Wallywood Posted February 25, 2013 Report Posted February 25, 2013 (edited) Buying a CR CR net CR walking CR Dieing Ion Storm Starting Ion Storm stopping Toxin Trooper Still think we're dead? Edited February 25, 2013 by WallYWooD Drunk Wally did stuff 1 Quote
Guest zerofighter Posted February 25, 2013 Report Posted February 25, 2013 More like the undead 0 Quote
Guest Gibbletsb Posted February 25, 2013 Report Posted February 25, 2013 Reborn....is....NOT....Dead?!? So how does the Ion Storm affect the gameplay? Are certain vehicles and buildings disabled, does the radar get shut down during that time? 0 Quote
VERTi60 Posted February 25, 2013 Report Posted February 25, 2013 I wish the ion storm were more "closer" to the battlefield rather than just a weather background animation, so that you could see the lightning hitting units and buildings to see what was damaged/disabled. CR looks really badass. Also lol, a drunkblarg? 0 Quote
Guest Succubus Posted February 25, 2013 Report Posted February 25, 2013 This looks sweet Nice work 0 Quote
Guest CYBERMAN Posted February 25, 2013 Report Posted February 25, 2013 Very Nice, be-a-utiful! Oh God how i am so relieved! Reborn is not Reborn anymore, its better than its ever been before, dadadadaa. 0 Quote
Guest nomaner Posted February 25, 2013 Report Posted February 25, 2013 Looks great, except for a couple of things about the Ion Storm. 1. Random lightning strikes like in game 2. The Ion storm used a green filter instead of a yellow like in TS 0 Quote
Guest TheMojoJockey Posted February 25, 2013 Report Posted February 25, 2013 Oh my goodness, masses and masses of pineneedles. 0 Quote
Guest APB_ICE Posted February 25, 2013 Report Posted February 25, 2013 (edited) Awesome! The Ion Storms will definitely add a much-needed dose of nostalgia to Reborn, although I wish we could actually have random lightning strikes on the map. Now, if only we could get blowing sand effects too! Most cutscenes in TS had sand drifts or sand storms: Oh, and growing Tiberium! Anyway, nice update! Edited February 25, 2013 by APB_ICE 0 Quote
Wallywood Posted February 25, 2013 Author Report Posted February 25, 2013 We'll post more videos later 0 Quote
Killing_You Posted February 25, 2013 Report Posted February 25, 2013 Now, if only we could get blowing sand effects too! Most cutscenes in TS had sand drifts or sand storms: I am 90% sure that if Westwood was able to put sandstorms in the actual game without screwing up performance or gameplay, they would have. 0 Quote
Guest APB_ICE Posted February 25, 2013 Report Posted February 25, 2013 I am 90% sure that if Westwood was able to put sandstorms in the actual game without screwing up performance or gameplay, they would have. Are you referring to Tib' Sun or Renegade? 0 Quote
Killing_You Posted February 25, 2013 Report Posted February 25, 2013 I am 90% sure that if Westwood was able to put sandstorms in the actual game without screwing up performance or gameplay, they would have. Are you referring to Tib' Sun or Renegade? Tiberian Sun, of course. Renegade did have one or two minor sandstorms on a few levels in the campaign. EaW has sandstorms on desert planets, but they occur randomly and have an effect of diminishing LoS as well as a decrease in laser effectiveness. We could take these two factors into account (to an extent). 0 Quote
Wallywood Posted February 25, 2013 Author Report Posted February 25, 2013 Ion storms will prolly stay close to effect they have now. Can't do the effects that were exactly like ts. But we're going to try to get as close as we can. As of right now ion storms only cut power and radars. But as we patch they will be able to do a little more. 0 Quote
Guest Nod Guy Posted February 25, 2013 Report Posted February 25, 2013 Awesome! I do like where Reborn is going. 0 Quote
Wallywood Posted February 25, 2013 Author Report Posted February 25, 2013 It's going be a lot of fun. Each unit as a great feel to it and nothing feels like a useless unit. And with all the changes it does feel like a TSFS FPS. 0 Quote
Guest ChronoSeth Posted February 26, 2013 Report Posted February 26, 2013 So... how exactly are infantry supposed to deal with cyborg reapers? 0 Quote
danpaul88 Posted February 26, 2013 Report Posted February 26, 2013 Use bigger guns. Bigger guns solves everything. 0 Quote
Guest SirJustin Posted February 26, 2013 Report Posted February 26, 2013 Love the Cyborg... his ability to pin looks great, and is going to be devastating when used properly. But as mention the ion storm lacked. But hopefully in time.. lightning attacks could be added somehow. 0 Quote
Wallywood Posted February 26, 2013 Author Report Posted February 26, 2013 So... how exactly are infantry supposed to deal with cyborg reapers? Well one thing that will be happening is that a reload nerf or a certain amount of nets. But yes as Dan paul said BIGGER GUNS !!!! 0 Quote
Guest SirJustin Posted February 26, 2013 Report Posted February 26, 2013 (edited) So... how exactly are infantry supposed to deal with cyborg reapers? Well one thing that will be happening is that a reload nerf or a certain amount of nets. But yes as Dan paul said BIGGER GUNS !!!! I would rather a reload nerf, enough to give save 3 seconds of gunning time per reload at most? (for the person netted) Limited nets would be painful. Edited February 26, 2013 by SirJustin 0 Quote
Guest APB_ICE Posted February 26, 2013 Report Posted February 26, 2013 Cyborg Reaper: The ultimate infantry-trolling weapon! 0 Quote
Enduar Posted February 26, 2013 Report Posted February 26, 2013 I think limited ammo would be a better idea. I foresee situations where the Reaper can simply find cover for the short amount of time between net uses where the infantry are able to move/fight back, they aren't exactly slow. 0 Quote
Wallywood Posted February 26, 2013 Author Report Posted February 26, 2013 I might be a situation where we have to do alittle of both. But of course that will be figured out through testing. 0 Quote
Killing_You Posted February 26, 2013 Report Posted February 26, 2013 Give a man a fish, he'll eat for a day. Give a man a Cyborg Reaper, he'll eat for a lifetime. 0 Quote
Guest Generalcamo Posted February 26, 2013 Report Posted February 26, 2013 REBORN DEAD FOREVER! I approve, although, that toxin trooper could use some work. Was it a hasty retexture? 0 Quote
Raptor29aa Posted February 26, 2013 Report Posted February 26, 2013 The reaper shouldn't have limited ammo because nod has no service depot to restore the ammo (unlike GDI). So a longer cooldown would make more sense. Ghostalker would be a good counter, or an anti-tank unit, or a wolverine (which I am looking forward to piloting). Lastly cyborg repears are similar to wolverines in my opinion, both are anti-infantry. Just one uses a net while the other uses twin machine guns. 0 Quote
Enduar Posted February 26, 2013 Report Posted February 26, 2013 I hope there's a way to make the Reaper's missiles go nuts like they did in TS- It would be reason to make them both more powerful, but also more dangerous to use around allies. 0 Quote
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