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Event [GAME OVER]Back to Basics II: Classic APB Mafia
VERTi60 replied to GeneralCamo's topic in Forum Games
Ok I'm missing your point here, explain please. My aim here is to get a discussion going rather commenting all the time. My line of thinking is that you're either an aggressive town player trying to make sure people can't slip under the RADAR by making one or two posts and hoping nobody cares, OR that you're an aggressive scum player looking to use my inexperience and bad discussion skills from last game to pass the lynch onto someone else. If I were to make a guess, I'd say it's a 60/40 likelihood. I'm trying to be nice since it's Day 1, but you're testing my patience. I'd like to test your patience, as it seems it does help improve your content. Also I feel like to many people wants me dead (waiting for Cat5 and others to vote me as well), so I'll try to make the best of D1 before I'm lynched or NK-ed. The more content we get on D1 the better to go on for people to analyze next day. Scum does their journals in scum docs actually. It's not a bad thing, it's actually a good thing for later read. -
Event [GAME OVER]Back to Basics II: Classic APB Mafia
VERTi60 replied to GeneralCamo's topic in Forum Games
Good opening post, food for new discussion. @time: we have more time for the early start to compensate so not a biggie even for US guys @Jeod: he's always scum regardless what he does @KY: pretty much but I tried to help him with a bit of triggering @voe: voe's mafia life in a nutshell, nothing new. But on the other hand, last game he got a good role though and hey he won APB Mafia II as scum also. @everyone; What do you think about Chaos Knight's post? -
Event [GAME OVER]Back to Basics II: Classic APB Mafia
VERTi60 replied to GeneralCamo's topic in Forum Games
Jeod check above posts. -
Event [GAME OVER]Back to Basics II: Classic APB Mafia
VERTi60 replied to GeneralCamo's topic in Forum Games
Ok I'm missing your point here, explain please. My aim here is to get a discussion going rather commenting all the time. -
Event [GAME OVER]Back to Basics II: Classic APB Mafia
VERTi60 replied to GeneralCamo's topic in Forum Games
You are always scum, your Big Red Text says so. (also i'm being sarcastic half the time) -
Event [GAME OVER]Back to Basics II: Classic APB Mafia
VERTi60 replied to GeneralCamo's topic in Forum Games
You don't have to include your scum thoughts obviously. -
Event [GAME OVER]Back to Basics II: Classic APB Mafia
VERTi60 replied to GeneralCamo's topic in Forum Games
You know that instead of being cryptic you can write your thoughts directly here so we have some content to discuss. Then you can make comments on the comments of your comments. Profit! -
Event [GAME OVER]Back to Basics II: Classic APB Mafia
VERTi60 replied to GeneralCamo's topic in Forum Games
And yea Mojo is my second candidate for lynch, but CK came out of nowhere with his vote with crap reasoning as well. Spare the mafia doc otherwise there won't be place for night kill discussion -
Event [GAME OVER]Back to Basics II: Classic APB Mafia
VERTi60 replied to GeneralCamo's topic in Forum Games
The power of RNGesus made you vote for yourself! FRAYDO's RNG luck is still a thing I guess. Well the day just started, it's hard to tell if people are in shadows or just didn't had a chance to read the thread yet. You could tell when the day is over though. KY, I thought you learned something from previous game. This post is not remotely funny nor has any value. Makes you look scummy. ##unvote for now >People do it en masse in Jeod Mafia, is fine cuz Verti is usually GM >I do it for same reason, scumtell k den In all fairness, D1 is a tough scumhunt. I'd like to see what other people have to say. What do you have to say? Any thoughts that could open some topics? It's indeed hard to go on scumhunt if you don't provide any points to discuss other than obvious observation content. Dude, we're only an hour in, I've only just finished my breakfast, and so far only you have provided anything to go on (putting me under the microscope over a jokevote while also ignoring Mojo, who did the same thing), but really even that is a super flimsy argument. I've got my eye on you, just in case. You are being a huge hypocrite now. Also KY don't take it personally I just want to help you to improve your posting content. Looks like making you a bit angry helps -
Event [GAME OVER]Back to Basics II: Classic APB Mafia
VERTi60 replied to GeneralCamo's topic in Forum Games
I'm town this time though. What makes you think I'll get to be scum again? If you seriously vote for revenge that's just scummy Also what revenge? I didn't kill you or framed you or anything in Nomination Mafia. If anyone, voe should get revenge and I would agree on that one. ##vote Chaos_Knight -
Event [GAME OVER]Back to Basics II: Classic APB Mafia
VERTi60 replied to GeneralCamo's topic in Forum Games
Well the day just started, it's hard to tell if people are in shadows or just didn't had a chance to read the thread yet. You could tell when the day is over though. KY, I thought you learned something from previous game. This post is not remotely funny nor has any value. Makes you look scummy. ##unvote for now >People do it en masse in Jeod Mafia, is fine cuz Verti is usually GM >I do it for same reason, scumtell k den In all fairness, D1 is a tough scumhunt. I'd like to see what other people have to say. What do you have to say? Any thoughts that could open some topics? It's indeed hard to go on scumhunt if you don't provide any points to discuss other than obvious observation content. KY, I thought you learned something from previous game. This post is not remotely funny nor has any value. Makes you look scummy. ##unvote for now >People do it en masse in Jeod Mafia, is fine cuz Verti is usually GM >I do it for same reason, scumtell k den In all fairness, D1 is a tough scumhunt. I'd like to see what other people have to say. I'd planned to keep a journal of all of my thoughts throughout this game, D1 scumhunting included. If it goes well, then I'll release it. Good idea, make it italic in your scum doc for easier reading -
Event [GAME OVER]Back to Basics II: Classic APB Mafia
VERTi60 replied to GeneralCamo's topic in Forum Games
Explain? I expected Voe to vote me right back. I feel like as a scum he'd wait for others to come to his defense first. Mojoman put the spotlight on himself directly by saying he was implicitly not going to vote for Voe. You took command of your vote by saying it was possibly temporary. ##unvote The Spotlight Rule is so easy to use as a tool for scumhunting. Spotlight rule? That's more or less a meta rule rather than general rule (If it's a rule anyway). Actually if we go by pure meta, you check previous games: Scum usually don't care much about spotlight. Even you yourself broke that rule. Yes you are right about my temporary rule but right now I only have one other candidate which can also change KY, I thought you learned something from previous game. This post is not remotely funny nor has any value. Makes you look scummy. ##unvote for now -
Event [GAME OVER]Back to Basics II: Classic APB Mafia
VERTi60 replied to GeneralCamo's topic in Forum Games
Explain? -
Event [GAME OVER]Back to Basics II: Classic APB Mafia
VERTi60 replied to GeneralCamo's topic in Forum Games
Hmm well in that case the game could drag for longer if there are no lynch kills with 11 players and 48 hour phases... -
Event [GAME OVER]Back to Basics II: Classic APB Mafia
VERTi60 replied to GeneralCamo's topic in Forum Games
Do something serious and lynch Jeod. Before he fucks up another game. Are you afraid I'll easily find the scum again? Because I intend to easily find the scum again. That's what you do, but it ends up busing your teammates or being TP ##vote Jeod (for now) Question for GM: Will we have forced voting? -
Event [Game End] RA:APB-themed Mafia game IV (Staplerfahrer Edition)
VERTi60 replied to VERTi60's topic in Forum Games
Text is still more important though as it's required for actions. But the voice addition is better for doing cases as time is too limited in order to type cat5s.- 653 replies
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Event [Game End] RA:APB-themed Mafia game IV (Staplerfahrer Edition)
VERTi60 replied to VERTi60's topic in Forum Games
Jeod said he's going to have time to join a chat game this Friday. I will have time on Friday evening too. Anyone would be interested to join a quick chat game (classic roles only) for an hour or two on w3d teamspeak this Friday at 10 PM UTC/GMT ?- 653 replies
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Event [GAME OVER]Back to Basics II: Classic APB Mafia
VERTi60 replied to GeneralCamo's topic in Forum Games
Note: I am going to be busy next three days until Friday night I suppose (meetings & workload tomorrow, business interviews on Thu and family visit on Fri). -
Event [Game End] RA:APB-themed Mafia game IV (Staplerfahrer Edition)
VERTi60 replied to VERTi60's topic in Forum Games
DAY 6 - Game End Yet another glorious morning, comrades! Or, it would be if some of you weren't missing! After a quick search of the base, you have found who it was! Mojoman, the Soviet Radar Dome, has been destroyed by the Allies! The Allies have quickly run over the Soviet Air Base Outpost, scavenged everything that was left. Our important supply line has been disrupted, and the secret cargo never made it to it's destination. We are wondering what happened with the cybernetic research that brother Molotovs were keeping... Rumors has it that they were backed up and hidden. We can only speculate what those double crossing traitors were up to. Surely all the cargo that went missing was their doing. Selling it to the Allies to fund their wicked experiments. Molotov Brothers were destroyed! After the destruction of the Soviet Base and the Airfield, the only plane left in the sky had no place to refuel and eventually fell down. Chaos_Knight, the Soviet Mig, has been destroyed! [Game Over] ALLIES HAVE WON! ChopBam, the Allied Soldier, is victorious! I'm also rewarding the best players of the game: Jeod, catching Allied Player in murder act on Night 1, overall keeping the game interesting and staying alive against all the odds, until Mr. KarmaForkLift took him. FRAYDO, using his night action on correct person and at the right time, effectively removing Third Party from the game, while also keeping low profile to be unnoticed as one of the most important Town role, well, until RNGesus doing. Player Roles & Game Information Player Role Infos: (click for large) Don't forget to check out the DOCS, as there is more information to the game, as well as some of the funny moments! Allied Doc Molotov Doc Soviet Airfield Masonry Doc Dead Doc Game Log (click for large) Game Faction Balance Scheme Allied players didn't have a helipad and longbow, because other characters were requested. KY's Mobile Radar Jammer was an interesting role which could block the Night Action results, while silencing other players as well during the day. It was very important as town had two strong investigator roles. The catch was that Jammer was also the unit doing Night Kills, so only one action could be chosen at the time. The AA Gun requested by ChopBam was a direct counter for the Soviet Planes (as well as trap for Spy Plane), and it had a 50% chance to avoid the bombing from the airfield. Although Allied team won in the end, it was more or less doing of other factions. From balance perspective, allies were considered as the least powerful faction, although the only one with the night kill ability. The biggest asset however, was the ability to disrupt night actions and communications, combined with the anti air it had a great potential to create chaos and confusion for everyone else. There was also one more new allied unit in game - the Allied Soldier, which will be used from now on as one of the Allied units that are replacing the dismantled structure (there will also be another one introduced later). Some players in dead doc didn't like the idea that "I've changed" it, fact is, it was never setup as final solution in the first place, but more like a balance mechanic. After the last chat game where we had the second allied pillbox, I've decided there will have to be a new unit instead of the semi-spy placeholder, which basically limited the allied players in the end (e.g. die because of meta). I didn't want to introduce the unit before this game started to not give any idea that allies will have a building dismantle logic (again). You can check the Allied Doc where I notified Chopbam on Day 2 about it - but I didn't tell him about the Allied Soldier until he actually sent me the dismantle PM, so that he couldn't plot a trick against soviets before for an easy "meta win" either. To make this mechanic more clear and fair as well (which starts to become a very important thing), these units replacing dismantled buildings will be displayed on future role sheets for reference, as vanilla scum units (no night actions other than NK). I sincerely apologize to anyone who thought he got too much butthurt from me trying to improve the game like this in background, but overall this didn't even had much of an influence to the game's outcome. Now that it's public and I think it's better there's no need to get emotional about it Third party was created and balanced from custom roles that people suggested - Jeod's idea for the most part, while GeneralCamo wanted a stolen Mammoth tank in non town team, which basically fit with the Molotov brother idea. I had to put Isaac's Cybernetic Enhancement Center to this team since it fit as Molotov's "Bio Lab" flavor, while also making this faction a bit more balanced (and also because soviets didn't have infantry or suitable units for cybernetic enhancements this time). Molotovs didn't have a night attack, but with the combined tracking ability, bodyguard and refilling (+upgrading) they were able to become stronger while also controlling the day with votes and coordinated battle actions. From the start you could really see that the synergistic abilities as well as day actions worked pretty well against both town and allies, specifically on the start of Day 2 when they caught allied player with "pants down". The only problem here was that killing the only allied player capable of night kills (at that time) disrupted the long term periodic night kill balance and made town a bit stronger. Town recovered from losing two planes quickly and after losing their refilling ability the Third Party could still go on, there were some balance mechanics in place helping the already "improved" units to get extra upgrades in case of stall (this included a one time extra shot and passive anti building night action available when only buildings were left alive). In case Molotov Brothers would be defeated with only the Cybernetic Center in game, Isaac could still win by either getting converted by voe, or by getting captured by remaining winning faction. This would also uncover some of the storyline, which will be spared for next game (I guess?). Soviets were consisting of only 5 players, but it was a very powerful faction, featuring a possible Masonry of 4 (3 planes and an airfield, available after 2 night actions), two buildings, one giving the Mason + bombing ability, other passive faction balance investigator. Two refillable vehicles (anti inf and anti vehicle), and one super cop vehicle. 3 units were advertised on game start, spy plane was requested by Category 5 a while ago before APB Mafia III, while Dome was an addition to learn about the other factions such as TP, hint a mobile jammer in game (blocking result), and neutral player count which could go up as well. Soviets were a faction of greatest potential. The large possible masonry and combined investigations with refillable battle actions could basically pin point the remaining enemy players pretty effectively. Hence the Allies had more counters than actual firepower, and Third Party was the faction with greatest firepower. I kinda liked how the balance shifted from one side to another whenever a player from each faction died. And there was also Voe, our Neutral, "clumsy" forklift truck driver. This was one of the few mystery units that will for sure make a moment in history. His role is summed in the video which was played after his lynch: Voe's role, even though it looked as trollish, was also actually a very important game balancer, mostly because to avoid long dragged game if by any chance both refillable structures would die sooner then the rest of the players. Voe was also serving as a "safe win" for those remaining players that thought were done for. I was really hoping the game would end on Day 3 with voe converting the last scum. Lynching voe was probably one of the biggest mistakes since if you think about it, EVERYONE COULD HAVE WON -Town, Molotov, the last allied player as well as voe. One more observation: The crazier setups, the more "balanced" it gets (game-play wise for this and last game). Even though this has game has gone through several crazy events, anyone could still win by the end. In other two more classic APB Mafia games setups it was usually a simple steamroll (Town's case in APB Mafia I and Allies' case in APB Mafia II), but of course it is mainly due to player actions. And to be completely honest I really liked how everyone got engaged on Day 1 and also especially on Day 2, we had a record number of players casting a vote by the end of the day as well as excellent use of day and night actions. I have never seen before all players so dedicated from the very start (we usually have slackers, don't we? ) So if you still feel you didn't do well this game, I beg to differ. Everyone did amazing job! Also extra special thanks to GeneralCamo, Killing you, Cat5 and others who participated in providing extra content to the game via game docs, suggestions, plans and storylines. It was a good read.- 653 replies
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Event [Game End] RA:APB-themed Mafia game IV (Staplerfahrer Edition)
VERTi60 replied to VERTi60's topic in Forum Games
Lynch 5 Result [Lynch Dice Result] Mojoman was chosen to be lynched by the dice roll (1.62) [Lynch Result - Fail] Players have decided that Mojoman is going to be lynched today! After a quick realization, you noticed that Mojoman cannot be lynched by no means necessary! Night 5 After the lynch, the night falls soon. The Outpost staff is getting ready to sleep and Allies are planning a night kill right now. If you have any Plan Actions you want to perform during the Night, please send them now via PM before next Day starts! <game result edited and moved to D6 post> [Game End Day will be available soon]- 653 replies
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Event [Game End] RA:APB-themed Mafia game IV (Staplerfahrer Edition)
VERTi60 replied to VERTi60's topic in Forum Games
[Vote Counted] Chaos_Knight voted ChopBam to be lynched! Time Left: 0 day(s) , 0 hours, 10 min, 23 sec CVC: Chaos_Knight voted ChopBam ChopBam voted Mojoman Mojoman voted nobody 2/3 votes casted so far 2 voted players are at a tie (1 each)- 653 replies
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Event [Game End] RA:APB-themed Mafia game IV (Staplerfahrer Edition)
VERTi60 replied to VERTi60's topic in Forum Games
[battle Action] Chaos_Knight is attempting to shoot ChopBam - please STANDBY for result ! [battle Action Result - FAIL] Chaos_Knight's weapon got stuck! Time Left: 0 day(s) , 0 hours, 15 min, 29 sec CVC: Chaos_Knight voted nobody ChopBam voted Mojoman Mojoman voted nobody 1/3 votes casted so far Mojoman has the most votes - 1- 653 replies
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Event [GAME OVER]Back to Basics II: Classic APB Mafia
VERTi60 replied to GeneralCamo's topic in Forum Games
Doesn't have to be a detailed role sheet but I'm still interested We're talking about basic roles though so meta arguments will be based on that regardless. -
Event [Game End] RA:APB-themed Mafia game IV (Staplerfahrer Edition)
VERTi60 replied to VERTi60's topic in Forum Games
I'm increasing the time by three extra hours since I won't be available anyway on the original hammer time. If you have battle actions available, please use them by the time runs out. Time Left: 0 day(s) , 5 hours, 11 min, 59 sec CVC: Chaos_Knight voted nobody ChopBam voted Mojoman Mojoman voted nobody 1/3 votes casted so far Mojoman has the most votes - 1- 653 replies
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I'll stream it most likely