Jump to content

moonsense715

Admins
  • Posts

    5,437
  • Joined

  • Last visited

  • Days Won

    121
  • Donations

    60.00 USD 

Everything posted by moonsense715

  1. They don't work for me on PC Chrome, Warrior theme. Just a white window.
  2. Since the country system picks a country when the game starts, we could set a variable that makes the system pick an "all countries setting" for both teams on occasion. How about Holy Alliance game mode to get you this, since Unholy mode in RA2 gave you Allied + Soviet MCVs, but this could combine the one-side countries
  3. It's something we started to work on with danpaul88, although atm just the offensive scripts are done, but it's looking good so far.
  4. APB_Ice was normally stating his points, making comments on your drawing. No reason to make fun of him. Please don't. Let me just say, we are quite busy accomplishing other assets rather than remaking existing, totally fine assets. We have no time to waste, it's true to RA2 and the design is satisfactory for an FPS perspective. We are not selling tanks to the army so if something doesn't make 120% sense it still doesn't matter. End of story pretty much.
  5. Ice it's a lot different on the turret since that WIP screenshot, the grizzly tank is like this: How you don't know that as a tester! D:
  6. Wait, what's the problem with our Grizzly?
  7. well you can't attach scripts to warheads that's one drawback of the engine The biggest drawback to this engine is people believing they understand the drawbacks of this engine and designing gameplay around those perceived drawbacks which probably aren't really drawbacks or limitations at all. So... can we attach scripts to warheads or not? :confused: You can check if an object was hit by a certain warhead and so put a script on the object instead.
  8. Will throw this idea at the coders but this certainly won't come for the first release. Also Timeaua, check your personal messages here on the forums please.
  9. Reapers can't squish infantry don't worry
  10. He has created quite a bunch of maps for Reborn while he was on the team. Whatever he has done after that I am still thankful for his work because it's awesome.
  11. It's a scouting-support unit. Stealthed with binoculars. Doing distractions with decoy c4-s and stabbing people from behind are just a bonus to keep the player using it entertained. Except that it un-stealths when it uses its Binos. : How is that a problem? You only use binoculars if something is VERY far away. So even if it sees you, you are way gone from there by the time it gets there
  12. It's a scouting-support unit. Stealthed with binoculars. Doing distractions with decoy c4-s and stabbing people from behind are just a bonus to keep the player using it entertained.
  13. :sad2: Alt and Ctrl are switched. At least according to my keyboard. Again, don't try to understand women.
  14. Shh, I can't hear myself repairing the screwed up game core and releasing an internal test build. Exams over, ball's rollin
  15. We've had trouble trying to get V3 Missiles to become targetable. It might not feature due to engine limitations. If the Soviets steal a Nighthawk, the Allies have IFVs and GGIs that'll do the job. A shame . I always felt that the ability to shoot down v3 rockets was a critical balancing tool to make up for their cheap cost and low tech compared to the prism tank. I take it TT didn't have a solution either? The solution is epic hard time at aiming with the V3 and reduced damage on the explosion
  16. How actively you participate in scheduled test events and react to smaller requests. That covers forum replies to relevant threads too.
  17. It got promoted by shooting the Barracks. The system is set up so you get veterancy points for damaging units/structures and not only when killing them. This prevents killstealing rages. Similar to C&C3? IIRC yes. If you have the time to test the game, you don't need additional skills, just throw an application It's mostly availability, matureness and trustability that counts when picking testers.
  18. It got promoted by shooting the Barracks. The system is set up so you get veterancy points for damaging units/structures and not only when killing them. This prevents killstealing rages.
  19. I'm also here to make things rolling, so don't worry.
  20. Hello everyone and welcome to December's special update! Bluehell Productions and the Apocalypse Rising team wishes you all a Merry Christmas and a Happy New Year. Now, onto the content! Tester Recruitment Open! First of all, applications are still not closed, so if you feel like helping out our game by spotting bugs and filling player slots when we balance test with over 20+ players, this position is for you! Either fire an email off to bluehellproductions@gmail.com/apocrising@gmail.com or pm either Chronojam, One Winged Angel or Wallywood on the forums and tell us why you think you'd make an awesome tester! Good luck to you all! Video 1 - Conquest mode danpaul88 has been hard at work, polishing the new conquest scripts. This is opening not one, but two extra game modes for us apart from the classic C&C style (destroy eachother's base), Megawealth and Invasion! In Megawealth, your objective will be capturing and holding Tech Oil Derricks, which produce conquest score to your team apart from giving you credits. It's not yet decided whether these types of maps will also appear without refineres and an ore miner for each team but currently that is the plan. In Invasion mode, picture a city full of garrisonable buildings. There are a few main squares in the city, these are the conquest zones that you have to "capture" (stand there and hold). E.g. Soviets invade an american city and the Allies have to try to defend it by holding the squares. Check out the scripts in action below! http://www.youtube.com/watch?v=Ib3AZTGH5G0 Video 2 - Beta 2 testing session Next up is another video. We've recently had a huge internal testing session, and Verti60 recorded it all for your enjoyment. Cheers mate! https://www.youtube.com/watch?feature=player_embedded&v=pmsdmUGtuMo Grand Cannon DawnBlaze has decided to build this massive french style defense structure, so here's a WIP of it! Although the Grand Cannon won't be available in the first release, it will be included shortly after with all the other country specific units and abilites shipping with RC1 Patch1. New Music You thought that much content has been enough already? Not so fast! FelipeCZ's been composing lots of music for AR recently. They fit the game quite well and excellent to listen to during play. So here's another track for showoff! Normandia Surfing http://www.mp-gaming.com/ar/dt/NormandiaSurfing.mp3 Random Christmas Corner Ending Question We'd like to end this month's update with a question to the fans: Would you guys want us to hold a live Q&A session on IRC every month?
  21. Not, if you have Cloning Vats <ba dam tss> But Imo, i agree with GeneralCamo. But what weapon she will have while in BF? Standard AP or she will get a AT one? She doesn't pack a rocket launcher on foot therefore IF we allow her to get inside the battle fortress she'll get anti personnel weaponry.
  22. Real harriers ARE able to go backwards, I've seen videos of it while I was rigging it so that shouldn't be an issue :/
×
×
  • Create New...