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Everything posted by Chaos_Knight
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Event [Complete] RA:APB-themed Mafia game III
Chaos_Knight replied to VERTi60's topic in Forum Games
Yea, I am calling quits. Got screwed enough by RNG and automerges.- 1,235 replies
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Event [Complete] RA:APB-themed Mafia game III
Chaos_Knight replied to VERTi60's topic in Forum Games
Well, if KY gets lynched and the game is over, I guess at least it would save us the time on trying to counter the Vortex- 1,235 replies
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Event [Complete] RA:APB-themed Mafia game III
Chaos_Knight replied to VERTi60's topic in Forum Games
Like I posted that at 23:02 and watch it turn 03 Really now It doesn't add spaces lol See? It also updates timer. And changes post color And increases my post count? Wat Nvm.- 1,235 replies
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Event [Complete] RA:APB-themed Mafia game III
Chaos_Knight replied to VERTi60's topic in Forum Games
Automerge updates timer also This is why I find the auto-merge annoying.- 1,235 replies
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Event [Complete] RA:APB-themed Mafia game III
Chaos_Knight replied to VERTi60's topic in Forum Games
##vote Jeod Not that it's gonna work Ha I voted before hammer.- 1,235 replies
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Event [Complete] RA:APB-themed Mafia game III
Chaos_Knight replied to VERTi60's topic in Forum Games
Yea, it seems that in his mind it all connected nicely into a fine logical picture which he can clearly see. The only picture I can see coming tbh is this: (Yes, I actually went to APB 1 dead doc to get this)- 1,235 replies
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Event [Complete] RA:APB-themed Mafia game III
Chaos_Knight replied to VERTi60's topic in Forum Games
We have 32 minutes anyway.- 1,235 replies
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Event [Complete] RA:APB-themed Mafia game III
Chaos_Knight replied to VERTi60's topic in Forum Games
The idea of that hammer is to not let Nodlied post his fancy picture of a vortex- 1,235 replies
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Event [Complete] RA:APB-themed Mafia game III
Chaos_Knight replied to VERTi60's topic in Forum Games
And what about instahammer tomorrow? IF tomorrow would come of course.- 1,235 replies
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Event [Complete] RA:APB-themed Mafia game III
Chaos_Knight replied to VERTi60's topic in Forum Games
Sounds good to me. KY can't switch and use new class' ability on the same night anyway AFAIK. Well, and that implies he'll live until tomorrow of course.- 1,235 replies
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Event [Complete] RA:APB-themed Mafia game III
Chaos_Knight replied to VERTi60's topic in Forum Games
Idk, at this point the only winning move seems to be not to play. Hammer tomorrow on day start and see what happens?- 1,235 replies
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Event [Complete] RA:APB-themed Mafia game III
Chaos_Knight replied to VERTi60's topic in Forum Games
Sniper is actually better believe it or not. 75% chance to fire 75% chance to hit 75% chance to not bounce off 42.1% total vs 37.5% engie has. But I digress. So anyone has any ideas of how to stop the vortex? It is still hitting the graveyard with Mojo and FRAYDO. There might be a key about it somewhere.- 1,235 replies
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Event [Complete] RA:APB-themed Mafia game III
Chaos_Knight replied to VERTi60's topic in Forum Games
I also included the dampening which you have mentioned. So He has 50% chance to successfully fire. 100% chance to hit 25% chance to bounce off For him to kill you he needs to fire (50%) AND not get bounced off (75%). So 0.5*0.75 = 0.375- 1,235 replies
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Event [Complete] RA:APB-themed Mafia game III
Chaos_Knight replied to VERTi60's topic in Forum Games
I have considered this solution but as I said I have no reason to believe it would work. If HT was there to protect flamer who in turn then suicide bombed you, this could work. BUT And that's a big butt, general. It would require full trust and cooperation of 4 soviets to take you down that way. - Cat5 gives HT - I give Flamer - Tank protects - Flamer goes full ISIS And THAT is pretty BS if you ask me. The only reason we even had 2 infantry + 2 structures alive is because viceroids were bad, none of the town was trigger happy on me or Cat5 and Allies refused to take the risk until N3. Isaac should've claimed dog and ate everyone tbh.- 1,235 replies
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Event [Complete] RA:APB-themed Mafia game III
Chaos_Knight replied to VERTi60's topic in Forum Games
To be correct it's actually 0.5*1*0.75 = 0.375 or 37.5% because he also has 50% stuck chance. But to be fair you are pretty damn lucky so far. Assuming your dampening doesn't straight up remove 25% accuracy from the shooter thus rendering you invincible to rifles and other minor shooters (which would've been stupid)... 1st shot was a sniper 75/25 aka 0.75*0.75*0.75 = 0.42 or 42% kill 2nd was an engie 100/50 aka 0.5*1*0.75 = 0.375 or 37.5% kill 3rd was an engie 100/50 also aka 0.5*1*0.75 = 0.375 or 37.5% kill And also HT shooting: 50/50 as in 0.5*0.5*0.75 = 0.1875 or 18.75% kill However, the chance to avoid ALL of these is like (1-0.42) x (1-0.375) x (1-0.375) x (1-0.1875) = 18.4% This, however, leaves the question of how do we end this? 1. The most obvious answer is that we all die. 2. Killing Jeod somehow allows the game to end. Requires RNGesus. Proven to be unlikely. 3. Play along with Vert and try to solve the "mystery". Error. Insufficient data.- 1,235 replies
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Event [Complete] RA:APB-themed Mafia game III
Chaos_Knight replied to VERTi60's topic in Forum Games
Yea, Vert, I'd really love to know how town can kill - Unlynchable - Unvisitable at night scum without the RNGesus shooting - To which he has an extra 25% evasion And I am going to borrow this from Warframe community- 1,235 replies
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Event [Complete] RA:APB-themed Mafia game III
Chaos_Knight replied to VERTi60's topic in Forum Games
Look. 1. If KY was scum we would've been already dead. 2. See point 1 about the day Nodlied was shot. 3. He's the only threat to Jeod we have right now. If he was scum... see point 1. 4. Only sovs can accept my invites. 5. He's new and prob. got confused. Maybe he tried to C4 Jeod at night. Or cap him. Maybe WallyMoon died protecting him. Idk. We'll only find out when he gets there. At this point I am not even sure what Sov engineer even does anymore. At this moment of time I'm just waiting for what he has to say- 1,235 replies
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Event [Complete] RA:APB-themed Mafia game III
Chaos_Knight replied to VERTi60's topic in Forum Games
Yea, Vortexes had no friends in RA1.- 1,235 replies
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Event [Complete] RA:APB-themed Mafia game III
Chaos_Knight replied to VERTi60's topic in Forum Games
I was countering Cat5, not you and my quote was adressed to him- 1,235 replies
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Event [Complete] RA:APB-themed Mafia game III
Chaos_Knight replied to VERTi60's topic in Forum Games
Which means that he's town aka soviet.- 1,235 replies
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Event [Complete] RA:APB-themed Mafia game III
Chaos_Knight replied to VERTi60's topic in Forum Games
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Event [Complete] RA:APB-themed Mafia game III
Chaos_Knight replied to VERTi60's topic in Forum Games
Yea, and as it seems to be the case that scum/tp can't accept my tickets no matter what type they are. What gives, I learned this today.- 1,235 replies
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Event [Complete] RA:APB-themed Mafia game III
Chaos_Knight replied to VERTi60's topic in Forum Games
Nodlied can probably control it. Also he's not back to the land of the living. So I suggest KY make his report and shoot Jeod yet again.- 1,235 replies
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Event [Complete] RA:APB-themed Mafia game III
Chaos_Knight replied to VERTi60's topic in Forum Games
Dat suspense.- 1,235 replies
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Event [Complete] RA:APB-themed Mafia game III
Chaos_Knight replied to VERTi60's topic in Forum Games
Alright, I hear you loud and clear. Hopefully my action won't go waste because WallyMoon is now a vehicle. Then again, at this point I kinda accepted that we are screwed and actually were from the very beginning.- 1,235 replies
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