I am so excited for AR I might just explode, Ivan style. I am extremely grateful that you decided my design was useful, and I'd just like to say thanks for allowing me to have a go, and to be part of your game!
In response to the comments above with suggestions on how to improve the design, where were these suggestions when I was drawing them? Jokes aside, I agree with the comments regarding the helipad making minimal sense, but I suppose the helicopter doesn't really need to land in order to drop off supplies. I built it the way I did for aesthetics, as having the areas separate, or worse still, having the helipad by itself, makes the whole look a little too disjoined. I toyed with the idea of putting the helipad on top of the building, but then how do tanks get down (without a comical ramp or elevator)? I'm sure the BHP staff can decide what to do with the helipad, the way I have it is just how I did it! In regards to the comments on the spikes on the soviet bay, I was hard pressed to find a rooftop element besides those vents that is used on multiple buildings. I stuck to the spikes because as Pushwall pointed out, the battle bunker and wall had them. The joining section where the spikes it was meant to be a sort of infantry bunker incase the building was under attack, so it made sense to copy the 'defensive' spikes over. Finally in response to Gezking, I found that most of the soviet/allied buildings (besides the barracks and lab) were just redesigns of the same structure, using different styles. The war factories, refineries and construction are good examples of what I mean. So I kept the same structure; garage, communications building, bunker, helipad, the same on both but tried to use the allied (rounded shiny metal) and soviet (jagged pink brick) styles for my designs. Although I joked above thanks for the feedback, it's useful to know what the players think of my designs Once again, thanks AR team for letting me have a go!