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moonsense715

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Posts posted by moonsense715

  1. Also, nerf Tanya C4, like, right now. Split it to 2 C4s with a 5 seconds reload time so she can still solo a building. 30 seconds instantkill from full hp is absolutely uncounterable once placed. "but get better and mine the base" - did, the mines are 90% of the time killed by tha tanya transport or one single friend and from then on it's gg. No thanks.

  2. You can create a bunch of maps and connect them using campaign.ini to create a campaign (check the Renegade one).
    Then you can play the campaign and your maps should load after eachother how you defined it (you can even create bink videos between the missions).
    Just have to use a lot of existing scripts to create objectives, cinematics, play sounds, spawn enemies, and trigger mission complete when you prefer to. This is not very much different from creating multiplayer maps, aside from objectives and mission complete.
    (And yes you need a modelled terrain file, whether existing or completely new).

  3. 2 hours ago, Timeaua said:

    Is there a possiblity to get one map or all of them working? TS_Dam, TS_Tiber, TS_OmegaCity

    I still have all the files (.dds textures, .max, .mix, .W3D, .lvl) from back then.

    Do you still have the higher polycount dam version?

  4. What are your thoughts about the remasters? I think they did a very good job, considering what they wanted to achieve.

    To me it's still the same games that I played for years, just with a lot of good upgrades. However, that doesn't make me want to replay all the campaigns all over again, unless there are new goodies added to them that worth all the hours to put into them...? Unit queues are a very welcome upgrade for playability at least.

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