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Wallywood

Former Staff
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Everything posted by Wallywood

  1. They will probably not see the public release. But will be patched in at a later time. We have some really cool plains for this
  2. Titans are fine, the MMK is HUGE and hard to stir....like I guess it should be :/
  3. It's just easier this way to control the amount of info that COULD be leaked by mistake.
  4. Because sometimes debats and discussions in here turn in to pointless shit slinging posts.
  5. Well mostly what's holding us up is a lot of little things. Script bugs, Vehicle physics, Map converting/ updating, And mostly balance. Our initial plan to release all units, buildings and features is not going to work right now. So what we're going to do Is release what is ready. And Patchin further features buildings and maps as we progress. For example underground units will not have their underground feature At first. Things like the veteran System Has been pushed back to a further patch. But as of right now most of the primary units in Tiberian Sun are in game. If we were to release the game as is the fans would not be happy. But with that said a little bit of polish and a few changes will be exactly what we need to get this released to the public.
  6. I might be a situation where we have to do alittle of both. But of course that will be figured out through testing.
  7. Well one thing that will be happening is that a reload nerf or a certain amount of nets. But yes as Dan paul said BIGGER GUNS !!!!
  8. It's going be a lot of fun. Each unit as a great feel to it and nothing feels like a useless unit. And with all the changes it does feel like a TSFS FPS.
  9. Ion storms will prolly stay close to effect they have now. Can't do the effects that were exactly like ts. But we're going to try to get as close as we can. As of right now ion storms only cut power and radars. But as we patch they will be able to do a little more.
  10. Buying a CR CR net CR walking CR Dieing Ion Storm Starting Ion Storm stopping Toxin Trooper Still think we're dead?
  11. To be fair I actually liked that post, and it's not to far from the truth. Also GenCamo, I was playing it last night for about two hours and nothing seemed broken
  12. We will have something to show very soon. I'm not looking at this as complaining. You guys are right we should be updating you guys a lot more then what we are. It is our responsibility to not leave the fans guessing. My job has been demanding a lot of my time recently. But i will make sure that there is an update with something really cool to get you guys interested in TSR again. And again sorry about the lack of updates.
  13. Guys, I assure you....things are happening. I think everyone will be very surprised at what is in the making. Keep in mind it's not just as easy as throwing a bunch of stuff together. The game has changed a lot since the old team had it. We are adding things that were never planed before. This is a whole new game, with a lot of fun new things. We have some of the best people in the W3D community working on this project around the clock. Trust me when I say I got woken up the other night at 4 am from Skype messages and calls about this. Just hang tight and believe me when I say TSR is closer then you all think.
  14. Yeah, life does that at times man.
  15. Christmas and the Holidays happened. With working 70 plus hours a week, it's been really hard to get time to get things done. I've have been in contact with Teamwolf and we're working on cooking a few things up. Consider this the silence before the ion storm. But as always good to see you're still around.
  16. Guys, Relax...TSR is under new management and is still being worked. You can't expect it to be finished in a snap. These things take time, and you haven't been giving us a fair amount of that. Things are coming along and bugs are being worked out. So yes, progress is being made. We do have footage ready to show that, but it's not edited yet. It will be ready for Blog 10. So don't give up, hang in there and trust me when I say the pay off will be worth it.
  17. There is a pic of the one we will be using in one of the update blogs.
  18. They lighting will not strike units, mostly ion storms will disable radars, and base defenses. Also the times that it takes to disable buildings hasn't been figured out yet. But we will update you.
  19. Just wait til we get the footage ready from our last test
  20. Toxin is one of my personal favs too
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