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VERTi60

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Everything posted by VERTi60

  1. Signups will close this Friday. Can't wait week after week for people to decide
  2. Sooo, only 4-5 peps mentioned they would play APB Mafia again, which is not worth starting on forums (maybe a quick chatgame instead). I guess it's better to run this with 8 players then. I've thought I'll remove two main characters and make them appear only by flavor as game mechanics and the other two will probably be killed when the game starts to push the story and investigations. Also finding Kira could become harder by introducing some extra twists. Everyone agrees with this?
  3. Oh did you enjoy the Staplerfahrer mafia then? Also are you in?
  4. Mike we can always play a countryball mafia too I know you, voe and pluk would love it!
  5. Sooo... who else wants to switch to Red Alert: APB Mafia instead of having smaller Death Gulag Note?
  6. I had that thought even with full game characters (you might know what I'm talking about as there were successors in Death Note series too ). But it's too confusing and gamebreaking giving all players multiple roles as then their new character acts on behalf of the old one too. It only works for some roles but not for all and I can't give it to only few players. Most of the roles here are unique and have their proper background which is revealed continuously. Once again I want to note that players in this game don't focus on killing (and hence dying) but rather solving the mystery together. Hence there are no lynches nor mafia nor killable battle actions or even RNG for that matter. In my Dead Space Mafia RPG series it was easy giving dead players new roles since the Necromorphs (aka space zombies) were just killing machines, not really role playing or having specialized goals but rather specializing in abilities and battle actions.
  7. As I said, I can run it even with 8-10 players but I have to re-balance it (hence I said the detailed rules will be available once I know the exact player count), but at the expense of ditching some characters, cutting from the story and reducing the game play time.
  8. As much as I want to play a Death Note mafia, I'm inclined to agree. If you've got the setup planned out, then you can easily run it later and replace this with another classic APB mafia (without the gimmicks this time, perhaps?) I can run APB Mafia (gimmick free) anytime since it's almost completely automated (even RNG mechanics), so whenever there's demand I can run a game with the current or old roles. If we have at least 5 players ready we can start one tomorrow.
  9. I think you two don't have to worry as I'm leading more to 10th of February start date so we have another week to either get more players or re-balance the game for low player count (which I would hate to do because a lot of great characters would have to be removed).
  10. The experimental part here is the absence of RNG mechanics and direct combat actions. On the other hand we have new investigation voting mechanics and all the death note rules. Plus some old mechanics I've used for theme mafia games. What does it mean being a fill in though regarding play style? I would like if all participants join as full dedicated players since this is more player influencing story oriented setting with all characters being important rather than having a game with few PRs and rest vanilla roles.
  11. My last game had 11 players. Games before even more so it is possible. Not all players have to be regulars though. Depends if players are interested and available that's all.
  12. With just 9 or 10 players there would be a big chance to catch kira day 1 so therefore we need at least 12, preferably 16 to make the game great. Also due to the plot mechanics and character interactions. We used to have 12 players to play these games in past with no problem though.
  13. Actually yea the only other closest detective Mafia to this setup was the Ghost Trick Mafia.
  14. "At first, I wrote the names of the worst criminals I could think of. Like I was cleaning up the world, one name at a time. So that eventually no one will ever do anything evil again. And while the truly guilty ones who deserve to be punished for their crimes die of heart attacks. The people who are less guilty but who still make trouble for others will slowly be erased through disease and accidental death. Then and only then the world will start moving in the right direction. It'll be a new world, free of injustice, and populated by people who I’ve judged to be honest kind and hardworking." "But if you did that, it would make you the only bad person left. As requested, I'm starting the signup process for the announced Death Note Mafia Forum Game, based on popular manga series. The story follows Light Yagami, a high school student who discovers a supernatural notebook from a Shinigami named Ryuk that grants its user (also known as "Kira", e.g. Killer) the ability to kill anyone whose name and face he knows. The series centers around Light's attempts to create and rule a world "cleansed of evil" as "God" using the notebook, and the efforts of a detective known as L to stop him. What happens next will depend on you as you will be the story maker by your own game actions and decisions. But be warned, this isn't going to be your standard Mafia game. Focused heavily on judgmental skills of the players, the game will be completely free of RNG mechanics, in fact, there won't be any other ways to die, well, besides the death note. There won't be any standard mafia team either, anyone can become the "Kira" (killer), if they chose to. Still, the goal won't focus on killing either, but to unravel the plot behind it all. Prepare for a game where you will be forced to win the battle of the wits of your lifetime, or die trying. Game UPDATE: Depending on sign ups and player availability, I plan to launch this game in February, it will be either next Friday, 3rd, or the next one following it, 10th of February 2017 February 25th at standard 10 PM UTC/GMT (subject to change based on when the game is ready). Day phases will last 48 hours max, while night will last max 24 hours, meaning that if you want to participate, you should check and check each day at least once or twice to complete your actions. Though the more you participate the better, as the game becomes more active and fun. The game will last approximately 2-4 weeks depending on player signed and game progress. All roles and factions will be randomized before game starts, if you want to have a specific role, PM me in advance. You can pick a character from the Death Note if you know them, but the game's flavor may be different. The major factions in the game will be the detectives, shinigami and Kira wannabees. However, each character will follow their own goal as well, trying to achieve it before game ends, and each character can do that by either hunting the Kira or becoming the Kira. Therefore, no one can be really trusted. The Game's Plot will be different (yet still similar) than the original series, so don't expect the characters will be same as well. If you would like to join the game and if you haven't provided me your google login/account yet, please PM me. The game will have a lot of google docs assigned and permissions will have to be send to players. Signed Players (from interest thread): Killing You Jeod Voe ChopBam Chaos_Knight FRAYDO Mojoman Nodlied moonsense715 OrangeP47 (minimum 12 players, max 20, signed 10 ) Game Progress: Prologue Day 1 Night 1 Day 2 Night 2 Day 3 Night 3 Day 4 Night 4 Day 5 Night 5 Day 6 Night 6 Day 7 Night 7 Day 8 Night 8 Day 9 - Game End (+Spoilers) If you're new to mafia forum gaming, or you want to know details how this is played, check the info below. How to Play a Detective Mafia Forum Game The concept is pretty similar to standard Mafia games, although there will be obvious differences. The first big one as mentioned is that there will be no obvious mafia, or scum. The killer could be anyone at any given time, depending on who has the Death Note and if it's being used. The goal of the game isn't just to catch the culprit caught in action, but also to investigate the mystery behind the plot as well. Therefore every character in game will be important as everyone will have some leads that will be uncovered as the game progresses. Ultimately the game will end when there is no way to use the Death Note again (and hence no Kira anymore too). The game is broken up into two phases: classic Day (48 hour duration) phase and a classic Night (24 hour duration) phase. *** During the DAY, everyone talks and tries to build cases against each other directly in the forum thread. The point of the day is to find a person responsible for the killing, and investigate him. There will be no lynching as you are used from other mafia games, as we are more civilized in Detective Mafia games. As said before, each character is important piece of the puzzle, so killing them willingly is not good to solve the mystery (for the Kira however, it's different). The goal of the day is to catch the Kira with the Notebook. If that happens, the Death Note will be confiscated and possible culprit will be held in custody for the whole night, which will reveal more info about the character as well next day. Any other player will have just their identity revealed to everybody. This is important for the night mechanics as well (more info below). People will vote for one person they want to be investigated and the person with the most votes will be revealed at the end of the day. Your vote should be in this format: ##Vote PlayerName If you decide to change your vote, you must first ##unvote (player name not required but is helpful) or you can simply vote another player if you already know who. In case of a tie between more players, the investigation will be passed on the first voted player (meaning that extra votes to cause a tie will not help in the end) Hammers will also not end current Day. Meaning that if one person gets 50% of the votes, it won't trigger the end of the day. A proper detective reserves a time for proper investigation. No shortcuts for the Kira(s) as well to end the day sooner. All Day actions need to be acknowledged by the mod before they are counted (just simple line to acknowledge so you know it came through, Current Vote Counts (or CVC) will appear periodically to inform you about the time remaining as well as the current vote status). Remember, without the mod acknowledge line, your vote or action doesn't count, so please don't do actions before the previous one was resolved. If it was missed, please use ##TIMEOUT command to stop the game, but only if it's really required (otherwise just repeat your action). All players are required to participate in chat, if one player stays quiet whole phase he/she might get role blocked for the next plan phase. *** During the NIGHT, players will be able to use their special night actions to help with progress. This is also the time when the Death Note will be used. Only the current owner will have access to it. The Death Note itself can be passed to players too. Using the Death Note will also have some rules, which will be following the manga series ones, but due to the limitations of the Forum Game, some will not be present. There might be few extra rules how to use the Death Note to make the game playable. These will not be revealed to public though, only the Death Note user(s) will know. The only rule you will know from start is that in order to use the Death Note, the victim's identity (player's character name) has to be revealed to the killer first (either by public investigation, other night action, or some other means). Just by mentioning some character's name in game however will not cut it, the killer needs to know the real identity of the specific player first. Besides the night actions and Death Note usage, players will also be able to visit each other during the Night, and communicate in private in designated google docs. Plan/Night actions are done classic way by the Private Message, same as resolved action replies. If you have a night action and do not inform me by PM in advance before the next Battle phase begins (preferably asap, but not later than one hour before the game starts), otherwise you do nothing that night. Forum Posting during the Night/Plan Phase is limited - 2 posts per player max. Players who won't comply will either receive a gimmick or a force vote on themselves. *** Game will end when the Death Note cannot be used by anyone or when all players die besides Kira (the one currently holding the notebook). There are also extra guidelines which are posted in the general thread, but let's recap the main ones for those who are new: Try to stick to the timetable Await your Role PM soon before the game starts, if you have any questions, let me know before we start, since after that I won't have time to check PMs Please be civil! No spamming or swearing. It's just a game. Let's have fun! If you are not in the game, please DO NOT post game related stuff in chat! DO NOT discuss the game outside of the thread unless you are specifically given permission by me. DO NOT quote private mod communications. DO NOT attempt to break the game. No trying to get people to make toxx clauses, encryption, or fake day actions. Basically, if you're about to post something you're a little too proud of as a way of breaking the game, think twice before posting. Good luck! Player Roles, Flavor & Factions Now as far as flavor and roles go, we'll have classic characters from the Death Note series. They might not be exact copies, but pretty close. If you want to be familiar with them before the game starts, you can check here. Game Specifics: More details and rules will be posted before the game starts, it depends on how many players will sign up. The more players, the more characters, the more diverse and interesting plot to uncover, more fun. But it also needs to be balanced and at least proof tested so therefore additional mechanics and rules will become available here after sign up phase is over. Read Prequel and New Game Mechanics Here
  15. I'll release a singing up threat for the Death Note Mafia probably this Friday when I'm finally better and free of work/game distractions.
  16. I've updated the thread, fixed some grammar issues and added more info to some steps. I've added Jeod's bit too. As I'm starting to get sick while still working I'll be finishing this eventually. I've changed the title too
  17. General Guidelines for W3D Forum Game Moderators As requested, I'm starting a GGWGM thread, which will hopefully guide players and future game moderators on the W3D board. You can also use it as a main Game Forum thread to ask questions, post suggestions, seek guidance or announce forum game related topics in W3D community. Feel free to reply directly in this thread if you require guidance, or if you have a suggestion. This post will be edited periodically once there is an update. It will also serve as a place to organize larger games, in case more community players want to host one at the same time. Please note that this thread is still Work In Progress [WIP] If there already is a game going, don't start a new game. Either announce it here at least a week in advance, or if there are no other games scheduled and/or announced, you are free to start a new interest thread for your game. It's better to ask players before actually making your game, since you can't tell if players will be available or willing to play your game. Good GM (game moderator) etiquette is to push off making a sign-up thread as long as possible if there's an ongoing game, and to never start your game until the current one ends. Don't ask players privately, it's better to come up publicly to get more attention and awareness. If you only want to discuss new game mechanics privately, that's fine though but you still have to reveal it publicly if you want to host it. Any forum game that is hosted here should follow these guidelines, to make sure that games are not spoiled or train-wrecked. If you're not sure or don't want to follow certain guideline, that's OK, but make a suggestion first so we can discuss it before something making exception. In case of dispute, forum moderators have a final say. Let's work together to make every forum game as much fun and fair as possible! Basic Game Creation Guidelines This section is mainly for new game moderators who seek advice how exactly start a forum game. Since there are multiple approaches and a lot of things to look into, this part will be updated once in a while to include thoughts of other GMs as well observations from other games that took place. Before you start creating the game: Make sure you have an idea of what you're doing. If you just want to make a game but you don't have any clear idea or inspiration, then you risk making something either unoriginal, not entertaining enough or just plain stupid. Try to come up with something of your own, since nobody likes to play same type of game all the time. Try to establish basic things first: What type of game? What flavor? Do you want to make a classic mafia style of game or do you want to make something special? RPG perhaps? Competitive or Cooperative? In what kind of setting? Is it going to be based on something? If you're not sure about this, try asking others whether it would be a good idea. Don't try to make something complicated if you don't have experience. It could turn against you or become overwhelming. Once you have this figured out, you can move on thinking about details. If you already know what type of game you want to do and in which universe, you are good to go designing the actual game. This is the harder part as from now on, you need to make a lot of predictions, thinking and analysis. If you attempted to make a game before, you probably don't like this part as much as dreaming about the game in general. But it can also be fun if you "play" your own game and work on the details from players' perspective. The most important detail here is to establish for How Many and for How Long the game should be played. To determine that, you either need to do a research first about the demand, or, you can assume based on previous game. Don't expect that everyone will rush to play your game when you want, so you should consider that it might be less players, but if more players will be available it can be also more (up to 25% of the active community base can join or not join). So don't start designing games with more players than is actually available. Depending on the number of players, you can tell how long the game will last (e.g. in case of standard mafia setup with periodical player elimination and game phases, you can calculate how long a game can last). It's good to have all kind of scenarios prepared and determine the maximum and minimum. If the game seems to last longer than expected, you can modify the game later on (decreasing game phases, adding extra player elimination mechanic, etc). It's always good to check this step again and again whenever you modify your game concept, otherwise you may risk that the game can too early or drag on forever. In this step you should validate all the above 3 steps by actually asking players what they think about it. It is necessary to ask for demand, so you know if it's worth creating and hosting your game. You may even discover new concepts based on player feedback! If your concept doesn't get a proper recognition, there are always ways to improve it or push it along with other ideas. Ideas never die, they just evolve (or in worst case, recycle), so don't worry much if something doesn't go right on the first time. For example I never thought one of my most basic concepts will get evolved that much few years later! So if you haven't made a public post about your game yet, now should be a good time to do so, otherwise you won't know if it's even worth doing it! In this final step, when you already know what you want to host and what players want to play, you only need to determine When to start. Based on a game setup, prepare that as a GM you need to invest a lot of time into your game. Not just making it, but also hosting it. Make sure you don't have any major life events, trips, family vacations, or work related stuff during the period you'll host the game. Otherwise all your work will be in vain. So in short, if you know you'll be or may be busy, make sure you have time first. If you feel there might be something but you're not sure, you can always ask for a backup moderator to make announcer posts and resolutions while you're gone. Once you're sure about timing, ask players the same (preferably already in the game thread and see who can play when). Making the game [WIP] There are numerous ways how to make a game. I'll keep this section open as there is a LOT to say. I'll also explain my way of doing games in detail when I get time. There are some handy template setups for newer GMs. These setups are called Micro Setups and fit anywhere from 5-9 players. There are also Mini and Large setups to choose from here, and several standard roles to use when building custom setups. Roles can of course be adapted and modified for flavor setups and/or more complex setups. Starting the game: Check Timing! Check if no other game is colliding with your scheduled game. If there is a game being played, it's best to start your game after it's finished. Not only you can get more players to play but you can also get more players to know you're about to host a game of your own. Some players already do preparations while other game is being played, which could be a good idea, unless it's disrupting the currently played game. Make a game thread! Don't start the game unless you have proper player feedback already (check previous points if you skipped!). To do that, make a interest thread, where you describe your game in much detail as possible. Make sure players understand the basics of the game and their rules. You can copy a general set of rules from this thread (once they are finalized), or you can make your own. Make sure the game is understandable, clear and fair. You are not required to reveal everything (save the best for the last they say), but don't try to hide very important details. Sometimes it's hard to determine what is and isn't suitable to reveal. You can determine it by the answering the following questions: Does it concern all players, do all players need to know? Will there be a major confusion if this is not explained properly? Will revealing this info won't disadvantage any other player or faction in your game? Are there no other benefits or game balance reasons hindering you revealing this? If all the answers were Yes, please do reveal it. You can do the same visa versa for things that might be better hidden from public.You also don't have to reveal all your know-how or things you don't see appropriate. Besides the rules, games mechanics and introduction, make room for player information, flavor text, additional general behavioral guidelines, etc. I'll make a general template for you if you wish [WIP]. Sign up phase - see how many players are signed and willing to play. Make sure everyone knows when your game starts or for how many players are looking for, this is the most important thing basically. Once you have enough players, you are clear to start the game unless there are some major objections. Don't wait too long for players to sign up, if you don't get enough players by at least two weeks, then you might start rethinking about making a smaller version of your concept. You may need to start all over as well as balance can break easily without some key roles. As a GM, please ensure your Hammer Times are planned timely. Usually the time when you start the game will also determine the hammer time. Pay attention to who has signed up for your game and what time zones they're all close to. For instance, my RA: APB Mafia Games have a standard 10 PM UTC/GMT (0 AM CET/6 PM EDT) hammer time. Please note that American players usually have a 9-5 work schedule and so anything after the 6pm EDT matches up nicely, but don't make it too late otherwise EU players won't be able to attend. Before starting the game, make sure you have all role information prepared for all players. PM each and every one a PM and please double check all the contains at least three times to make sure somebody doesn't get too much info, or too less, or in worst case, somebody else role! Make sure you setup the google docs properly and set the viewing/editing permissions to players who should have access in the first place. Here's how you do it: Open a file in Google Docs, or create a new document. In the top right corner, click Share. Under "People" in the "Share with others" box, type the email address of the person or Google Group you want to share with. Tip: Search for contacts by typing a name in the box. Ask players to provide you a valid email address in PM. Alternatively they can ask for permission once they click on the doc link that you see on the sharing window. To choose if a person can view, comment, or edit the file, click the Down arrow next to the text box . Click Done. The people you shared with will get an email letting them know you've shared a file. Make sure you have a tracker to track player actions, votes and general info you need in order to run the game. You can either create a sheet on google docs or create your own file, but make sure it's on safe place and you make backups of it. Forum Game Rules Guidelines General Forum Game Organization Rules: A Forum Game should only be hosted inside the Forum Games Section. A new GM may be asked to review his/her game plan by an experienced GM. This rule should assure that the forum game quality is somehow consistent, playable and can be finished without any issues in adequate time. The end goal is to keep a routine flow of forum games so everyone who wants to host can host, and everyone who wants to play can play. If you want to host a game a month or so in the future, please register it here first and the GGWGM thread will be updated. You can use this template. There are exceptions in case the game doesn't involve players to sign up, such as running games with words that do not need a GM and don't have particular an ending goal. Don't register multiple games at once and wait until games in queue are finished. If a game is not hosted/played, the next one in queue is asked to post a signup thread. Any game that is hosted outside of the queue system, it will be reported and viewed by another GM or Forum moderator first. If the issue isn't resolved or there is a further dispute regarding hosting games, it will be resolved by staff member(s) in forum moderation area (aka not public). Until then all games will be on hold. Every GM is responsible for his/her game, setting up rules, roles and game mechanics. That also involves moderating that particular game and also punishing current active players (setting up penalties in that game or in worst cases also bans from his/her game). GMs can and are encouraged to ask for a Moderator assigned to help with moderating, or, they can be assigned temporary moderation permissions for the duration of the game. The current GM always has the last word when it comes to resolving issues between players. If the a GM is hosting a game alone and doesn't ask anyone else to assist, please DO NOT get involved in moderating/policing his/her game without permission. Any disputes should be brought up first with the GM, and if that doesn't help, with senior staff member. Disrupting games (for whatever reason) is considered an offense and can result to a temporary ban, demotion or permanent ban from forum games section. As a GM you should report this offense to active staff members in forum moderation area (or by the report post system) first and postpone the game until it is resolved. Active players should not be involved in resolving any disputes in the current game or outside of the game in Forum Game section, unless they are part of the Staff that was assigned to handle the issue. In case the current GM goes inactive for a longer period of time (e.g. more than a week) and leaves the game unattended, without assigned co-mod, the game will be suspended and next game in queue can be hosted. If the inactive GM returns and the new game is already running, the game will be postponed until the new one is over. If the game takes too long to finish (without being announced in the first place), active players can vote wherever they want to continue or end the game. Voting is recommended before announcing to leave the game or making other statements that could disrupt the game. The current GM can also suggest to shorten the game on the go if majority of current active players agree to it. If majority of current active players vote to end the game instead, the next game in queue can be hosted. Please note that this rule can only apply if the game is taking longer than a month from start and wasn't announced to last as long in the first place. We are all here to have fun in the first place, not dedicate time for personal disputes or over-competitiveness that is hurting the community. Hence for all other disputes/issues that cannot be resolved by the current GM, a Forum Game Staff should be assigned to be resolved. If there is no current Forum Game Staff assigned/available, a senior staff member(s) will be assigned to resolve it. Please try to keep all disputes under control, outside of public and in professional matter. General Mafia Rules: Short version for GMs to put in their games to remind players what are the common sense rules: Try being as active as you can, report any long term absence to the GM. Unreported Inactivity can be punished by the GM. Await your Role PMs before the game starts, if you have any questions regarding your role, let the GM know before the game starts via PM only. Don't discuss your role in public. Do NOT edit your game related posts during the game. If you want to make a correction, always post a second post saying "Mafia Edit:". If there is an action to be resolved by the GM other than normal mafia vote (such as ##shoot), please do not do any other actions and wait until it's resolved. Discussion can be permitted also if GM announces it in such a case. Please be civil! No spamming or swearing. It's just a game. Let's have fun! If you are not in the game, please DO NOT post game related stuff in chat! DO NOT discuss the game outside of the thread unless you are specifically given permission by GM. DO NOT quote private mod communications. DO NOT attempt to break the game. No trying to get people to make toxx clauses, encryption, or fake day actions. Basically, if you're about to post something you're a little too proud of as a way of breaking the game, think twice before posting. Long version: http://mafiawiki.notesmash.org/wiki/Standard_mafia_rules Templates and References Choose Your Own Role - Order of Action Resolution Guide Choose Your Own Role - Basic Tracker Template Future Planned Games Game name: Halloween CYOR Mafia GM: Retaliation Co-GM: N/A Type: Flavored CYOR Min. Players: ~10 Date when game is ready: Mid Oct
  18. I have a couple of keys for Stratus: Battle of the Skies, from my friend and head dev, It's early access game for steam and requires testing as the game is still under development. As a indie game it's fairly called as the successor of the old classic Netstorm: Islands at War. If anyone is interested let me know in a PM.
  19. On the second thought, I think it will be beneficial if we have our own w3d guidelines. I'll have time after holidays KY, so probs. on Tuesday I'll write a topic with GM codex and general mafia guidelines.
  20. Well most of that you can research or copy from games that were played here. If you want to be completely original you'll have to make your own. If you need specific rules and guidelines just ask, but most of them are no brainers such as a guideline not to leak too much info to players that could influence the game. Here are standard rules from mafia wiki: http://mafiawiki.notesmash.org/wiki/Standard_mafia_rules
  21. I only know about Jeod publishing some guidelines but it was mainly strategies for new players. What exactly do you mean? Every game setup has it's own optimal guidelines, and the most general ones are usually displayed in the OP of each game. Don't worry, you'll have plenty of that next.
  22. I've already mentioned RPG is not happening next because we have too many Red Aert apb related games (even your nomination mafia kinda falls under it ). I've also rethought the rpg and came up with more interesting gameplay, similar to DS3/4, but that will take time to iron out. I've been thinking more about Death Note concept and I feel more positive about it, it could be done sooner than the whole new RPG thing which tends to be more tedious.
  23. Not sooner than two weeks. Maybe next Friday if I get time I'll post more info or interest thread. APB mafia chat version can be played next friday if we get at least 5 people on teamspeak.
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