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Wallywood

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Everything posted by Wallywood

  1. I've been working alot on it recently and hope to have it out within this month or next.
  2. Balls to try it about 62 to 68 times. This was my full time job. I worked out and trained close 10 hours a day, ate like a bird, and on the weekends got my ass kicked.
  3. I use to Fight MMA on a Semi-Pro level, I also taught it. This is a pick of me and one of my old students training. She started doing it as a school project but ended up really liking it. I can agree with some of this. A lot fighters are training in a "Cherry picking" or "Safety Fighting" Style. Where they do just enough to win, without taking a big risk. It's smart if you want a long career with min. injury at the end but no one will remember you for it.
  4. With the new GDI units coming, we do have plans to beef up Nod a bit. DTs and STs should be getting an armor resistance buff and with a few MSA tweaks we should be able to allow dig zones in the GDI's base. One thing I have been looking into is how to balance it so Nod will not just be able to hold their line but will be able to push back.
  5. Just added C&C 3,4, and RA 4 C&C 4 Tiberian Twilight I know its not C&C but BFD is a brother mod soooo Battle for Dune Credit to Lord Dragonwolfworm for the upload
  6. So I was surfing youtube and found this amazing stash. Some users by the names of Recover, SilentRich, Jonkieponkie and Remeer64 were awesome enough to upload them all. Tiberian Dawn Red Alert Tiberian Sun and Firestorm Red Alert 2 and Yuri's Revenge https://www.youtube.com/watch?v=P3CB9ARlvl0 https://www.youtube.com/watch?v=nrXbN6r78NY Renegade https://www.youtube.com/watch?v=Bwl8b7ixy8I C&C 3 Tiberium Wars and Kane's Wrath https://www.youtube.com/watch?v=SFBUi3XXq7M https://www.youtube.com/watch?v=aEv4a0WWD-4 https://www.youtube.com/watch?v=j77gwvA2bQU https://www.youtube.com/watch?v=a7Im9IMuqcw Red Alert 3 https://www.youtube.com/watch?v=nWDZ2V7KRRE https://www.youtube.com/watch?v=zTJXg6b9Fgs https://www.youtube.com/watch?v=KQY36osWjmg
  7. New episode is live in the First post
  8. ohhh.... just you wait. This one is going to be epic
  9. Post the music/music video that picks you up when you are feeling down
  10. But is there a away to change the tab it self. It looks like ass :/
  11. New Episode will be posted tonight !!!!!!! Stay Tuned, it's going to be a good one
  12. The Gamestop one? Or something else? Didn't you used to work for Westwood? But then you formed Wallywood? And it was too overpowering for Westwood to handle, and jealousy ensued? I personally thought it was awesome. Let us get you your job back, my long lost brother! Nope
  13. NOPE, Wish I had my old job again :/
  14. Disc Throwers have been equalised with the Rocket Soldier, although I agree the nerf was a bit excessive, ditto for the Rocket Soldier as well, damage is fine but the splash is a little small. Both factions should be equalised in that they both have the same (or near) options, it's not really fair for GDI to be shafted since Nod recieved a new unit. (Which does fit) The only right removal was that AA Trooper... I mean, what was that? By the way, the MRV can indeed no longer repair Cyborg Reapers, will this be fixed in the next version? The AA trooper was a quick fix to GDI not really having an AA unit. It didn't really work out so we had to cut him, which alot of people seems to agree with. Also yes the MRV not fixing CR should be fixed
  15. So can you still buy Rocket Soldiers when the BAR/HON is destroyed? With your roster, the answer to that question could be a problem by itself. If I remember correctly...you have 7 Nod guys Flamer- Anti inf. Chem.Sprayer- Anti inf. Tech- Non combat Engie- Non combat Commndo- Anti inf. Mini gunner- Anti inf. (default) Rocket Soldier.- Anti veh. Two spray and prays (that they don't get ran over) Two Non combat units, four Anti. inf, one anti. Veh 6 GDI Guys Grenadier- Anti inf.. Tech- Non combat Engie- Non combat Commndo- Anti inf. Mini gunner- Anti inf. (default) Rocket Soldier.- Anti. veh. Again, Two spray and prays units, Two Non combat units, three Anti. inf, one anti. Veh Not to be rude but...your running some big risk here. Mirrored teams- Fans like both teams to feel different and sides to feel unique Boredom- See above BAR/HON Becoming not important at all - Rocket Soldiers are the only real anti veh. if they stay after the BAR/HON is lost then whats the point of defending it. BAR/HON Becoming too important - And if they don't stay after the building is taken down then the kill whoring will began with no real way to defend. No room to expand- What if you wanted to add building related tech? With only 6/7 guys that doesn't leave much room to expand. Balance- With no mid range units, the ability to counter units becomes very slim. What good are flamers and Chem. Sprayers if you can't get close enough to use them? We at TSR believe in healthy balance between Low,Mid, and High range units. Where each unit has a unique feel and purpose on the battlefield, and where we can expand past the RTS game that we are based off without becoming unrealistic to TS/FS universe. Sorry to get so off subject.
  16. Because Nod wouldn't have more anti-vehicle infantry than GDI if the game didn't include so many obscure units from TS. Rather than add a new unit that is completely out of place (being from an entirely different game in the franchise), you could remove some of the units from the Nod roster and make both sides equal in terms of anti-vehicle infantry. Since this is more based around Firestorm (before and after) I feel the new unit it quite fitting. We tried for over a year to get the Disk Thrower to be GDI's early game anti-vehicle infantry but it didn't work. If we start removing infantry the gameplay will most likely get watered down due to how each infantry is designed and being redesigned to have their each unique intended roles. I don't know that it would be watered down, but I'm not really sure what roles each unit is being assigned. For now, I still think that it might be better to remove units rather than add them. Garrus said it best...losing a WF would be pretty much a kill whore fest. Try hitting a Buggy or a Bike with a disk, its not an easy task. You have to plan for all types of situations in this style of gameplay. I hope for your own games sake you have thought this out as well.
  17. Does it lock on targets when spotted one? If so then it should work. Locks on and follows the target yes, it even has an option to play a sound while locked on as well as send a custom message when a unit has been spotted (its basically a remake of RMV_Camera_Behavior with more settings). Then I am all for that then
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