Guest cuddling Posted September 13, 2007 Report Posted September 13, 2007 Why is a apb video on a AR blog? D: I wasnt invited to the filming Anyway, nice depot :>
cfehunter Posted September 13, 2007 Report Posted September 13, 2007 because OWA is a member of the bluehell group.
Guest Merovingian Posted September 13, 2007 Report Posted September 13, 2007 Actually Pete, all AR Team members are members of the BlueHell Group. OWA is one of the leaders of the BlueHell Audio and Video section... you know...
danpaul88 Posted September 13, 2007 Report Posted September 13, 2007 Eh? Since when was I in BlueHell Group
BogdanV Posted September 13, 2007 Report Posted September 13, 2007 Wow, I never knew I joined BHG. Was this in the contract ? Hmm..... (joking) Anyway, its good to see the 1st in-house BHG production. I look forward onto this. In fact, I could help with rigging maps/props for whatever stages will the next clip be shot in. Mostly, I'm thinking on rigging tiles (IE : Naval Transport with vehicles in it and actors talking while traveling on water, things that collapse when a certain event happens, flying aircraft -MiGs, Yaks, Badger bombers, clips inside a Badger bomber, etc.). Also, good work on the SD Ric ! For a beginner (? - pardon me if I'm wrong), you do have the skills of a good texture artist (which can't be said about me, lol). Good luck with the rest of the SD !
cfehunter Posted September 13, 2007 Report Posted September 13, 2007 Mero your wrong.... the bluehell group is a voice acting group setup by tagdaze. Bluehell productions is the staff. Try to keep up with the names please.
drunkill Posted September 13, 2007 Report Posted September 13, 2007 Oh my... Back on topic. >_> The conscripts face looks rather metallic, well, it will look rather metallic once it's finished
Guest Merovingian Posted September 13, 2007 Report Posted September 13, 2007 Mero your wrong.... the bluehell group is a voice acting group setup by tagdaze. Bluehell productions is the staff. Try to keep up with the names please. Blah i forget okay...
TeamWolf Posted September 13, 2007 Report Posted September 13, 2007 Lol yeah the con looks like a robot rofl
Guest DoMoNiC_HuNtEr Posted September 13, 2007 Report Posted September 13, 2007 I've always wanted to play a Renegade to RA2 mod, and AR is looking good. I've got a little feedback for this Blog if you don't mind me saying. The Conscript's helmet; I don't like it. Not that it looks bad for a helmet, it just dosen't really match the one the Conscript is wearing in the RA2 sidebar cameo.
moonsense715 Posted September 13, 2007 Report Posted September 13, 2007 The Conscript's helmet; I don't like it. Not that it looks bad for a helmet, it just dosen't really match the one the Conscript is wearing in the RA2 sidebar cameo. Thats is a work in progress (WIP) picture
OWA Posted September 13, 2007 Author Report Posted September 13, 2007 I've always wanted to play a Renegade to RA2 mod, and AR is looking good. I've got a little feedback for this Blog if you don't mind me saying. The Conscript's helmet; I don't like it. Not that it looks bad for a helmet, it just dosen't really match the one the Conscript is wearing in the RA2 sidebar cameo.
TeamWolf Posted September 13, 2007 Report Posted September 13, 2007 Lol cool, i love their red glowing eyes lol
Wallywood Posted September 13, 2007 Report Posted September 13, 2007 woo that pic is cool as hell...now i really peed myself
cfehunter Posted September 14, 2007 Report Posted September 14, 2007 welcome to mother russia's cyborg army.
Guest DoMoNiC_HuNtEr Posted September 15, 2007 Report Posted September 15, 2007 Is that what the Conscript's helmet would have looked like? (e.i. Westwood PreRA2 stuff) I dunno, I still like the recent one better.
OWA Posted September 15, 2007 Author Report Posted September 15, 2007 Is that what the Conscript's helmet would have looked like? (e.i. Westwood PreRA2 stuff) I dunno, I still like the recent one better. That last picture I posted is what Soviet Conscripts looked like in RA2.
Wallywood Posted September 16, 2007 Report Posted September 16, 2007 i may have an idea about yuri that may work ....if its possiable , if theres any to do it what if when u got hit by yuri it could like mess with that players screen or movements in some way makeing it hard to fire or even play for a short time
TeamWolf Posted September 16, 2007 Report Posted September 16, 2007 Or you just turn turn Soviet? untill that yuri is dead?
Guest cmatt42 Posted September 16, 2007 Report Posted September 16, 2007 Or you just turn turn Soviet? untill that yuri is dead? But then you can just not attack your Allied "teammates".
Guest Rufrky Posted September 16, 2007 Report Posted September 16, 2007 Maybe make it so the Yuri's kill the player and they get a bot with the same Vet., Health, and Class of the player who died. I think this idea was already made. I like how the Conscirpt looks, he is looking good. He kinda reminds me of something i have seen before, not RA2 related.
OWA Posted September 16, 2007 Author Report Posted September 16, 2007 Maybe make it so the Yuri's kill the player and they get a bot with the same Vet., Health, and Class of the player who died. This is our current idea.
Wallywood Posted September 17, 2007 Report Posted September 17, 2007 but what if yuri is killed does he lose the bot?and shouldn't he be unarmed and use the bot as a defence
OWA Posted September 17, 2007 Author Report Posted September 17, 2007 but what if yuri is killed does he lose the bot?and shouldn't he be unarmed and use the bot as a defence If Yuri is killed, the bot will probably switch sides. Yuri will also have his mind blast attack and possibly a Makarov pistol.
Guest Kakashi Posted September 17, 2007 Report Posted September 17, 2007 If you are concerned by Yuri and the "what was the tanks name again"-tank unbalancing the game by giving the yuri side too many players you can always set a limit for those units. As for the bots switching sides back when yuri dies, maybe if that happens the units should have some sort of "expiration date" or something, it could get a little cramped otherwise with all these bots running around on the server if you know what I mean.
OWA Posted September 17, 2007 Author Report Posted September 17, 2007 If you are concerned by Yuri and the "what was the tanks name again"-tank unbalancing the game by giving the yuri side too many players you can always set a limit for those units. As for the bots switching sides back when yuri dies, maybe if that happens the units should have some sort of "expiration date" or something, it could get a little cramped otherwise with all these bots running around on the server if you know what I mean. Yuri doesn't have an army in Apocalypse Rising.
TeamWolf Posted September 17, 2007 Report Posted September 17, 2007 I think the bot idea is a good,, and having it last for a x amount of time after yuri dies is a great aswell, would be cool to see lol
Guest =NX=VinGummi2 Posted September 17, 2007 Report Posted September 17, 2007 If you are concerned by Yuri and the "what was the tanks name again"-tank unbalancing the game by giving the yuri side too many players you can always set a limit for those units. As for the bots switching sides back when yuri dies, maybe if that happens the units should have some sort of "expiration date" or something, it could get a little cramped otherwise with all these bots running around on the server if you know what I mean. well with time they would get killed
Recommended Posts