-
Posts
5,355 -
Joined
-
Last visited
-
Days Won
190 -
Donations
0.00 USD
Content Type
Profiles
Forums
Events
Documentation
Bug Tracker
Downloads
Posts posted by ChopBam
-
-
- Popular Post
- Popular Post
-
Am inclined to agree with Shade on this one. OrangeP47 and Killing_You are sus.
1 -
5 hours ago, OrangeP47 said:
I'll try, but it may not go very well.
IDK man, if there are moments that you're actually away from the game, it'll throw the meta off and people might suspect you less.
1 -
4 hours ago, GummiBear said:
will there be made a similar animation for helipads and refill pads?
Refill animation has already been on the helipads and refill pads for 5-6 years.
0 -
- Popular Post
- Popular Post
-
- Popular Post
- Popular Post
-
1 hour ago, Killing_You said:
Unfurtunately, I'll be mega busy during June as we do our best to wrap filming, so I won't be able to participate.
But... who will there be to ##vote Killing_You on day 1?
0 -
Count me in.
0 -
10 minutes ago, LeonardMT said:
Thanks right now I'm playing with the config files you should see it popup later today!
Maybe so!
0 -
That's great to hear!
0 -
I missed that one, apologies. Unfortunately my networking knowledge is limited. I'm only using one adapter (wired rather than wireless) so my personal network is pretty simple in comparison to what appears for your case. I don't know if this is the difference that makes it work or not, or whether it's something in all the plugins and extra files that are part of this server hosting package, files that I'm not using. Or whether it could be some hidden firewall thing.
0 -
By the way, you don't need to worry about port forwarding at all if you're connecting on the same machine that's running it. So if you're trying to connect from the same machine, you can eliminate this as a cause for the issue.
As long as the port you are trying to direct connect in Asterisk matches GameSpyGamePort in server.ini it should be okay. You are 100% sure that 192.168.0.180 is your current local IPv4 address? This is the one that appears in the IPv4 Address field when you type ipconfig into cmd.
0 -
5 minutes ago, LeonardMT said:
FDS you mean the master server?
Yes -- FDS = free dedicated server
1 -
I will also note in passing that no text should be selected in the blue FDS window, as that will freeze the FDS and make it unable to be connected to. Just in the slightly possible case this is the issue.
0 -
I got ninja'd a bit there by Tank_Killer. I guess if you're using Asterisk it will pass the correct params to the game. You have verified that you are trying to connect to the correct Server IP? On my local LAN, for me that would be 192.168.0.37 on port 9016.
For myself I don't bother with brenbot or the plugins (as I don't need them for launcher display or anything else) so I haven't been able to help you out with those due to complete lack of experience. But I run a local FDS all the time with the bare minimum of files.
0 -
@Tank_Killer I was never able to direct connect to localhost. LAN IP works for me.
@LeonardMT What steps are you taking to try to connect to your server?
0 -
16 minutes ago, LeonardMT said:
How do you do that? I went into abp to the LAN list and didn't see anything
The big blue "Renegade Master Server" window looked okay to me. This is what you run as the FDS, then you connect the players (i.e. the actual game clients) to it. You can use a desktop shortcut or the run command to put in the proper params, but I recommend using the Asterisk tool. You'll want to input your game's path as a game/mod profile, then use your computer's LAN IP and the server port to connect. If your port's open on the router, people on the internet can connect to it by using your WAN IP and the listed port. If you put +multi in the "additional commands" line, you can connect multiple players to your server from the same computer. Nifty!
0 -
Are you able to direct connect to it at least?
0 -
@LeonardMT We plan to make an announcement on this soon, but for now here is the link to our server hosting package. There is a readme.txt in the root directory that provides instructions to help you get it set up. Please let us know if you have any more questions!
1 -
Hi @LeonardMT, apologies for the delayed reply. To run a server you'll essentially need a separate build of the game with server specific config files and scripts hooked into it. We're working on making something public that will let people host their own servers.
0 -
-
- Popular Post
- Popular Post
-
7 hours ago, OrangeP47 said:
Did we find out what happened to Coolrock?
He went on vacation and his fiancee asked for absolute minimal screentime.
3 -
I don't have anything to add to this as I've never encountered that before.
0
W3D Weekly #10 - 25/08/2021
in Community News
Posted
Points distribution isn't really a simple thing.