of much debate in the past, so I am pleased to announce that the first stage in the development of this new feature has been achieved. V3 missiles can now be shot down mid-flight. If you don't believe me, take a look at the screenshots below. Kudos to BogdanV for this awesome new devlopment! (You can kind of guess what kind of warhead preset we used by looking at the name of the missile as depicted in the images.) <h3>Desert Camo on Dune Patrol</h3> Here are a few images of the desert flavoured Rhino Tank and V3 Launcher (V3 camo not final) on Dune Patrol, as well as a shot of the pillbox ingame (this is still rough in it's design, so feel free to comment. The sandbags are being changed). I took a few nice screenies with the new spectator character to wet your appetites for destruction. Snow flavour next week! <h3>Team Messages</h3> My exams are over on the 20th! We shall rejoice (in the coming oblivion) then! danpaul88 has been pretty busy recently, so changes to the testing client have slowed down for now, the summer will hopefully yield a lot of work from us all dtrngd has been working on a new, original map called Freezing Straits. Soviet_Deso offered to work on some new, 3d faction logos for us. Cheers man! Saberhawk's cartoon-based shader is back on the cards. Expect graphics that look a little like TF2's appearing soon. DannyCon passed the harrier model onto me. Apparently he has been incredibly busy lately. <h3>OWA's Random Section</h3> Natural Hallucinogen anyone? Protip: Don't try this if you suffer from epilepsy or similar. <center><object width="425" height="344"><param name="movie" value=" src=" type="application/x-shockwave-flash" width="425" height="344"></embed></object></center> See the walls melting? That's trippy maaan <h3>Curtains</h3> I think we should drawn them now. Good day.
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Is this a trick question Oh and for the road. That exam was damn tough.
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I have a big exam tommorrow so I won't have time to write you guys a full blog this week. So instead I'll take a leaf from Chronojam's book and open it up to a full Q&A session. <h3>Ask away!</h3> Ask any question you like related on any aspect of AR and I'll be happy to answer it. (Testers, don't answer the questions that have been asked in this topic or you'll get an e-slap). I'll answer the questions in the next blog! <h3>Toilet/Bog/W.C/Portaloo etc.</h3> Poggel modelled up a portaloo to use on our maps (desert version to follow). This will be garrisonable using some nifty tricks! Check it out! Click on the images for cooler images. <h3>Cut Short</h3> This month is end boss month. Don't forget to ask questions!
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so far I understood it will be same forums just a seperate homepage Yeah, same forum, differant homepages.
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Tech structures only. capturing enemy structures isn't that feasible, as you can't sell them or build more big structures (in the case of the conyard). That's the word I was looking for! Thankyou! Sorry about that WallYWooD, I must have missed your post Load it with soviet infantry and watch the motherland wreak havoc!
