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Posted

Welcome to this week's blog. For the stuff you actually want to see, look below.

 

<h3>Building Bridges</h3>

rm5248 has been working on getting more pieces of bridge modelled to aid fanmappers in the future. Hopefully these pieces of bridge will be able to be placed in level edit, so you won;t have to mode you're own unless you feel obliged to.

 

rm5248 will be making a few differant bridge types for you guys to use, which shall be pretty cool.

 

Also pretty cool is the fact that rm has also modelled a bridge repair hut that mappers will be able to place down on maps. Inside is a basic interior with controls that engineers can access to repair the bridge. We may also do lift and swing bridges, so if an engineer accesses the controls, he can make the bridge move (maybe even with some enemy tanks on it if it's timed right :D ).

 

Anyway, here are some images!

 

bridge_sections1-1.jpg

bridgehut2-1.jpgbridgehut4-1.jpg

 

<h3>S4M Silenced Pistol</h3>

Originally this weapon was going to be the standard issue pistol for the soviets. But after an internal discussion it was decided that due to the crazy design of the weapon, that it should go to the Cuban Terrorist. The soviets would then be left with the Tokarev as their standard issue weapon.

 

This weapon is crazy, fires two bullets at once, reloads from a dual side mounted clip and is probably going to be funny as hell to use.

 

Take a look at what Poggel has done with the design so far.

 

s4m1-1.pngs4m2-1.png

 

<h3>Weakpoint Setup</h3>

danpaul88 has been developing the scripts for the weakpoint logic. Basically when these crates are destroyed, the building explodes from the inside as all of the internal workings are damaged.

 

Take a look at what danpaul88 has done in the screenshot below!

 

allbar_weakpoints_teaser-1.jpg

 

<h3>Team Messages</h3>

I've been working all week. Can't wait for the weekend! Also, Black & White 2 is awesome! Also, I'm working on getting the AR logo sorted out and fixed up.

 

cfehunter has been around and about the forums.

 

dtrngd has left for a week, but will be back.

 

danpaul88 has been waiting for Windows 7 to arrive on MSDN. August the 6th looks like the date of arrival.

 

TheBeerinator has been doing a few things for APB.

 

Ric has been refining the Chrono Miner model. Yes the miner itself is being refined!

 

The rest of the team have been working on various things.

 

<h3>OWA's Random Corner</h3>

HEY IT'S VINCE WITH SLAP CHOP

 

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name="allowFullScreen" value="true"></param><param name="allowscriptaccess" value="always"></param><embed src="
type="application/x-shockwave-flash" allowscriptaccess="always" allowfullscreen="true" width="425" height="344"></embed></object></center>

 

<h3>End</h3>

Again next week.

Guest killboy06
Posted

Blarg!

 

 

Looking great. ALSO FFFFFFFFFFFFFFFFFFFUUUUUUUUUUUUU- Shamwow guy sux... ;_;

Guest Stormweaver
Posted

I so would have been the first poster if this PC wasn't so slow :/ damned holiday.

 

This and previous AR blogs are epic. Wouldn't mind seeing a short clip of a building being killed once the various animations are done though...

 

Are AR building planned to have 'structural damage' become apparent when the building gets damaged too much? I remember it being said they would leave...mere husks once destroyed, but I like asking questions...

Guest AdrwIvrsn
Posted

Hooray! Bridge hut!

 

The S4M is a great sidearm for the Terrorist, even though it's going to be made cheap because it's not going to survive the boom. However, I was wondering what's with the side clip. The S4M actually opens up like a double barrel shotgun, and loads like one too. It basically uses a speed loader to make the loading quick.

 

 

s4m-2.jpg

 

Also, when the building dies when the major weakpoint is destroyed, are you going to create a large explosion from the weakpoint or will smaller explosions fill the building?

Posted (edited)

the clip is add a real yet RA2 style to it and it makes it alot more badass IMO ...great work guys

Edited by WallYWooD
Guest MartinMb
Posted

Brigde repair hut ! Awesome ! :D Cool weakpoint idead too.

Posted

Hooray! Bridge hut!

 

The S4M is a great sidearm for the Terrorist, even though it's going to be made cheap because it's not going to survive the boom. However, I was wondering what's with the side clip. The S4M actually opens up like a double barrel shotgun, and loads like one too. It basically uses a speed loader to make the loading quick.

http://i489.photobucket.com/albums/rr251/AdrwIvrsn/s4m-2.jpg

 

Also, when the building dies when the major weakpoint is destroyed, are you going to create a large explosion from the weakpoint or will smaller explosions fill the building?

We gave the S4M a side mounted clip to give the weapon a few extra shots before it needs to be reloaded.

 

Hopefully both types of explosion will be there.

Guest EVA-251
Posted

Wow, good work!

 

Really liking the design on the S4M, quite nutty. The bridges are fine too.

Guest AdrwIvrsn
Posted (edited)

We gave the S4M a side mounted clip to give the weapon a few extra shots before it needs to be reloaded.

You don't have to do what I am suggesting because I am basically obsessed with accuracy of portraying military technology, but the S4M lacks any mechanisms to eject the empty shell out, making a magazine useless because you can't load another bullet with the shell still in it.

 

I would imagine that to compensate for only having two bullets, every time the terrorist reloads, he opens the gun like the above picture, uses gravity to drop the spent shells, loads the gun with a speedloader, and cocks the gun by pulling the bottom cap of the pistol grip forward like an upside-down can, all of this less than half a second.

 

It will still give him a weakness, but his pistol needs to be nerfed to encourage players to use his bomb. Plus, the caliber of the bullets used is actually pretty large, so you can also compensate for the constant reloading by making it more powerful.

Edited by AdrwIvrsn
Guest r34ch
Posted

what I am suggesting

I like this idea actually. It would mean however the bullet damage would have to more than other weapons (to make it useful at all). But if it had the multiple reloads and short range, it might actually work out well.

Guest Xiphias6
Posted

I'd laugh myself to death if when a weakpoint explodes it kills a buncha guys standing near it :D

 

 

 

...otherwise the BRH is epic. I can't wait to hide in it and ambush a couple o' tan...the entire enemy team :)

Guest Stormweaver
Posted

I like this idea actually. It would mean however the bullet damage would have to more than other weapons (to make it useful at all). But if it had the multiple reloads and short range, it might actually work out well.

 

well, even basic pistols should be doing more than 50% damage with headshots on everything the allies have, bar maybe the rocketeer, so the fact that this beaty has 2 bullets hitting roughly the same place should make it more than effective enough. plus, it's only there till you get close enough to go boom...terrorists were...'tactical' units you would sneak into an enemy base in RA2, they shouldn't be able to just run in and live.

 

I do forsee a use of terrorists in tanks though. Rhino tank + terrorist would be able to do significant damage to a small allied tank rush, if terrorist damage is similar to RA2 when it comes to vs. tanks.

Posted

i actally like the pistol the way it is ....it gives it an RA2 style feel to it ....not too far over top, looks kinda funny but beliveable

Posted

Ah more on that awesome bridge, looks great.

 

I love the Cuba Terrorist's pistol, should be awesome as a double shot lol.

 

And the long awaited weapoints in action, love them.

 

Another awesome blog guys, keep it up!

Guest ivan55599
Posted

funny gun, really small in real life. terrorist...ftw :D

 

are crates easier to destry than mcts?

Guest GummiBear
Posted

funny gun, really small in real life. terrorist...ftw :D

 

are crates easier to destry than mcts?

ehmm the crates (or more generally the weakpoints) is a replacement for the MCT's, so you can't really say as there wont even be an MCT in AR

Posted

ehmm the crates (or more generally the weakpoints) is a replacement for the MCT's, so you can't really say as there wont even be an MCT in AR

Believe it they are not MCTs, the old MCT was separated into major weakpoints (-quicker from-interior destruction) and repair nodes (-quicker building repairs only, doesn't affect the weakpoints). BUT the major weakpoint doesn't share health with the building so you can't just blow it to red inside so the tanks outside can finish it. The building will still have full HP, even if the weakpoint only needs a fart on it to die and bring the whole building to death with it.

Guest AdrwIvrsn
Posted

Does that mean the major weakpoint will still be intact even if the building is destroyed from the outside?

Guest ivan55599
Posted

btw l like that cool but less used units have more uses in tacktical ARgh than in strategical RA2

Posted

You don't have to do what I am suggesting because I am basically obsessed with accuracy of portraying military technology, but the S4M lacks any mechanisms to eject the empty shell out, making a magazine useless because you can't load another bullet with the shell still in it.

Those mechanisms will be included; this model is still a work in progress.

 

Does that mean the major weakpoint will still be intact even if the building is destroyed from the outside?

The weakpoint is linked to the death of the building. So if the buildings dies, the weakpoint will be disabled.

Guest lawmakerex
Posted

I have always wondered, since the buildings in AR are much bigger than the ones in apb, and since there are many weak points in a building, shouldn't that building have automated defenses like ceiling gun emplacements or something. Maybe one that cannot be rebuilt or even can be rebuilt. Also a security camera that warns the team that someone has entered a weak point area can also be a nice touch. If the majority of the people here think its not a great idea or it would be uneeded so i am fine with it.

Posted

I have always wondered, since the buildings in AR are much bigger than the ones in apb, and since there are many weak points in a building, shouldn't that building have automated defenses like ceiling gun emplacements or something. Maybe one that cannot be rebuilt or even can be rebuilt. Also a security camera that warns the team that someone has entered a weak point area can also be a nice touch. If the majority of the people here think its not a great idea or it would be uneeded so i am fine with it.

 

 

I thought the same... even made scripts which made it possible, including guns linked to cameras (no camera lock = gun idle etc, allows sneaking past defences when cam not looking, or simply destroying cameras to get thru), but nobody seemed keen...

Guest Tzar469
Posted

I have always wondered, since the buildings in AR are much bigger than the ones in apb, and since there are many weak points in a building, shouldn't that building have automated defenses like ceiling gun emplacements or something. Maybe one that cannot be rebuilt or even can be rebuilt. Also a security camera that warns the team that someone has entered a weak point area can also be a nice touch. If the majority of the people here think its not a great idea or it would be uneeded so i am fine with it.

 

I think that's a great idea, as long as the warning's broadcasted to only the players inside the building to prevent the entire team from swarming it.

Guest wolfdude191
Posted (edited)

hey this looks so good cant wait to play, and with that S4M Silenced Pistol, what program you using to model it?

(im that kind of guy) lolz

Edited by wolfdude191
Guest Wuciorsky
Posted

Well, I must admit, I just can't wait for this mod to show up, keep up the good work, guys! :D

Posted

hey this looks so good cant wait to play, and with that S4M Silenced Pistol, what program you using to model it?

(im that kind of guy) lolz

We all use 3d Studio Max for our 3d art.

 

Well, I must admit, I just can't wait for this mod to show up, keep up the good work, guys! :)

Thanks! Also, welcome to the forum :D

Guest Occult13
Posted

I must say, your work + dtrngd's support has put me into 3d modeling (maps).

 

Awesome blargh, as always. That bridge looks really nice, so does the repairing hut. About the pistol, the trigger reminds me about the one from a water pistol. Quite weird, but the design is quite good after all.

 

And I can already see early rushes aiming for the weakpoints :D

Guest tfkillzone
Posted

dude, i will definitely get this mod when it comes out.

Guest
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