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Event [Complete] RA:APB-themed Mafia game III
Chaos_Knight replied to VERTi60's topic in Forum Games
Well, it's either revive Nodlied and let scum win or everyone loses I assume. Pick your poison, comrades.- 1,235 replies
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Event [Complete] RA:APB-themed Mafia game III
Chaos_Knight replied to VERTi60's topic in Forum Games
Nah, if we go down, we go down in fireworks IMO. Time to jettison some marines into space! Wait, wrong game.- 1,235 replies
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Event [Complete] RA:APB-themed Mafia game III
Chaos_Knight replied to VERTi60's topic in Forum Games
And btw, why does Jeod have more damage dampening and we don't? War Factory (1000) and Barracks (800) have more HP than a pbox (400) [battle Action] Wallymoon715 is attempting to shoot Jeod - please STANDBY for result ! [battle Action Result - FAIL] Wallymoon715's weapon got stuck! Well, GG I guess.- 1,235 replies
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Event [Complete] RA:APB-themed Mafia game III
Chaos_Knight replied to VERTi60's topic in Forum Games
He's a pillbox. He'll kill you before you can suicide him I am afraid. And if all night actions are blocked? I am fairly sure he doesn't need to activate any actions to be on "guard mode" Plus it's not like we even have time for that. How would you block "all actions" anyway?- 1,235 replies
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Event [Complete] RA:APB-themed Mafia game III
Chaos_Knight replied to VERTi60's topic in Forum Games
He's a pillbox. He'll kill you before you can suicide him I am afraid.- 1,235 replies
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Event [Complete] RA:APB-themed Mafia game III
Chaos_Knight replied to VERTi60's topic in Forum Games
^- 1,235 replies
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Event [Complete] RA:APB-themed Mafia game III
Chaos_Knight replied to VERTi60's topic in Forum Games
Might be camo pillbox then or something. WallyMoon, care to try?- 1,235 replies
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Event [Complete] RA:APB-themed Mafia game III
Chaos_Knight replied to VERTi60's topic in Forum Games
Gonna be funny if Jeod survives through pure RNG. Though makes me wonder if KY indeed had 100% against buildings, how did he miss?- 1,235 replies
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Event [Complete] RA:APB-themed Mafia game III
Chaos_Knight replied to VERTi60's topic in Forum Games
We may not win when we kill you. But you won't win either People who played DS2 RPG with me can remember that I'd rather have nobody win than let my enemy do so So. All I can say is. All guns open up on Jeod!- 1,235 replies
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Event [Complete] RA:APB-themed Mafia game III
Chaos_Knight replied to VERTi60's topic in Forum Games
Also Groundhog Day anyone?- 1,235 replies
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Event [Complete] RA:APB-themed Mafia game III
Chaos_Knight replied to VERTi60's topic in Forum Games
So it went straight for the Mojoman and ignored Isaac. This looks fun.- 1,235 replies
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Event [Complete] RA:APB-themed Mafia game III
Chaos_Knight replied to VERTi60's topic in Forum Games
That said, I really, REALLY think that penalty votes should NOT count for insta-hammer D:- 1,235 replies
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Event [Complete] RA:APB-themed Mafia game III
Chaos_Knight replied to VERTi60's topic in Forum Games
GJ KY, you broke it.- 1,235 replies
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Event [Complete] RA:APB-themed Mafia game III
Chaos_Knight replied to VERTi60's topic in Forum Games
I am all ears also if we aren't shooting Jeod. (RNGesus is against it apparently)- 1,235 replies
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Event [Complete] RA:APB-themed Mafia game III
Chaos_Knight replied to VERTi60's topic in Forum Games
It matters not really if Cat5 cooperates.- 1,235 replies
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Event [Complete] RA:APB-themed Mafia game III
Chaos_Knight replied to VERTi60's topic in Forum Games
[battle Action] Killing You is attempting to shoot Jeod - please STANDBY for result ! [battle Action Result - FAIL] Killing You's weapon got stuck! Well, at least it happened now and not with Nodlied. I guess.- 1,235 replies
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Event [Complete] RA:APB-themed Mafia game III
Chaos_Knight replied to VERTi60's topic in Forum Games
So tiberium took over the Earth in CnC just because Voe was too dead to pay off the forklift? Damn, we should've lynched him Day0 before he got it. Anyway, I think I'll use the same format we used a bit earlier @@vote shoot Jeod (Don't use ## as it may be considered a fake action which is against the rules) Also @@vote shoot was a mafia edit. Voe, Nodlied and Isaac did not endorse said suggestion Damn it, Vert, can you separate these things somehow so it won't look so weird?- 1,235 replies
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Event [Complete] RA:APB-themed Mafia game III
Chaos_Knight replied to VERTi60's topic in Forum Games
Am I supposed to be concerned about the posted images?- 1,235 replies
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Event [Complete] RA:APB-themed Mafia game III
Chaos_Knight replied to VERTi60's topic in Forum Games
I have an even better idea.Could Cat5 make you a HT? Then I can make WallyMoon a sniper on the night of bringing Nodlied so we'll have 2 shots at taking him down.That's implying that Vortex won't hit us earlier and that Jeod is town. That's assuming Moonsense is allowed to both repair the chronosphere AND choose a new class in the same night. We don't know if that's possible, do we? Well, KY tracked Moony and refilled. So I think it's possible.- 1,235 replies
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Event [Complete] RA:APB-themed Mafia game III
Chaos_Knight replied to VERTi60's topic in Forum Games
And yes, in the Nodlied recovery plan we should still bring Jeod back before Nodlied unless we'll get a specific warning about the impending doom.- 1,235 replies
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Event [Complete] RA:APB-themed Mafia game III
Chaos_Knight replied to VERTi60's topic in Forum Games
I have an even better idea. Could Cat5 make you a HT? Then I can make WallyMoon a sniper on the night of bringing Nodlied so we'll have 2 shots at taking him down. That's implying that Vortex won't hit us earlier and that Jeod is town.- 1,235 replies
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Event [Complete] RA:APB-themed Mafia game III
Chaos_Knight replied to VERTi60's topic in Forum Games
Hard to predict. It could go grave after grave. Or it could just hit us tomorrow and cause a GG. Not only I don't know anything about Vortex behavior in this game, in RA1 they moved completely randomly.- 1,235 replies
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Event [Complete] RA:APB-themed Mafia game III
Chaos_Knight replied to VERTi60's topic in Forum Games
Don't you mean repair Jeod? If he's proven town, the idea was to instantly bring him back. Repairing Nodlied instead first would make the allied team too strong. Agreed, if Jeod is town, we need him back before bringing Nodlied in or risk going 3v2 on scum. Though I am going to be honest. I seriously doubt that Vortex can be removed by a chronosphere to begin with. It might be more of a time limit for us to wrap is all up, which would make sense IF scum can't really kill at night.- 1,235 replies
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Event [Complete] RA:APB-themed Mafia game III
Chaos_Knight replied to VERTi60's topic in Forum Games
We are at D5 so I have 6 packages left. Eh, if I see someone scummy, I just don't let go until I get compelling evidence that I am wrong or right. Esp. in a scenario like this. Well, to be fair, watchers and trackers don't get killed by the paranoid gun owners in normal mafia, and sniper is basically a tracker. Meta: Except for there really isn't a proper capture mechanic in APB per see. Lore: It wasn't the wrench which capped buildings in RA1 (the icon was different). Game logic: Engineer wrench is said to repair and bring back stuff. It would also fall under "bastard game design" to have such hidden abilities AND not have said role "spawn" from the start. Well, yea, being a Soviet Flame Tower is about 100% more town than being an Allied Pillbox. Thank you, cap! There's nothing straw grasping about pressuring a player whose only redeeming quality is being unlynchable. Nothing personal. Just as safe as shooting you, fully revealing if you are indeed clear or not and then reviving you. It would take a bit of time, true, but it would ensure that we aren't stuck with a scum building and no means to take it down. That's some in-depth Chronosphere knowledge Ok, I'll let that one slide. But the problems remain such as: - RNGesus - KY being scum and still shooting Nodlied. Didn't stop him the 1st time. - The whole idea being a fiasco: either the game continues, Vortex isn't stopped, Vortex causing GG earlier, cyborg invasion, etc. As I said earlier, this falls under "Bastard game design". I doubt Vert would do THAT to a main game. This in fact is even less likely than a scum building, as counter(s) to these exist from D1 (guns and gunsmith) while there was no engie as far as I can see at the start.- 1,235 replies
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Event [Complete] RA:APB-themed Mafia game III
Chaos_Knight replied to VERTi60's topic in Forum Games
Self-replicating cult is as much of a threat to scum as it is to town. As a Soviet Base Def you just outed yourself completely and made your existence (scum trap) pointless. You are basically a paranoid gun owner but with a target filter. If anything you should've claimed something enemy is likely to target like a bodyguard. About this I have an idea really. This heavily implies that there might've been a second option. What if lynching him actually "captured" him. He would've been likely removed from the game still not to out the scum buddy but something tells me that the Vortex might've not happened that way. Except for He never scouted you. As for now, I need to take my leave. Also yes, I am stubborn Cat5 also considers you #1 scum, he just can't accept the concept of unlynchable scum, so it's not just me.- 1,235 replies
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