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Wallywood

Former Staff
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Everything posted by Wallywood

  1. The only issue I see is TS_Dam seems to be more Nod biased
  2. Well with the everything going on and balance patches being our main focus we haven't really thought about it. Trust me we have BIG things coming soon.
  3. You have made it a point to do this twice in the same week, a day apart from one another. I hardly feel like drama is not your intent. We have no problem with removing APB from our launcher as soon as an actual member of the development team asks us too. When that happens we will comply when we get time. We have a meeting with your boss CJ setup soon and we have every purpose to discuss this matter with him. If drama isn't you're intent then you will understand, wait for that conversation to happen and move along.
  4. We have plans to re make a lot of these maps but, Lately balance, new features and adding in other units have been on the top of our to do list. But if you'd like to make a few fan maps we'd always welcome them. She's a she, FYI. My apologizes, didn't pay much attention there. Agreed, But on this map I'd also like to an access inf. access in the back of the Nod base so they can fight of the HMRLS attacks from the river The arty Island is a bit annoying on that map...but I think when we add Juggernauts it help balance that out a bit. Agreed the map needs a major make over. I honestly wouldn't mind seeing a small city in the middle with the river running along the out side and add in a few Nod surface spots in the GDI base to even it out. I really like the swapping sides idea. It would definitely limit the GDI water whoring that seems to make GDI the better team. Plus this map would be perfect if we added laser fences > I think a lower tech would be perfect here. The issue with this map to me is that it doesn't fix, It gives off more of a C&C 3 feel. The think its the brightness and trees
  5. The great thing about that is these guns were produced before 1995 so they would fit. still 50 rounds to 30 is a big difference.
  6. Very good feed back man. Also a lot of vaild points. We are going to reveiw these over and see what we can fix. Also just in time, map changes are something that we resently wanted to do anyway
  7. They really don't fire well submerged. The pin will POP from the heat blow back and then the sudden cool down. Also The CalicoM951 is the gun in the picture but giving one team a 100 round gun to a (M16A2) 30 round magazine doesnt seem fair IMO FAMAS for Nod AUG for GDI M14 Socom for Commando PTR91 is also a good one for a Commando
  8. I'm Wallywood, Tiberian Sun Producer. I like puppies and long walks on the beach.
  9. Oh the laggs...how exactly was this done? alot of work and boredom
  10. Terror Towers...you just became my hero
  11. Hmmm....I downloaded the models but they don't seem to want to open correctly. Do you have these in .max and could I get a few screenshots of the power suit unit?
  12. Well when it comes to adding new buildings, more features will follow along side of them. Like adding Radars will add limpet drones, adding tech centers will add hunter seekers ect. So I'd vote buildings
  13. TBH we are working on all of this at the same time, plus a bit extra
  14. The Ghost Stalker/ Cyborg Commando refill issue will be fixed Some people are complaining about the Rocket Soldier's now lack of splash. But that was intended. TS_Field didn't have blockers in the last patch....But this is a to-do item Cyborg Reaper will have a few adjustments soon Tiber map is going to be removed until we figure out why its blocking everyone. Great feedback so far guys keep it up
  15. Hello everyone, W3D Hub is happy to announce its first patch for TSR is going live today. Just download the Official W3D Hub launcher, click update and you are ready to play. We've decided instead of saving up material to ship out large patches, we are going to start releasing smaller patches but at a more frequent rate. So we are relying on you for your feedback. Tell us what you like, what you don't like, or what you would like to see changed and most importantly, have fun. TSR Patch 1.1.4.6 - Reaper now heals in Tiberium - Rebalanced Officer and Cadre to not be clones of each other - Reduced splash damage and radius for Nod Rocket Trooper - Added experimental new Cyborg Reaper shotgun-web, let us know your thoughts on this - Added landing flags for helicopters - Technicians and Engineers can now repair vehicles (extremely slowly) in a pinch - Latest versions of TS_Dam and TS_Tiber from Timeuea - MRV can now target things beyond its weapon range, making it easier to see what needs repairing - Improved Orca flight physics - Misc. other balance tweaks and fixes Also keep an eye out we have alot of awesome updates coming your way.
  16. Very fun map. Lot of detail. Great job
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