Coolrock Posted January 26, 2016 Report Share Posted January 26, 2016 The navy handling is trying to mimic real life boat handling. Boats are not very maneuverable, bud. You can't do sharp turns in a boat. Depth Charges are, like in real life, situational weapons. The Gunboat can tango with a sub, but the sub us more expensive and more powerful. The boat can dodge torpedoes at good range, and shoot at the sub the whole time. You can't rush a good sub captain, you gotta strafe it, or catch it in a bad spot below yah. How much weed do you smoke? 1 Quote Link to comment Share on other sites More sharing options...
Killing_You Posted January 26, 2016 Report Share Posted January 26, 2016 My feedback: 1. Maybe I'm just a bad Captain but the Allied Navy handling is terrible. I wasn't aware of any border warnings at RA_PacificThreat and my vessel self-destruct for deserting the battlefield eventhough I was trying my hardest to turn back when I got the 10 second warning. At least make it easier to rotate so depth charges have more chance or at least make Submarine Kapitans more afraid when closing in an Allied vessel. You're not a bad captain per se, you're probably just not used to the boat physics. I recommend booting up LAN and driving a gunboat around for a while. You'll get the hang of it soon enough. 0 Quote Link to comment Share on other sites More sharing options...
harvester Posted January 26, 2016 Report Share Posted January 26, 2016 Have you looked to see what the Deploy hotkey is? I can't find any Deploy in the options. All I found is the MAD which was always Q, and it still didn't work for the MRJ. 0 Quote Link to comment Share on other sites More sharing options...
Pushwall Posted January 26, 2016 Report Share Posted January 26, 2016 ...nothing? Try going into the User Data Folder on the launcher. open the keys.cfg file, and add this line to the bottom: Deploy=Q_Key Meanwhile, hey scripts guys what's the deal 0 Quote Link to comment Share on other sites More sharing options...
ganein14 Posted January 26, 2016 Report Share Posted January 26, 2016 You know I've been wondering, does the MRJ have an AoE jamming effect in addition to jamming the radar dome when in range? 0 Quote Link to comment Share on other sites More sharing options...
Pushwall Posted January 26, 2016 Report Share Posted January 26, 2016 Nope. I actually asked for that before to make it do something on non-radar dome maps, sadly it can't be done. 1 Quote Link to comment Share on other sites More sharing options...
ganein14 Posted January 26, 2016 Report Share Posted January 26, 2016 Darn...oh well. 0 Quote Link to comment Share on other sites More sharing options...
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