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Everything posted by Category 5 Hurricane
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Discuss [GAME OVER] Apocalypse Rising Mafia II: Dark Night
Category 5 Hurricane replied to Jeod's topic in Forum Games
Who he? -
Discuss [GAME OVER] Apocalypse Rising Mafia II: Dark Night
Category 5 Hurricane replied to Jeod's topic in Forum Games
That wouldn't explain a Coolrock target. That would require some logical gymnastics, given that Coolrock can't be a Silo. Would suggest that the TP goal isn't related to the Silos, or that what happened to Coolrock isn't from a TP. -
Discuss [GAME OVER] Apocalypse Rising Mafia II: Dark Night
Category 5 Hurricane replied to Jeod's topic in Forum Games
I was about to suggest Coolrock was the Mirage Tank, but that doesn't work. He's already fired, so disguise would be gone. -
Discuss [GAME OVER] Apocalypse Rising Mafia II: Dark Night
Category 5 Hurricane replied to Jeod's topic in Forum Games
Wait, why would it even fail? -
Discuss [GAME OVER] Apocalypse Rising Mafia II: Dark Night
Category 5 Hurricane replied to Jeod's topic in Forum Games
Maybe he was targeted because it was a miss? -
Discuss [GAME OVER] Apocalypse Rising Mafia II: Dark Night
Category 5 Hurricane replied to Jeod's topic in Forum Games
Not that any of that matters much, since as you said, he's already claimed Conscript. He can't fail that test. -
Discuss [GAME OVER] Apocalypse Rising Mafia II: Dark Night
Category 5 Hurricane replied to Jeod's topic in Forum Games
There are a couple tanks that could be ruled out as well. But that's it. You can try to play math games beyond that, but you anything other than stuck rules out Radar and Silo, and stuck rules out Rhino or Mirage. -
Discuss [GAME OVER] Apocalypse Rising Mafia II: Dark Night
Category 5 Hurricane replied to Jeod's topic in Forum Games
The conscript can get any result, so no matter what he can't fail that test. Infact I think it's only possible for two roles to be eliminated. -
Discuss [GAME OVER] Apocalypse Rising Mafia II: Dark Night
Category 5 Hurricane replied to Jeod's topic in Forum Games
17% crit chance TERRIFYING -
Discuss [GAME OVER] Apocalypse Rising Mafia II: Dark Night
Category 5 Hurricane replied to Jeod's topic in Forum Games
HOWEVER, one question I have is "Does the flavor of the roleblock really get revealed to the target?", and if such a strategy could work IF the NK was supposed to happen some other way. So, maybe the plan was to fake it but they failed to bail out of that strat. But that problem would resolve itself the next time Shade blocks someone...so...not much risk in leaving that thought to the side. -
Discuss [GAME OVER] Apocalypse Rising Mafia II: Dark Night
Category 5 Hurricane replied to Jeod's topic in Forum Games
It is different, because the claim as it stands would lead directly to a FRAYDO lynch. Not really a good plan as a Shade/FRAYDO scum team. Orange pretending he was targeted by an ability that didn't exist was supposed to make Orange look like he wasn't mafia. -
Discuss [GAME OVER] Apocalypse Rising Mafia II: Dark Night
Category 5 Hurricane replied to Jeod's topic in Forum Games
Right, I think it would be totally possible that it's just a coincidence that the NK didn't happen while FRAYDO was roleblocked, but the way FRAYDO explained it doesn't match what I think he should have said in this situation. I'm mostly withholding the vote at this point on the off chance that something else comes up that might be another explanation. -
Discuss [GAME OVER] Apocalypse Rising Mafia II: Dark Night
Category 5 Hurricane replied to Jeod's topic in Forum Games
BUT AS I SAID BEFORE, NOBODY IS USING ORANGE IN THIS SCUM DOC AND THEREFORE ORANGE ISN'T IN THERE, SO I CAN'T USE THAT AS A FIRE EMBLEM DOC. -
Discuss [GAME OVER] Apocalypse Rising Mafia II: Dark Night
Category 5 Hurricane replied to Jeod's topic in Forum Games
Yeah, unfortunately I don't have much to add. And if Orange has any questions, about half of us have played, so it's kinda a natural group chat. -
Discuss [GAME OVER] Apocalypse Rising Mafia II: Dark Night
Category 5 Hurricane replied to Jeod's topic in Forum Games
Eh, I got TheIrishman in to playing the game, and by the time he got about 2/3rds of the way through he stopped playing because it was too easy. Another friend of mine is sitting two chapters from the end, and he's played plenty of Fire Emblem before and been basically unchallenged sine the fourth chapter. Normal is the most fair difficulty, but an efficient, smart player will outgrow the enemy very quickly. -
Discuss [GAME OVER] Apocalypse Rising Mafia II: Dark Night
Category 5 Hurricane replied to Jeod's topic in Forum Games
Though I guess it means we could have potentially four reasons for the NK not happening, now. 1) They just sat there 2) FRAYDO was the intended killer and was blocked 3) Coolrock was actually stopped by whatever hit him. 4) Whatever happened to Coolrock was the NK attempt. Perhaps something like making Coolrock do the kill. -
Discuss [GAME OVER] Apocalypse Rising Mafia II: Dark Night
Category 5 Hurricane replied to Jeod's topic in Forum Games
I guess I didn't take that literally, thought he was saying that someone was trying to ruffle his feathers by targeting him. Still, depending on when in the RA2 timeline this takes place, Yuri could still be a Soviet role. -
Discuss [GAME OVER] Apocalypse Rising Mafia II: Dark Night
Category 5 Hurricane replied to Jeod's topic in Forum Games
So when moving a character to attack, I recommend picking the spot you want them to stand on first, then then choosing to attack from that spot, rather than highlighting the enemy straight away. -
Discuss [GAME OVER] Apocalypse Rising Mafia II: Dark Night
Category 5 Hurricane replied to Jeod's topic in Forum Games
All attacks have a range. Most weapons must attack directly. Bows must attack from a space away. Magic usually can be direct attack or one space away. The "Rng" stat on whatever weapon they use tells you what range it can attack at. 1 meaning direct, 2 one space away. 1-2 can do both. There are also some weapons, magic or combat arts that can do more than 2. -
Discuss [GAME OVER] Apocalypse Rising Mafia II: Dark Night
Category 5 Hurricane replied to Jeod's topic in Forum Games
For ranged attacks, move the character 1 space away from the enemy you want to attack. Your attack options will be limited to the ones that can hit from that spot. -
Discuss [GAME OVER] Apocalypse Rising Mafia II: Dark Night
Category 5 Hurricane replied to Jeod's topic in Forum Games
It's like FRAYDO kinda half-baked his counter story there. -
Discuss [GAME OVER] Apocalypse Rising Mafia II: Dark Night
Category 5 Hurricane replied to Jeod's topic in Forum Games
Yeah. Normal is a good place to start if you've never played a game of this type before, but if you're already melting the enemies, the game is going to be a bit of a snooze fest later. You've got a couple hundred hours ahead of you. -
Discuss [GAME OVER] Apocalypse Rising Mafia II: Dark Night
Category 5 Hurricane replied to Jeod's topic in Forum Games
I think you can only turn the difficulty down. -
Discuss [GAME OVER] Apocalypse Rising Mafia II: Dark Night
Category 5 Hurricane replied to Jeod's topic in Forum Games
This is a really weird claim to make. Why would you think scum would guess that Shade would roleblock you specifically? Why would they be scared of being caught doing a NK, that's kinda how the game works? Why do you make the jump that the person you targeted has to be hostile? If they didn't NK, then your target could be anything. Why are you making the jump that whatever happened to Coolrock is a TP thing? It's the only thing that anybody has talked about, so why aren't you thinking it's a mafia ability? -
Discuss [GAME OVER] Apocalypse Rising Mafia II: Dark Night
Category 5 Hurricane replied to Jeod's topic in Forum Games
Orange, before you get to far, I'd suggest playing the game on hard. If you play with any skill at all, playing on normal is way too easy, and only gets easier the longer you go.