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danpaul88

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Everything posted by danpaul88

  1. I know, my post was supposed to be a funny joke. As explained at the end of the post my brain fails at operating correctly in the early morning and therefore it's probably quite a lame joke I don't personally know what game modes are planned, wait for OWA to dive in with the answer The music in that video is 'C&C In The House' from the RA2 soundtrack. I don't know whether it actually featured in the game or not.
  2. Shoot the enemy Get shot by the enemy Blow stuff up Fly around randomly Are just a few of them (OK, so that's probably not as funny as I thought it would be, it's 8am and my brain doesn't work at this hour of the morning....!)
  3. Err, that page just says; Guessing your site still has some bugs to resolve? The visual design is nice though, well done on that.
  4. OWA: Your weapon names for the MP5K and MP5-N are incorrect. See this wikipedia article; http://en.wikipedia.org/wiki/Heckler_&...5#Variants_list The MP5K has no - in it, while the MP5-N has the - after the 5, not before. They were correct in the version I originally sent you.
  5. Little secret I didn't show in the video: at the moment you can still jump out of the sandbags and run around with the HMG wreaking havoc That will change in future though. Until we work out how we plan to keep them in the sandbags we won't know whether running over will work or not. Wait and see on that one.
  6. OK, I have uploaded a new copy of the video with synced sound and added an annotation to the old video to point people to the new one. Thanks for the tip regarding VirtualDub
  7. It can't be any worse than Windows Live Movie Mangler.... EDIT: Ok, looking at VirtualDub, while it allows you to delay the audio by a number of ms, it does NOT allow you to rescale the audio time. If you listen carefully you will notice the audio is in sync at the start and gradually goes out of sync. This is because the audio is actually playing at about 101% of the speed of the video track, so what I need is something which can slow down the audio ever so slightly so that it matches the video. EDIT 2: Digging deeper into the options I found that, rather than slowing down the audio, it will let me rescale the video track to match the length of the audio track, which effectively fixes the problem. I am recompiling the video and will upload it to youtube in a while... it's much better with synced audio!
  8. OWA is not going to be around for the weekend so, until he gets back to post a real blarg, I thought you I would show you a little something I have been working on; lyKe2j8MpbI UPDATE: Video replaced with re-synced copy thanks to a tip from thepcman regarding the use of VirtualDub to resync the audio and video tracks. The GI is not allowed to deploy unless; 1) He is standing still (prevents midair deployments among other things) 2) He is not too close to another unit (stops GI's deploying next to tanks or other soldiers to trap them inside the sandbag's model, preventing them from moving) Look forward to a full blarg from OWA when he gets back from being somewhere that isn't here.... or something.... yeah....
  9. At this point we will NOT be changing the Grizzly and Rhino tanks again. They have been done, redone, redone and redone again about 20 times now and if we keep redoing the same two vehicles over and over again we will never get this mod finished. We posted WIP screenshots of these units in the blogs when they were being worked on, that was the time to express concerns about them. Now they will be staying as they are until at least RC2.
  10. It has been fully up and running for years now It came before all the Renegade servers started introducing veterancy systems... in fact, the first Renegade server to introduce a veterancy system got the idea from the demo videos we posted in AR blogs a long long time ago.
  11. Wait what? We spent hours discussing this before and decided the grenade launcher idea was the best fit... Since when do they need a driver to be elite? AI units have always been able to become elite.
  12. http://www.apocrising.com/index.php?module...mp;submodule=15 Right click, save as....
  13. It's up to the map maker to set which factions are available on each map. By default all factions are enabled on a map and one will be randomly picked for each side, however it is possible to disable certain factions on a map through the script settings for the game controller on each individual map. For instance the North Korea faction might be disabled on a map which does not feature an Airforce Command Center because it would be a useless faction on that map. As for the other questions... wait for OWA
  14. It's always going to have some sort of beam, just because it's invisible doesn't mean it's not there. Hence it needs a warhead to determine how much damage it does.
  15. I predict great things for blog 164.....
  16. Simple... // Spawn 3 bots to go with me :) for ( int i = 0; i < 3; i++ ) { pos.X += 2; pos.Y += 2; Commands->Create_Object ( "Allied_GI_Paradrop", pos ); }
  17. *awaits 'OMG TEH WARMINER FLOATS' bug reports*
  18. Lol, I wasn't complaining about it, just saying you have a habit of starting to talk to me when I am testing stuff, not your fault, just a coincidence
  19. I didnt even realise they were in the video, when I was checking it I still had Trillian open and people talking to me all the time so I didnt even notice the extra sounds from the video FYI: I am 90% certain the ones on that video were from dtrngd talking to me when I was busy testing stuff as he always does
  20. Ironically I originally named the warhead type for the IFV rocket as 'Rocket_Flechette'...
  21. Well.... I don't know about pistols, but I modded the Renegade rocket launcher to fire nukes a while back... you can see it in action in the old PPSh-41 demo video on ModDB. Great fun.
  22. What I meant was the clip is ALREADY the longer version, apparently it had already been changed before the blog was even posted with the shorter version. Or something like that....
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