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moonsense715

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Everything posted by moonsense715

  1. No worries. Most of your answers were correct
  2. NodFan, how would you know if we implemented chrono ivans and psychic sensors or not? Please leave the answers to the devs. Lots of questions here... hmm Teams will be randomly selected and their specialization activated on mapstart. This means that each game will be massively different because of different strategies available. This makes sure that you get excited as you have no idea or controll over the faction you'll get As for France, we haven't decided yet as we got to balance each faction to be about equally strong. The alternatives are: a: Start map with preplaced Grand Cannons b: Purchase Grand Cannons at fixed locations like how other factions must buy their spec units too c: Combo: Starting with preplaced Grand Cannons which are rebuildable once they get destroyed (maybe with a cooldown timer or a longer rebuild time) what if the cloning vats just halved the cost of infantry? i see what you mean by bots tho i mean what would happen if someone just spammed the lowest costing infantry unit spawning tons of bots The cloning vats will appear ingame in some shape or form, we haven't decided its final functioning yet. It could happen to become a mission map target to protect/destroy, giving an advantage to the defenders. 1. Yes 2. Yes 3. It's hard to aim right now, we're trying to make it easier in each testbuild before release 4. Yes 5. Undecided, however we'll have linked up tutorial missions campaign-like, and training videos 6. That's what even I do not know. We have a strong testbuild currently but it's still away from release. 1. I see three options here: A: It requires two "drivers", one controlls the ship, the other the plane. B: One controller guy, who can keep switching between the ship/plane C: One controller guy controlling either the ship/plane, whatever he's not driving becomes ai-controlled temporarily 2. Unless we can make this happen with scripts, we'll have to tone down the missile's damage otherwise they could be overpowered against the helpless defenses. 3. Yep, that's very easy to do 4. Once we have the Chrono Legionnarie ingame, it's should just take a few minutes to make a Chrono Ivan version. It could be either a secret tech lab unit or a crate surprise. 5. Tanya will either carry more C4s or stronger C4s than the SEAL. 6. Yes but there is a system making sure only worthy players can buy them, and they will be kickass strong 1. Yes 2. We came up with a few ideas already but haven't decided which one to use yet. 3. Yes 4. Unless they are mirage tanks, probably no. You guys would make the maps look plain empty!! 5. Again, subfactions are randomized, automated. You can get any faction on each map (exceptions are special cases like infantry only maps where having spec vehicles would be useless without a war factory for example) 6. Read the whole post, you'll find the answer 7. Read above 8. Most likely, but it could become a mission map object only too 9. Same as #8 10. Already answered in this same post 11. Same as #10 12. Of course. We already "converted" some maps from RA2/YR into the game 13. Black Eagles will be available if your country is selected to be Korea, otherwise you'll get the regular Harriers 14. It will catch on fire in the air when destroyed, the hull will fall to the ground then it explodes, blows to bits there, damaging objects in the way. If you played Roleplay 2 then you have already seen this happening with the helichoppers
  3. I'd like to do this when we are closer to a release. I think the art needs finishing before we do anything like that though. well to be fair its playable now just allies will get lost in their buildings with no textures Wrong, there are no more white buildings left except for the allied service depot.
  4. Roleplay 2 already has chopper hulls fall down and explode on ground impact so it's very possible.
  5. In that case I'll escort you with a Harrier to take out any potential anti-air vehicles on the way. And will die for you
  6. Comrade you'll need special training for these operations, for the record soviets gained powerful flak weaponry against air units since the last great war
  7. Wrong. Engi IFV can repair vehicles + buildings while technician IFV only repairs buildings.
  8. Is this because of the Soviet technician in allied gi camo or what? Well, THIS is AR... Da, engineer suitcase hm?
  9. Those are not the main turbines though! Can you spot the other pair?
  10. If by active you mean still in development, then yes. As for posting lots of blogs, nope.
  11. The game will probably have a launcher that has a similar server list, since many players have the same issue as you do.
  12. 1. Yes, but not in the first release 2. We have a plan for how we will implement the Weather Control Machine, but since it's subject to change and not RC1 content, I won't go into details now. 3. Same as above for the WCM 4. Thanks
  13. What do you usually change in the control settings?
  14. Nope In the final tutorial I will probably be one of the instructors in the allied or soviet base, doing some voice acting tho.
  15. http://www.apocrising.com/index.php?module...mp;submodule=15 Keep looking there
  16. IN SOVIET RUSSIA, BLOGS READ YOU! Hey everyone! Since the other bloggers aren't around and it's blogday, this time I'm going to do it. With several staff members back into work after a few weeks pause (blame school/uni ), the game you are all waiting for called Apocalype Rising has started rolling with a decent speed again. Now you should seriously stop reading this because what you want is actually below this welcoming text. <h3>Conscript update</h3> The Conscript might not be strong alone in an open battlefield, but he will kick your a** in close quarters such as tunnels and building interiors. He is one of the most iconic infantry of the Soviets and will be the default starting one for each commie player. Therefore he will get at least 3 different head variants: normal, an alternate mask version, and one without masks. Expect not to see too many clones of yourself ingame. "For the Union!" New, improved character mesh by One Winged Angel! <h3>MP5k unwrapped</h3> This weapon in wielded by the standard infantry unit of the Allied faction, the GI. It's a decent weapon, but not as powerful as the one that the GI can use when deployed. While moving he can not use the big Minimi Para properly, thus he carries this in motion. Unwrap by chevy787! <h3>Rocketeer's Jetpack Guns</h3> The Rocketeer is a great scout unit as it's small, fast and can fly over objects that other units usually have to go around. When it comes to dealing with Soviet units, he uses a pair of Talon Flechette Launchers. It is effective vs infantry, light vehicles and aircraft, but not too good against armoured targets. "Clear out the place!" Original jetpack by rm5248, guns reworked by Poggel! <h3>Team Messages</h3> OWA has handed his coursework in, and has resumed progress on the Conscript! Danpaul88 is collecting assets to stick into our next test build. Poggel has finished work on the Rocketeer's jetpack guns and has moved on to spice up his jetpack. Chevy787 is unwrapping the GI's MP5k weapon. Dtrngd is still modeling objects in the Soviet Radar Tower. Guywithawrench is texturing the Allied Nighthawk. Occult is finishing the Chronoshift-out effect for the Chrono Miner. TeamWolf is working on a map rm5248 and cfehunter are both getting drawed away by school and coursework. <h3>Random video</h3> <center> <object width="480" height="385"><param name="movie" value=" name="allowFullScreen" value="true"></param><param name="allowscriptaccess" value="always"></param><embed src=" type="application/x-shockwave-flash" allowscriptaccess="always" allowfullscreen="true" width="480" height="385"></embed></object> </center> <h3>Wheee</h3> That's all for this week ladies and mentlegen. I hope you are satisfied with your weekly dose of AR. Check here next week for more updates!
  17. Heck no, someone else will write it instead of you then =P Just can't skip 3-4 weeks from blogging
  18. If you mean it being invisible on the radar, yea. That's all stealth it had in RA2.
  19. Allie29, please STOP spamming your Yuri clones, I've had enough of your mindless slaves doing propaganda for you <.<
  20. This is not APB and the first release wont even have the 1/5 chance of the Allied team getting a sniper spec unit. So why would Soviets put a ladder to the crane for Allied snipers?! lol?
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