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Wallywood

Former Staff
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Everything posted by Wallywood

  1. Nope... This is nothing like what happened with BHP. We left BHP because certain individuals had God complexes and felt the need to act like our bosses instead of our team members. In this case, you are someone who was kicked off the old team because he wanted to throw a fit and leak the teams work. And has been offered a chance to come back and help us with TSR and future TSR projects. But instead would like to come in here, strut around, and threaten to use assets that he doesn't have permission to use.
  2. So thats how you want this to go down...damn and I had really thought you had grown up. I regret ever going to bat for you. Teamwolf nailed this one right on the head.
  3. Not sure how asking someone to not use our teams property is talking out of my ass but okay. Good luck with your mod, I'm sure it'll be fun having some healthy competition even though it's all going to become a big waste. Thanks. I just don't like people claiming assets which they did not create as their own. It's not your teams property and never will be. Let's end this discussions here. The C&C Reborn Team owns the assets right? This is something you have stated in the past right?
  4. Not sure how asking someone to not use our teams property is talking out of my ass but okay. Good luck with your mod, I'm sure it'll be fun having some healthy competition even though it's all going to become a big waste.
  5. It has nothing to do with competition. It has everything to do with using TSRs property without permission. You don't seem to understand to point here, YOU do NOT have permission to release a mod using any of TSR's current assets. YOU DO have permission to make a mod for the public using your own assets.
  6. I'm going to openly state this....I know the public is excited about Renegade X showing off a few TSR assets in their last patch. I can also understand how this would spark an almost demand for a UDK TSR. But What the public isn't thinking about are the core issues with this idea. TSR has alot of units that have features that Renegade X never planned for. Underground units, Unit detection, Mechs, and Deploy-able vehicles are just a hand full of issues that we would be running into with the Renegade X SDK. One of the biggest issues that we currently have with the W3D engine is that everything has to be scripted in and a lot of what we want to do isn't possible because of that reason. With the Renegade X SDK we would have a lot of those same issues, on an already old engine. So why not spend the time coding our own code on a newer engine that other projects like AR, BFD, and other W3D Hub games can also benefit from? WE do have plans to upgrade engines and we know it's unrealistic to think that the W3D engine will last another 10 years or even be played. NOW please don't misunderstand what I'm saying, WE are not stopping work on the W3D engine, we will finish TSR W3D before adding TSR to a new engine and we would still support the TSR W3D. Also UDK isn't completely out of the question, we could very well have too many issues with a new engine and UDK could end up being the better choice. But wouldn't it be better to try to get TSR into an up to date engine, before settling for an older one. So I guess the real question here is "Would you rather have a brand new car for free ready to run straight off the showroom floor or get a used one that you have to repair and restore to even get it run?
  7. You have that wrong, you we're thrown off the old team before I acquired the leadership role, thus you lost any right to the teams assets. When I was given control it was to ALL C&C Reborn assets. Also 90% of the team joined us in the new TSR project and helped push it out to the public. We didn't just mod a game that was released already, C&C Reborn BECAME Tiberian Sun Reborn. What do we have to lose? Time... the amount of time that would need to be spent to re code the Renegade X SDK to get our assets in game properly with their proper features we could have written our own code in an engine that already has TONs of amazing features that are already in by default. Features that would have to be re coded to even have in the UDK engine. UE4 would put us ahead of the curve and not in the same (Why don't you guys upgrade engine's boat) in a few years. Then why not do this the way I suggested to you on Teamspeak? You are choosing to try to take things apon your self (much like the actions that got you booted off the old team) in stead of working with the team. You do not have a right to those assets. I've offered you a way to help us out with a TSR future project but you can't seem to understand that a UDK TSR would be a waste of time and could just as well be a fall back project. We don't want a bunch of our assets floating around. Maybe after we update our assets to new engine standards we can do something like that. But its never a smart move to release your current assets to the public.
  8. You would need our permission, as we are the owners of the game and its assets.
  9. UE4 would of made more sense... It's better. Yes. It sure makes more sense to you. And i can tell you why. Cause Renegade X already released an SDK so there would be nothing stopping you from starting to dig into it. But people like you just like to sit in their chair and do nothing while bragging about the old times, So you need an excuse. And UE4 is the perfect excuse. That a port to UE4 would be much more work and that you have no starting point like Ren or RenX is perfect, cause you dont want things to change anyway. Yup. That's why i've started working on my own Reborn port for UDK. Not having enough staff is no excuse... plenty of people out there interested in helping out. The framework is there... the game art is there. The tools are easy as hell. The argument that UDK is "10 years old" is BS. It's still way better than anything W3D has to offer. Actually...RenegadeX's SDK is perfect for a Renegade game. TSR isn't making a RenegadeX clone so it would be a lot more work to change whats up already there than to create our own. UDK is also already an outdated engine its like hooking up your mothers old Honda instead of getting a new one for free. Why make a game in an old engine when we can by pass it and go straight to the new one. Besides if the UE4 project fails, we can always fall back on UDK. My chair is pretty comfy to be fair, but I get your point. I'd like to do something on UE4, but I currently neither have the time or the team to do anything substantial with AR on a next-gen engine. Also there's the fact that I work on games for a living on top of AR, so sometimes I come home feeling pretty drained and not as willing to work on the projects. There's a few factors that make this decision an incredibly tricky one for me personally. So... just hand it over to someone who does have time? Get some fresh people on board to help you out. I have ported 80% of all Reborn assets to UDK. 30 mins of work a day / 1 month total. Uhhhh you don't have permission to use our assets for a TSR UDK stand alone game. Now if you're doing it all of fun-zies, then have fun.
  10. This is coming along great. Keep up the great work wolf
  11. Thank you everyone for your feed back. I will be reviewing these posts and I will come up with a few happy mediums to some of these issues.
  12. I like my coffee, Like I like my women...
  13. 1. We have a list of Veh Vet. ideas we'd like to add. We hope to have the Veh. vet. out maybe around the same time as the armor.ini patch 2. its still possible to attack from the backdoor. Just kill all the mutants Yes, We are planning for tech center, radars,emp cannons, watch towers and both superweapon buildings. Also most of them are already made. Some just need interiors and texturing Can't seem to find the pics of the Emp cannon or light towers :/ You may be seeing these weapons again in random item crates around maps soon and Hunter seekers will be going in with tech centers Me and OWA have decided doing easter eggs like that in each others games So yes, its very possible as for the modding section. I would love to see that come back on Were working on re doing the MSA logic soon. And yes both Nod and GDI will have MSAs like in TS:FS This is how we hope it will work GDI- Points out / Announces- Sub / Stealth Announces- Engineers / Commandos Nod- Points out / Announces- Engineers / Planted C4 Announces- Stolen Sub APC / Stealth / Commandos
  14. This is how we hope to have it work -Visceroid will spawn randomly when a unit dies in a tiberian field -Visceroid will not always spawn when a unit dies in a tiberian field -Visceroid will attack any unit/building/base defenses around -Visceroid will be limited to certain amounts on maps -Visceroid will not grant any points for being killed -Visceroid AI will travel around the map randomly and yes it should be getting a new model
  15. TSR is firing up again and we are starting to really change some game-play mechanics. So we have decided to open this topic as a Q&A, so maybe we can clear up any concerns or questions you may have. This can also be a place to discuss ideas and suggestions. So, don't be scared to speak up. Any questions you have will be answered in a timely manner.
  16. Cookie clicker ruined my life.
  17. We have a lot of cool ideas coming soon that will bring a lot more life to maps...We're not ready to release the news but we promise everyone should be very happy with what we have in store.
  18. It hasn't been put in any maps other than field 2. but there are some plans to put them in new maps soon
  19. We are working on a whole new Armor ini that will end up being a full balance overhaul.This will make it so we have full control over every unit and weapon individually. Currently a lot of units are using the same warhead type so if we try to adjust one unit it ends up affecting all the units that use that same warhead. For example the Ghoststalker, Cyborg Commando, Confessor, and Disrupter all use the same warheads so if we make one better against a building they all end up better by default.
  20. Yeah, I added those in as testing but left them in...I just made 16 fall sounds for each team that will be in the next patch.
  21. I thought it was because RA2 isnt free ware and I think they may be waiting for that.
  22. Bike should probably be re-rigged with four wheels instead of two and switch to normal wheeled vehicle physics instead of the unreliable bike physics... you don't gain much from bike physics (other than crazy-spinning-out and whatnot) anyway. Two wheel bones front and back either side of the physical wheels should be a LOT more stable I think.Guess you haven't tested the new bikes out yet there alot better now
  23. Good feed back guys. We are about to start work on a new armor ini that will give TSR a full balance over haul. So this feedback will be very useful
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