moonsense715 Posted July 31, 2009 Report Share Posted July 31, 2009 The problem with that is the fact that the mind-controlled person then has absolutely nothing to do while he sits around and watches his unit get moved around by someone else. Another idea, albeit a rather sucky one due to THers, would be to simply convert the mind-controlled player's team until they're killed again. Basically, player X is a Yuri and player Y is an allied unit. X mind-controls Y, so now Y is a soviet player until Y is killed by the allies OR until X dies, thus converting Y back to an allied player. And how do you ensure that the mind controlled player will shoot his previous teammates instead of just doing nothing and waiting for his mates to free him up? Link to comment Share on other sites More sharing options...
Guest Foley Posted July 31, 2009 Report Share Posted July 31, 2009 (edited) Will the desolator make units melt or turn into visceroids? Altho visceroids wouldn't make sense. And how will the prism tank work? Will it's bolt scatter all over, target other enemy structures and units, bounce between targets, or simply strike it's target? Also, will there be crono legionares? And if so, how will they work? And finally, is the game currently partially playable, a demo would help keep us happy until the game comes out Edited July 31, 2009 by Foley Link to comment Share on other sites More sharing options...
Guest mrackz Posted August 1, 2009 Report Share Posted August 1, 2009 Also, will there be crono legionares? And if so, how will they work? And finally, is the game currently partially playable, a demo would help keep us happy until the game comes out Yeah same Question for the APB Chrono Tank Link to comment Share on other sites More sharing options...
Guest r34ch Posted August 1, 2009 Report Share Posted August 1, 2009 Question: Will the first post be updated, and a new thread started? Link to comment Share on other sites More sharing options...
Guest Stormweaver Posted August 1, 2009 Report Share Posted August 1, 2009 Yeah same Question for the APB Chrono Tank Question: do people ever read the thread title? or blogs? but more seriously, will there be a 'generic' IFV turret for units that shouldn't have access to the IFV like in RA2, or like with the crazy ivan IFV are all the turrets going to be separately modeled? Link to comment Share on other sites More sharing options...
Guest AdrwIvrsn Posted August 1, 2009 Report Share Posted August 1, 2009 but more seriously, will there be a 'generic' IFV turret for units that shouldn't have access to the IFV like in RA2, or like with the crazy ivan IFV are all the turrets going to be separately modeled? http://www.bluehellproductions.com/forum/index.php?showtopic=18123 You posted in that blog. You don't remember? Link to comment Share on other sites More sharing options...
Guest Foley Posted August 2, 2009 Report Share Posted August 2, 2009 In case anyone forgot about my questions... Will the desolator make units melt or turn into visceroids? Altho visceroids wouldn't make sense. And how will the prism tank work? Will it's bolt scatter all over, target other enemy structures and units, bounce between targets, or simply strike it's target? Also, will there be crono legionares? And if so, how will they work? And finally, is the game currently partially playable, a demo would help keep us happy until the game comes out Link to comment Share on other sites More sharing options...
Guest AdrwIvrsn Posted August 2, 2009 Report Share Posted August 2, 2009 No-one forgot your questions, it's just that the FAQ isn't a hotline. Be patient and only repeat your questions if they are serious enough and someone from AR's staff hadn't answered it in their answer post. Anyways, even though this is still to far in the future for you to be concerned with right now, but how do you decide what stats to give to the units? I'm just wondering how you handle balance when you mod a game with completely new units. Link to comment Share on other sites More sharing options...
OWA Posted August 2, 2009 Report Share Posted August 2, 2009 Will the desolator make units melt or turn into visceroids? Altho visceroids wouldn't make sense. And how will the prism tank work? Will it's bolt scatter all over, target other enemy structures and units, bounce between targets, or simply strike it's target? Also, will there be crono legionares? And if so, how will they work? And finally, is the game currently partially playable, a demo would help keep us happy until the game comes out Viceroids are from a differant C&C universe, so no. We may be able to do some melting though. We've figured out how the prism tank will work. It will fire then spawn an invisible turret which spins 360 degrees firing randomly top get the refraction effect. There will be Chrono Legionnaires, but we haven't really decided how they will chronoshift yet. We have got the eraser gun working though. The game isn't playable due to the fact that there are no buildings. We aren't going to release a demo because none of us would be satisfied with it and it'd be a waste of time to do so. Demos are typically singleplayer and this is not a singleplayer game. Yeah same Question for the APB Chrono Tank This isn't the APB FAQ. Question: Will the first post be updated, and a new thread started? Soon enough. Question: do people ever read the thread title? or blogs? but more seriously, will there be a 'generic' IFV turret for units that shouldn't have access to the IFV like in RA2, or like with the crazy ivan IFV are all the turrets going to be separately modeled? I hope so. Yes IFV turrets will have separate models. Anyways, even though this is still to far in the future for you to be concerned with right now, but how do you decide what stats to give to the units? I'm just wondering how you handle balance when you mod a game with completely new units. We take the values from RA2 and generally scale them into w3d. The health and armour values for vehicles and infantry should be taken from RA2. danpaul88 likes to mix his own ideas into the fray as well though, so the armour types used in AR are differant to those used in RA2. This is needed for the game to be balanced properly. The legendary Renegade blamo skin is still in there though Link to comment Share on other sites More sharing options...
Guest Foley Posted August 2, 2009 Report Share Posted August 2, 2009 Viceroids are from a differant C&C universe, so no. We may be able to do some melting though. We've figured out how the prism tank will work. It will fire then spawn an invisible turret which spins 360 degrees firing randomly top get the refraction effect. There will be Chrono Legionnaires, but we haven't really decided how they will chronoshift yet. We have got the eraser gun working though. Yay! Can't wait for the first release! Link to comment Share on other sites More sharing options...
Guest ivan55599 Posted August 2, 2009 Report Share Posted August 2, 2009 We have got the eraser gun working though. can people get out of tanks when they're "fired" at gun, or freezed? Link to comment Share on other sites More sharing options...
Guest Foley Posted August 4, 2009 Report Share Posted August 4, 2009 We take the values from RA2 and generally scale them into w3d. The health and armour values for vehicles and infantry should be taken from RA2. danpaul88 likes to mix his own ideas into the fray as well though, so the armour types used in AR are differant to those used in RA2. This is needed for the game to be balanced properly. The legendary Renegade blamo skin is still in there though Blamo? lol, I don't play Renegade that much. Link to comment Share on other sites More sharing options...
Guest Stormweaver Posted August 4, 2009 Report Share Posted August 4, 2009 (edited) can people get out of tanks when they're "fired" at gun, or freezed? Tbh, i'd think it nice for it to be counted as a 'kill' so i hope not. Is there going to be any visual reference to how long a unit has before death [ninja]When facing chrono legionnaires?[/edit]? Edited August 4, 2009 by Stormweaver Link to comment Share on other sites More sharing options...
Guest Glaed Posted August 4, 2009 Report Share Posted August 4, 2009 Blamo? lol, I don't play Renegade that much. Its an armor type that takes no damage from anything IIRC. Link to comment Share on other sites More sharing options...
Guest tfkillzone Posted August 4, 2009 Report Share Posted August 4, 2009 (edited) isn't there also a blamo hitter type? Edited August 4, 2009 by tfkillzone Link to comment Share on other sites More sharing options...
OWA Posted August 5, 2009 Report Share Posted August 5, 2009 can people get out of tanks when they're "fired" at gun, or freezed? Not sure yet. Tbh, i'd think it nice for it to be counted as a 'kill' so i hope not. Is there going to be any visual reference to how long a unit has before death [ninja]When facing chrono legionnaires?[/edit]? Maybe a clock icon. isn't there also a blamo hitter type? Yes there is! Link to comment Share on other sites More sharing options...
Guest Foley Posted August 5, 2009 Report Share Posted August 5, 2009 In RA2, as soon as the eraser round hits the target, the target is basically done for. I think that it should be like if the tank was attacked by an EMP, the driver should be trapped until him and the tank are erased from time. Also, when the erased target is fully erased, will enemy side get the money from the erased unit back? It would make sense because if the unit never existed, the credits would never have been spent. Link to comment Share on other sites More sharing options...
Guest tfkillzone Posted August 5, 2009 Report Share Posted August 5, 2009 how is the erasing prevented? would it be that the legionnaire cannot move while erasing, but if he does, it is halted? that's just like in ra2.....that way a single legionnaire wouldn't just be uber-pwnage on everything he encounters..... Link to comment Share on other sites More sharing options...
Guest GummiBear Posted August 5, 2009 Report Share Posted August 5, 2009 (edited) how is the erasing prevented? would it be that the legionnaire cannot move while erasing, but if he does, it is halted? that's just like in ra2.....that way a single legionnaire wouldn't just be uber-pwnage on everything he encounters..... well pretty much every unit stand still while firing their weapons in RA2 (in most RTS's in fact), so imo it is fine you move, but ofc if you move too far from the target for the gun to normally reach it would cancel the erasing, or if he dies. seriously if he HAVE to stand still he is meat for anyone the fact that he have to have the gun "shooting" at his target for a quite long time (depending on the the target) would make it impossible to kill anyone with a half-competent soviet team Edited August 5, 2009 by GummiBear Link to comment Share on other sites More sharing options...
Guest tfkillzone Posted August 5, 2009 Report Share Posted August 5, 2009 true. idk, i'm not very good at mental legionnaire simulations Link to comment Share on other sites More sharing options...
Guest Stormweaver Posted August 6, 2009 Report Share Posted August 6, 2009 well, as long as the gun in short ranged, it should be fine. I mean, hopefully his walk speed will be terrible (after all, he's used to teleporting) and using the gun would stop him from teleporting. after that, just make it so if the interruption is brief enough, he can actually stop firing (or miss) for a fraction of a second. Methinks flak traks are going to rape chrono whores. Link to comment Share on other sites More sharing options...
Guest GummiBear Posted August 6, 2009 Report Share Posted August 6, 2009 Methinks flak traks are going to rape chrono whores. then again flak tracks are probably some of the fastest units to erase Link to comment Share on other sites More sharing options...
OWA Posted August 6, 2009 Report Share Posted August 6, 2009 In RA2, as soon as the eraser round hits the target, the target is basically done for. I think that it should be like if the tank was attacked by an EMP, the driver should be trapped until him and the tank are erased from time. Also, when the erased target is fully erased, will enemy side get the money from the erased unit back? It would make sense because if the unit never existed, the credits would never have been spent. The enemy will not regain the credits. The unit did exist in the past, but has been erased from the present and future. how is the erasing prevented? would it be that the legionnaire cannot move while erasing, but if he does, it is halted? that's just like in ra2.....that way a single legionnaire wouldn't just be uber-pwnage on everything he encounters..... Erasing is prevented if the Legionnaire stops targeting the enemy or stops firing. He can move around, but he'll need a good aim trained onto his victim. well, as long as the gun in short ranged, it should be fine. I mean, hopefully his walk speed will be terrible (after all, he's used to teleporting) and using the gun would stop him from teleporting. after that, just make it so if the interruption is brief enough, he can actually stop firing (or miss) for a fraction of a second. Methinks flak traks are going to rape chrono whores. If flak tracks can outmanouver a CLeg then that is considered a victory. Nobody likes being chronofragged (yes I just made up a new term). Link to comment Share on other sites More sharing options...
Guest tfkillzone Posted August 6, 2009 Report Share Posted August 6, 2009 hooray for OWA, wordsmith extraordinaire! Link to comment Share on other sites More sharing options...
Guest Foley Posted August 8, 2009 Report Share Posted August 8, 2009 lol, 'cronofragged'. I hope there won't be any snipers, and if there are I hope that they are inaccurate. I heard that APB has a sniper problem, in which allied snipers trap soviet troops inside of their own base and just stay there until everone disconnects. Link to comment Share on other sites More sharing options...
Guest tfkillzone Posted August 8, 2009 Report Share Posted August 8, 2009 actually i don't think they're gonna be able to avoid snipers considering Britain's special unit is the sniper. and if you don't give the soviets one it will be like APB without any effective counter to the allied sniper.....oh wait, that's how it is right now. nvrmnd. Link to comment Share on other sites More sharing options...
Guest Glaed Posted August 8, 2009 Report Share Posted August 8, 2009 lol, 'cronofragged'.I hope there won't be any snipers, and if there are I hope that they are inaccurate. I heard that APB has a sniper problem, in which allied snipers trap soviet troops inside of their own base and just stay there until everone disconnects. Considering that Allies only have a 1 in 5 chance of getting snipers at all, and if they do have snipers they don't have Grand Cannons, Tank Destroyers, Paratroops, or Black Eagles, I think it will be balanced. Link to comment Share on other sites More sharing options...
Guest Occult13 Posted August 8, 2009 Report Share Posted August 8, 2009 I think this is AR, not APB. And actually, if Allies get Britain Faction, all Soviets have to do is use their counter-unit and fry 'em. Try to stop Tesla Tanks with Snipers Link to comment Share on other sites More sharing options...
OWA Posted August 8, 2009 Report Share Posted August 8, 2009 Soviets don't need a sniper. We did think about using Yuri's Virus trooper as a soviet counter, but then took a step back and realised that the soviets have a lot of kickass units to counter snipers. Link to comment Share on other sites More sharing options...
Guest tfkillzone Posted August 8, 2009 Report Share Posted August 8, 2009 if the sniper is easy to counter....hmmm, that should make things interesting. Link to comment Share on other sites More sharing options...
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