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Posts posted by ChopBam
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I have updated the SDK to include a simplified version of the APB Proxy Masters in gmax format. This doesn't have the tunnel versions of the buildings, and is missing a few very minor items but should otherwise work for anything you need.
https://gitlab.com/w3dhub/a-path-beyond-sdk
(check the Source folder)1 -
Upon further inspection it appears gmax's w3d importer doesn't work as far as importing meshes that were exported from Max 2017. So I used the .3ds route and set up a basic proxy masters file in gmax. I didn't clean this up too much and I haven't tested exporting and trying the things ingame, but it should be relatively close to what you would need to get started. Let me know if you have questions.
Edit: removed, am doing some more cleanup on this and will be adding it to the SDK soon.
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Hey PwnCall, so good to see you here!
You can have as many different LevelEdits or Mammoths as you like without needing to uninstall them.
There aren't any gmax building files to be found to merge to maps, but fortunately they are just proxies, so you should be able to prepare your own building proxies without too much difficulty. You could try w3d importing each of them but what I'd actually recommend is not bothering with that and w3d importing the proxy masters file instead (poke me sometime to export it first). There you will have the proxies and the temp ground shapes. In theory this should save you the most time.
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On 3/18/2021 at 9:04 AM, Tank_Killer said:
It would be heavily stacked so probably give AI help to the short team.
But the pubbies already have [Bot]Kevin and catting.
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It's a feature that's in the works, with many others! 👍
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Thanks for sharing these! Nice dog, congrats on your marriage and where you are in life, and we are so glad to have you back.
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Happy birthday Orange!
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5 hours ago, Retaliation said:
I think you're supposed to mention players who might not realize signups are open?
Think I'll sit out this time; thanks for the invite!
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Whatever happens, I can rest easy knowing orange died
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And then there's this gem.
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If he succeeds and I flip town, you know what to do with those statistics, Shade. Since nobody has a 100% success chance, Orange must have a role that's off the chart.
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18 minutes ago, Anon_Kat said:
Please let's not mention that again.
What, the colorful deadposting?
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I remember the colorful deadposting, yeah.
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Just now, Killing_You said:
There's an easy way to resolve this.
Orange, Chop, which keys did you have?
Easy. Mid-top left!
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K I'm heading out for a bit. For real though I'm a conscript. So other than the numbers, town doesn't have much to lose with my removal.
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Just now, OrangeP47 said:
It's pretty standard way to play mafia.
That's what the impostor would say.
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5 minutes ago, OrangeP47 said:
Everyone else scored better on the test.
See, from my perspective I'm reading this as something a movie villain would say. But everyone else probably sees it as innocuous.
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1 minute ago, OrangeP47 said:
It doesn't matter what you do.
IDK, it might.
##shoot OrangeP47
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How to find the Auto-link in RenX?
in Help & Support
Posted
They must mean something else because there's no function that I know of called AutoLink. The closest thing I can think of is simply Linking which is actually near the top left. Do you have a URL to the tutorial so we can see what's trying to be done?