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moonsense715

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Posts posted by moonsense715

  1. In this case the LE work is preserved, keep it, don't start a new mod package! Just find the map W3D file, add it as a new temp terrain preset, then click "Make".

    If that doesn't work:
    In the case of Renegade maps, I've barely ever seen a map where the terrain and buildings are not in 1 w3d file. So either LevelRedit could not restore the map objects, or the buildings are indeed in a separate w3d file from the map w3d file. Can you check how many w3d files you have, that seem to be terrain or buildings?

  2. If you don't want to touch the level in gmax/3dsmax, then don't use W3D Import. Just start a new mod package and add the existing W3D map file as temp under Terrain again. You just need to place the building controllers, PTs, spawners, waypaths, and tib script zones, plus whatever else I've forgotten. You can also spice it up with weapon spawners, music and anything you can think of.

  3. 9 hours ago, Raap said:

    Before I decided on making this an APB level, I was still tossing a coin between doing so, or creating a new W3D project using similar designs as my Unreal project. Unfortunately I ran into a programming resource bottleneck and was unable to find someone to fill that void.

    Did you need someone to completely change the gameplay and goals or what exactly were you looking for in programming for the game?

    On another note, it is pretty hard to believe that the video is in this engine. Nice job.

  4. Hey there and welcome.

    Sure, we will try to help you as best as we can. We have a load of W3D engine related tutorials as well, you might find some interesting and/or useful topics:
    https://w3dhub.com/forum/forum/171-w3d-tutorials/
    If there is an important topic we don't have a tutorial for yet, just send me a PM and I'll do my best to create one.

    Feel free to post pictures and even questions of your maps here, in community creations:
    https://w3dhub.com/forum/forum/162-community-creations/

  5. Infinite ammo in a clip is set in the Weapon definition, not the Powerup.

    Find the flamethrower weapon somewhere in Munitions -> Weapon.

    Need more info about that texture crash. TGA/DDS files are allowed. Best dimensions are 128x128, 256x256, 512,512, etc. Multiples of two, preferably square. Don't go over 2048x2048.

  6. I always thought the Grenadier was generally better in infantry combat than the Flamethrower due to his faster speed and being cheaper, and I was using the flamer for attacking enemy buildings and vehicles due to better damage and easier-to land projectile (vehicles are big).

    Maybe my memory serves bad but I don't remember people crying about the Grenadier being a ghetto Flamethrower.

    About the Spy abilities, we should start setting up a page where the current unit lists and abilities are listed. Changelogs are one thing, but a "this is what everything currently does" would help a lot. E.g. I never noticed in the logs or ingame that the Spy is blocking ore truck incomes. Don't jump on the conclusion already that if people don't cry about it (maybe just not noticed) then it's all good :p E.g. in AR I tend to shut the radar, power down, then sap the enemy refinery constantly and nobody notices that in the tests.

  7. 3 hours ago, Raap said:

    (dev note: I solved the problem of animated effects no longer rendering when the origin point is not within view, so this effect will now always appear).

    How did you do that? I have lots of these problems :(

  8. 17 hours ago, Dghelneshi said:

    Would love to apply, but I feel like I can't really commit to this. I have significant issues preventing me from working regular hours, let alone do hobby work. Hopefully I can do something about that because I've been wanting to take a casual look at the W3D engine myself and this sounds like a really great opportunity and involves a lot of things I find interesting.

    There is always "the modders" group which is not the Staff usergroup but has intensive support from us to poke around the engine.

  9. On 7/10/2018 at 6:34 PM, GraYaSDF said:

    How long to wait the release of Red Alert 2 Apocalypse Rising? How far did your team develop that game? RA2AR is awesome, I could even continue to mod the game after that. I am waiting it for years, as well as I was waiting TSR Infantry Beta.

    Not too long now, the game is in a very good shape. However, the lack of map makers on the team is delaying the release. Any help in that area would be greatly appreciated. I guess the constant looking for devs in the blogs just isn't enough.

  10. 8 hours ago, FRAYDO said:

    That's one option. I'll forward that to the stats guys. However, we would want it to be dynamic as well so it updates regularly. This method sounds like a player would have to manually generate a new signature each time they make progress.

    We can generate images on request, like the Map Stats graphs ;)

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