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Wallywood

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Everything posted by Wallywood

  1. Everyone should take a little time out there busy day and smell the air. Because somewhere in the world the gloryus Matt Damon has farted.

  2. Awesome glad you like it and yeah that big metal moose is a pain.
  3. Best company ever.

  4. ICE, the hunter seekers will be in game and has been stated a few times.
  5. Yes, both are in the plans to make it into the game at a later patch. all four super weapons? ion cannon and multi missle is 100% in the game - but firestorm generator and chemical missle? for the chemical missle, we need veinholes. come this freaking vehicle destroing-thing in the game? o.o can anyone answer my question D: ion cannon and cluster missile yes...no plans yet for the other ones
  6. We decided that the MRV should repair both to give the unit more use. One idea that we even threw around was making the MRV repair Cyborgs also.
  7. Actually we've been doing some research on the balance. High player games = GDI > Nod Low player games= Nod > GDI There are a ton of things that go into balance. It's not just about "X" unit vs "Y" unit. Sometimes its more about how units "X+Y" compare to unit "Z" and this team used the units properly and or used teamwork. With the layout of the game and unit features it is very difficult to balance a game like this. More so that one of the teams are based off of Power units and the the other based off of the stealth. What we can do right now is fix the units that REALLY stand out as over or underpowered.
  8. Numbers # 1,11,12,14 Working on that ,but may not make it for this patch Numbers # 2,6 May make it in this patch Numbers # 3,8,9,10,13,5 No plans for this yet Number # 7 Server side Number # 4 already ingame
  9. Yes, both are in the plans to make it into the game at a later patch.
  10. Even though we FINALLY have got a public playable release out to the public, this doesn't mean we get to relax. The TSR team has been hard at work making sure that we keep finding ways to make TSR better and better. Here is a bit of what we have been working on. Terrortowers has been hard at work with a quick-start how-to User Guide that includes info about the launcher and TSR's gameplay. This should help bring players up to speed if they haven't tried Renegade or A Path Beyond before. We have also seen and heard your cries about the "too much green scopes" So we have been re-doing team to make them a bit more user friendly. These are just WIP screenshots. OWA and Fabian have been hard at work repairing the broken hitboxes reported in the last blog. Dtrngd has been working on a new balance patch to also go along with the hit box fix. Here's what we have for right now. * Added projectile extension again to Disruptor, Knife and Crowbar * Added vehicle blocker to tunnel entrances on TS_Field * Added minimal spray to Umagon Sniper Rifle * Added score/money reward for disarming EMP mines * Added AA Missile Launcher to GDI Officer's weapon list * Added $200 cost to GDI Disc Thrower and Nod Rocket Soldier * Increased Officer/Elite Cadre costs to $300, no Barracks/HON required to purchase * Increased Medic healing range by 66% * Increased damage and clip sizes of Uzi weapons slightly * Increased Toxin Rifle velocity by 50 * Increased Cyborg running speeds slightly * Increased Ghost Stalker ammo velocity and damage, passes through first infantry target * Increased Ghost Stalker splash damage radius * Increased Devil's Tongue's damage by 50% * Increased Wolverine ammo velocity by 200 * Increased deployed Tick Tank armor resistances even further * Increased Stealth Tank damage * Increased Cyborg Reaper rocket damage * Increased Cyborg Reaper web radius * Increased Cyborg Commando splash damage radius * Increased Laser type weapons damage against infantry * Increased Missile Launcher damage vs non-air slightly * Increased Elite Cadre grenade launcher radius * Changed Cyborg Commando weapon: less impact damage, more splash damage * Fixed Nod Lasers on TS_Snow * Fixed hole in terrain on TS_Snow * Fixed map-blockers on TS_GrandCanyon * Fixed pool party in Hand of Nod on TS_Isles * Decreased Hover MRLS range by 10 meters * Decreased Jumpjet Rifle range by 10 meters * Decreased Toxin Rifle ammo spray to half * Decreased Jumpjet Rifle damage by 15% * Decreased Elite Cadre weapon switch time by 20% * Decreased Elite Cadre Rifle/Grenade-Launcher reload times * Decreased Wolverine ammo spray to half * Removed S.A.M Trooper from the purchase list As you can see from the list we are doing away with the SAM trooper and moving his AA rocket launcher over to the GDI Officers. You'll also notice that the Disk Thrower and Nod Rocket Soldier are moving up in price BUT both will still be able to be purchased after the Bar and or HON are down, along with the Officer/Cadre. This should give you more options when your factories and barracks/hand are down. Saberhawk has been working on a few cool things lately. Improving the FPS problem and even some cool new things involving the Ion Storms. Wallywood (me) has been coming up with new plans and add on features for future patches. Some of these ideas mean that you will get to see things like Carry-Alls, The Temple of Nod, the Forgotten, and drop pods. We also have a cool new Steam group for TSR thanks to Garrus http://steamcommunity.com/groups/TibSunBarnz# Be sure to stop by and join ...ITS FREE Renardin has started working on the Toxin nade and has also been digging up tons of new assets that we could use, we'll show those off later. They'll likely be used as part of the veterancy system. Beerinator has textured the Vet icons We are going to start planning and working on the Veterancy logic and upgrades in detail and bringing you more information soon. So be sure to stay tuned.
  11. The nit pickers have taken over this thread. Time to bail. :runs:
  12. Professional dawg!

  13. Well there will be A vet. Sys Stealth Gens for Nod Hacking for Engiees More maps Tech Centers- That will give you control of Hunter Seekers Radar Towers- That will give you control of limpet drones Mobile EMPS to even that out we may give Nod an EMP tower Super weapons and the buildings and patches should take too long. A lot of this these assets are made they just need rigging and textures So we will try to get these out ASAP
  14. Please don't break the game... So is the community manager gonna be here or what? Would you chill out man. Think before you post please.
  15. LOL @ Gibbletsb. We're waiting on one final patch before we let it go live. Trust me we're on it
  16. Yes I'm sure, unless if something crazy as hell happens. Then you should be able to download it later today, (the 31st.)
  17. 2006 has finally ARRIVED. After the long wait, and TONS of bugs. We will be releasing TODAY, May 31, 2013. Now, keep in mind this is a public beta, which of course means things may be missing, mis-textured, and some features just will not make sense at all or are incomplete. Some elements you may have seen from video or pictures taken from internal builds may be absent for stability or gameplay reasons. But, also keep in mind that with our new launcher (Thanks to Dan Paul) we can make patches and quick fixes in next to no time at all. We are all very excited about this and can't wait to see you all in game Don't forget to report any bugs you find on our bugtracker.
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