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Category 5 Hurricane

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Everything posted by Category 5 Hurricane

  1. I don't know. The things you say are pissing me off (like all the question dodging you are doing right now), but I think your arguments are from a town point of view. I'm not suspecting you right now.
  2. Well, I was going to offer you to shoot at me, but you passed it down.
  3. It was 2. Voe and Chopbam had voted iLTS. I actually specifically avoided voting for iLTS because I thought Chopbam might have been starting a counterwagon to save Mojoman.
  4. I think it's possible, but I don't have much more than that. If a save was attempted by Nod, the person being saved would have to be iLTS, and Retaliation, TheIrishman, and Louis would be suspects for trying to make the save. Nobody voted for anyone other than Mojoman after the vote had been almost tied.
  5. There is a point in these kinds of games where a dumb move becomes a smart move...
  6. @Voe regarding iLTS and the Day 1 votes, I do find that interesting. It's been a while since we've had a game where analyzing the votes and the order that they were placed in has been potentially useful, since all recent games did not have majority hammer. Usually the Day 1 vote is more spread out. It doesn't usually come down to so few players unless one of the ones at risk of being voted out is Mafia. iLTS is the only candidate for this, though outside of actions outside of his own control, I don't have a lot to suspect him directly.
  7. I have a few people I'm marking down as suspects, but at the moment my "better" reads are on people I think are town.
  8. I remember a game where you were that guy. Everyone all confused about the kill, and you were like "Why does everyone think it was a bad kill, I don't get it?"
  9. I worded that statement wrong, I mean to say that there isn't as much BP as it appears.
  10. That abundance is far more than it really appears, given that most of it can only be used once, and the player has to guess the right phase to use it. And we don't know what was really going on with Orange, either.
  11. Honestly Shade, having been in these games before, it wouldn't be a shock at all to see two cops.
  12. If we're talking things that might be changed from the role sheet, the max number of them would be the most likely thing to be changed.
  13. It doesn't matter. There is no reason everyone should shoot.
  14. Alright, thanks. I was a little hesitant to ask, but I didn't want this topic of "It might be changed" to completely take over.
  15. You can combine cop results with the weapon usage as well. If a cop has a result on someone who has successfully fired, that person can't be a spy. That helps with them determining their own sanity.
  16. @Killing_You, are you able to confirm that the unit stat sheet we were given before the game still applies to all units present on it?
  17. You can't really play that game anyway because Spies are just likely to not shoot. Unless you want to turn that argument around and start rounding up the people who haven't shot and say the spy must be among them, which obviously they are.
  18. Right, well, you can keep playing the numbers game, just know it can lead you astray. For example, it could have been argued that Mojoman didn't use his weapon during Day 1 even after he said he was going to, because he is a Spy and therefore knew it would jam and only increase the suspicion on him. That would be an argument supported by the numbers game, but it was wrong.
  19. The play of last resort when you can think of nothing and would rather let a game of numbers tell you what to do.
  20. In games past, the result of the game actually hinged on a town player being able to use a weapon even after Mafia met equal numbers. Mafia couldn't hammer on it's own, so the Town player with the weapon had one last chance to prevent the game from ending.
  21. What do you think scum players would be doing with their daykill actions?
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