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moonsense715

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Posts posted by moonsense715

  1. I was just reminded: vehicle weakpoints. Either communicate them blue in the face or they should be removed. I just got to know even some top APB players didn't know about its existence and therefore it is a hidden feature and an unfair advantage for those lucky to somehow know about it.

    Actually let's see if the problem can prove itself: how many of you don't know what this is?

  2. 48 minutes ago, 1000MammothTanks said:

    The problem is that there's no infantry counter to Tanya so it is extremely hard to kill her within 30 seconds and disarm the C4. In Renegade, Hotwire can also solo destroy buildings but she only has a dinky pistol to defend herself. It is much harder for Hotwire to protect her C4. Hotwire also has multiple c4s which potentially lets defenders save the building between detonations. I liked that. Especially if you could force her to detonate her remote charges early and repair the building before the timed charges detonated.

    This. I agree that jumpspamming around the mct with the engi wrench to disarm the bomb was annoying for the Tanya player (happened to me as well), but now you have to stand still to disarm it, ready to be headshotted by Tanya. So in any 1v1 cases, you either have luck and kill her very fast and THEN buy a repair unit and disarm bomb, it's pretty hard to pull off within 30 seconds. Or ignore her and just disarm the bomb, she either has to be really bad at aiming or you need 4 engineers/techs around which is usually not the case (or even if it is, that's a lot of players required to counter a single unit that is not limited in number).

    Also in Ren, vehicles could not blow up the mines as they were placed indoors, disarming them required Hotwire to stand outside the building for some time.

  3. Also, nerf Tanya C4, like, right now. Split it to 2 C4s with a 5 seconds reload time so she can still solo a building. 30 seconds instantkill from full hp is absolutely uncounterable once placed. "but get better and mine the base" - did, the mines are 90% of the time killed by tha tanya transport or one single friend and from then on it's gg. No thanks.

  4. You can create a bunch of maps and connect them using campaign.ini to create a campaign (check the Renegade one).
    Then you can play the campaign and your maps should load after eachother how you defined it (you can even create bink videos between the missions).
    Just have to use a lot of existing scripts to create objectives, cinematics, play sounds, spawn enemies, and trigger mission complete when you prefer to. This is not very much different from creating multiplayer maps, aside from objectives and mission complete.
    (And yes you need a modelled terrain file, whether existing or completely new).

  5. 2 hours ago, Timeaua said:

    Is there a possiblity to get one map or all of them working? TS_Dam, TS_Tiber, TS_OmegaCity

    I still have all the files (.dds textures, .max, .mix, .W3D, .lvl) from back then.

    Do you still have the higher polycount dam version?

  6. What are your thoughts about the remasters? I think they did a very good job, considering what they wanted to achieve.

    To me it's still the same games that I played for years, just with a lot of good upgrades. However, that doesn't make me want to replay all the campaigns all over again, unless there are new goodies added to them that worth all the hours to put into them...? Unit queues are a very welcome upgrade for playability at least.

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