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Einstein

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Posts posted by Einstein

  1. I've just realized that I don't know how to do this myself, so I'm interested in the answer as well. I know that vehicles can be spawned via the spawnvehicle command, but I'm not sure about bots. The difference is that a vehicle is not controlled by a bot AI by default, but you'd want that with a character. Also worth noting that whenever bots are involved, the level must have been exported with pathfinding pre-generated so that the bots can find their way around. I'm not certain, but I would suspect that this is the case in all SP levels, since fighting the bots is the whole point. But in MP, they will misbehave because they have no idea where to go (I've seen this when spawning them by other means).

    Also, Hi there! I see that you are new here. I'm going to move this thread to the appropriate subforum.

  2. 4 hours ago, Solarsails said:

    The only question that I have is that when I went into a different server (not IA) it automatically updated the game with TT scripts-4.8.2.  However,  unlike the issue described above, I have no problems joining and playing in Interim Apex's server. Since I have no working knowledge of how the W3d launcher functions, the only guess that I can come up with is that the W3d launcher keeps separate copies of the game (please forgive my ignorance regarding this matter, I'm only guessing here).

    It sounds like you had "fallen through a crack" so to speak. Renegade and IA are two separate games. It is not supposed to be possible (anymore) to connect to an IA server via a normal Renegade client, although with enough tomfoolery (or in your case dumb luck) it was still possible. At some point, more action was taken to prevent this from happening, which is likely what made your game stop working.

    So going forward (and I hope this clears up your confusion), just think of IA and Renegade as two separate things. Because they are. IA is so customized that it uses its own special flavor of the engine (which is why it will not prompt you for a scripts upgrade) while Renegade TT is "mainline", and will receive TT updates through the normal channels. Furthermore, our launcher has been configured to recognize this difference, and to treat them as different games (sorta). IA is as separate as APB, TSR, BFD, etc...

    In conclusion - Use the IA client for IA, use Renegade for all other Renegade servers. Get updates when they come available for either one, but IA will only update via Launcher updates or in-game updates. Renegade will not receive W3D-Hub Launcher updates, but may prompt for TT updates at launch, as well as in-game updates (also known as TTFS).

    4 hours ago, Solarsails said:

    So, on a humorously sarcastic note, if there is one thing that gets on my nerve it is when people post a software problem in a forum somewhere but never update it when they find the solution.  You know, you can spot many of them because the cry, moan [.....]

    Lol

  3. On 3/30/2024 at 11:34 AM, Mick said:

    It's amazing to see the projects are still going, I always knew they'd endure, never underestimate the C&C fans :biggrin: It looks like a lot of the members I knew way back when are no longer active.

    Unfortunately several have grown up, moved on, or passed on. But the rest of us are still doing what we can in our spare time :biggrin:

    I'm not certain if your usergroup has access to tester-level stuff, but you should check on the launcher under the Reborn category and see if you see anything "extra" there. If not, let me know and I'll get you access. A little throwback...

  4. 38 minutes ago, Solarsails said:

    Yes, TRIED EVERY WAY I CAN THINK OF. WITH CLIENT, UPGRADED CLIENT, REINSTALLED CLIENT AND REINSTALLED UPDATE scrpts 38.2. 

    W3d client, and ren client.  IT just stopped working, then night before was find and the net day nothing.  yriedupdateing w3d cleint, ininstalled, reinstalled, updated...   Its a shame because Interim apex is my favorite, go figure...  Thanks for the help.

    I don't quite understand what you mean by "upgrade". I hope you are not trying to apply a TT patch to IA, as that will most definitely break it.

    It should be as simple as downloading it via the launcher, making sure that it installs successfully (it will say), and then joining the server. Any screenshots you can provide will be very helpful.

    Let me say again, do NOT apply a TT patch to IA - it WILL break the game.

  5. 5 hours ago, hunterX said:

    WTF nobody's got anything to say? God damn this forum is deader than Elvis.

    You can chill right out sir. While we do enjoy our forum that we pay to keep online, we also have other things that keep us from being present here 24 hours a day. If that does not suit you then that is just tough.

    On a related note - you know we have an active discord right?

  6. 14 hours ago, HTDuro said:

    same things here, cant see any game server.

     

    error logs :

    [WARNING] Error refreshing game servers list
        Exception (WebException) The SSL connection could not be established, see inner exception.

        Stack Trace;
       at System.Net.HttpWebRequest.EndGetResponse(IAsyncResult asyncResult)
       at System.Threading.Tasks.TaskFactory`1.FromAsyncCoreLogic(IAsyncResult iar, Func`2 endFunction, Action`1 endAction, Task`1 promise, Boolean requiresSynchronization)
    --- End of stack trace from previous location ---
       at W3DHub.GameServerHub.GameServerHubClient.<>c__DisplayClass27_0.<<GetAsync>b__0>d.MoveNext()
    --- End of stack trace from previous location ---
       at W3DHub.GameServerHub.GameServerHubClient.InvokeApiAsync[TResponseContract](Uri uri, CancellationToken cancellationToken)
       at W3DHub.GameServerHub.GameServerHubClient.GetAllServersAsync(GameServerStatusLevel statusLevel)
       at W3DHub.Common.GameServers.GameServersModel.RefreshFromGameServerHubAsync(CancellationToken ct)
        Inner Exception (HttpRequestException) The SSL connection could not be established, see inner exception.
        Stack Trace;
       at System.Net.Http.ConnectHelper.EstablishSslConnectionAsync(SslClientAuthenticationOptions sslOptions, HttpRequestMessage request, Boolean async, Stream stream, CancellationToken cancellationToken)
       at System.Net.Http.HttpConnectionPool.ConnectAsync(HttpRequestMessage request, Boolean async, CancellationToken cancellationToken)
       at System.Net.Http.HttpConnectionPool.CreateHttp11ConnectionAsync(HttpRequestMessage request, Boolean async, CancellationToken cancellationToken)
       at System.Net.Http.HttpConnectionPool.AddHttp11ConnectionAsync(QueueItem queueItem)
       at System.Threading.Tasks.TaskCompletionSourceWithCancellation`1.WaitWithCancellationAsync(CancellationToken cancellationToken)
       at System.Net.Http.HttpConnectionPool.HttpConnectionWaiter`1.WaitForConnectionAsync(Boolean async, CancellationToken requestCancellationToken)
       at System.Net.Http.HttpConnectionPool.SendWithVersionDetectionAndRetryAsync(HttpRequestMessage request, Boolean async, Boolean doRequestAuth, CancellationToken cancellationToken)
       at System.Net.Http.RedirectHandler.SendAsync(HttpRequestMessage request, Boolean async, CancellationToken cancellationToken)
       at System.Net.Http.HttpClient.<SendAsync>g__Core|83_0(HttpRequestMessage request, HttpCompletionOption completionOption, CancellationTokenSource cts, Boolean disposeCts, CancellationTokenSource pendingRequestsCts, CancellationToken originalCancellationToken)
       at System.Net.HttpWebRequest.SendRequest(Boolean async)
       at System.Net.HttpWebRequest.EndGetResponse(IAsyncResult asyncResult)
        Inner Exception (AuthenticationException) The remote certificate is invalid according to the validation procedure: RemoteCertificateNameMismatch
        Stack Trace;
       at System.Net.Security.SslStream.CompleteHandshake(SslAuthenticationOptions sslAuthenticationOptions)
       at System.Net.Security.SslStream.ForceAuthenticationAsync[TIOAdapter](Boolean receiveFirst, Byte[] reAuthenticationData, CancellationToken cancellationToken)
       at System.Net.Http.ConnectHelper.EstablishSslConnectionAsync(SslClientAuthenticationOptions sslOptions, HttpRequestMessage request, Boolean async, Stream stream, CancellationToken cancellationToken)

     

     

    20 hours ago, ChopBam said:

    Thanks for reaching out! It's something that we need to fix on our end, and nothing you need to do except wait.

     

    As ChopBam said, the issue is on our end. Thank you for your patience while we do our best to address this.

  7. 8 hours ago, dblaney1 said:

     

    @ P4L-DK

    Hey I have a solution for you if you have the steam version of renegade. Go into desktop mode. Download this file 

    https://drive.google.com/file/d/14GemV6x33iVC-1_JmRfjwUuArt-pG7L1/view?usp=drivesdk

    Extract and then copy the files. 

    In steam right click renegade and click browse local files. Paste and overwrite/write into all the files. Then you can go back to game mode and the game should be good to go. Once you open the game it will automatically download a few updates to get to the latest scripts version. Just click through the installer that comes up. 

     

    For controller settings there is a profile I made called Renegade W3D Hub. You can find it in community layouts. 

    Please let me know if this worked for you.

    Just so that I understand, is that package just a diff of a pre-installed TT updated environment?

  8. We have reviewed the logs of what happened in the incident that you describe. Our concensus is that the whole thing could have been avoided if you understood how the vehicle locking feature works and had employed its use properly. Taking an unlocked vehicle is NOT against the rules for a few different reasons - primarily because unattended vehicles inside your base are a hazard because enemies can steal them (locked or not), but also specifically because the lock feature exists - wanted vehicles are supposed to be claimed by a lock. If you leave a vehicle unlocked and it is taken, that is how the game has been played for 20+ years. No compensation for said vehicle should be given nor expected. Lock your vehicle if you want to keep it.

    We are still waiting to hear from Awxyde directly about a question that we have regarding this matter, but ultimately we feel that no action is necessary from us in this case. After your edit, we are glad to see that you agree.

    We will consider this matter closed.

  9. On 3/2/2024 at 2:17 AM, Doppelganger said:

    My computer says This Apps Can't run in your PC To Find A version of your PC,check with the software publisher. and there is no More Info option

    Please post a screenshot so that we can see what you see.

  10. @ aerylac  and @ TehMajor  Hi guys, please have a look at the forum rules here or by clicking the big button at the top of the forum. This thread is over three months old, so we ask that you don't Necro it.

    @ aerylac  A simple search of the forum will tell you how you can become a tester for all W3D-Hub projects :)

    @ TehMajor  If you would like to discuss your concerns further, please make a new thread in the appropriate forum section.

  11. @ Adrian9112

    Hello, WHY is your text so large? lol

    Interim Apex does not need scripts updates and it should not be attempted to use the patch on that game, as doing so WILL break it. IA does not use the same version of the engine that is meant for stock Renegade and other mods, but rather has a slightly different version with some extra changes. This difference results in issues if you try to use the wrong version with the wrong game.

    Hope this helps. Also please make a thread in the help forum in the future regarding any issues you have. This is the news section and we do not look for help requests here (I just happened to notice).

  12. 9 hours ago, jesuschrist said:

    trying to start renegade on feild3 map and it gives me the error invalid ag t shell gdi w3d that ive been blocked by the anti cheat. has never happened before nothing has changed and i am def not cheating. only thing i have from back in the day is spongebob skins and clear scope which was never considered cheating.

    Does this also happen without those mods installed? It is possible for a corrupt file to trigger the anti-cheat, simply because a corrupted file is not "original", so the anti-cheat just knows that it is not correct and assumes that you are trying to cheat.

  13. Important to note: Many times, the first run of the game will be "weird" because the configuration settings do not exist yet. The second run will be better, but as Unstoppable said, be sure to check the wwconfig utility, and make sure that the screen resolution matches your screen resolution (or otherwise is what you want it to be), and also make sure the box called "Windowed mode" is unchecked.

  14. 5 hours ago, Teddy said:

    Well I guess what I've noticed is that even the core community, folks that have been playing these games for a very long time, many of them devs and moderators, rarely make an appearance these days. So it doesn't seem to be confined only to those "normal" players who are only interested in what's new. The disinterest, IA notwithstanding, seems to be with players across the board. Please correct me if I'm wrong.

    If anything, I'd expect player counts to be higher around now since there is a relatively new mod out there(BFD), and a newly overhauled one(TSR).

    You are not entirely wrong there either. Unfortunately many of us now have families of our own these days, and the responsibilities that come along with that. Some of us have burned out a bit and kinda float along. Others are discouraged at the low numbers, as you are. And others are still working on new content, although at a slower pace and at a lower volume than at times in the past.

    @ wolf is partially correct - Many have moved on. But we still have plenty of talent here. The problem is simply that most of us grew up, and this has always been a labor-of-love hobby project; Most of us can't spend all day here like we did 10-20 years ago.

    That said, there are a lot of things happening behind the scenes still. PR has never been our strong suit unfortunately, so we do miss a lot of "news" opportunities I will admit. Some things can't be talked about, but I can tell you this: I get commit notifications for the projects and there are a dozen a day sometimes, and even more I've noticed lately. The internal communication channels are always buzzing as well, to the point that I simply can't keep up with it all. We are still alive, I promise :)

    EDIT: Also, there have been two scheduled AR tests in the past 5 days ;)

  15. The community around these games (both here and in previous places leading up to the formation of W3D-Hub) has been on a gradual decline since roughly 2009-2011 (kinda difficult to say) with surges of major activity mixed in. The W3D engine is over 20 years old now, and despite our best efforts to modernize it and even after making some gigantic strides of progress, to some people "old" just kills any interest, regardless of how far it has come. "Normal" gamers are always chasing the latest and greatest new thing. The rest of us hang out at W3D-Hub and MPF, etc.

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