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RPG Trooper vs. Rocket Soldier


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Can we make these two units nominally a bit more different for the sake of Soviet / Allies gameplay style? Keeping overall DPS the same, but the RPG trooper can get a faster ROF with lower damage per shot to help him miss less against the faster Allied vehicles. RS with its lower ROF but higher damage per shot can adopt more of a "hide-reload-shoot" style versus Soviet heavy vehicles. Same idea for the Starla/Redeye since Longbows move fast while Hind has more armor and you need to hide from its anti-infantry weapon.

 

Edit: Maybe make the RPG troop run a little faster too to catch Allied vehicles (the RPG does look lighter than the rocket launcher), while the RS has slightly more HP/armor?

Edited by des1206
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I'm pretty sure this is already part of the gameplay, but the difference between the both of them (in terms of DPS, ROF) are not very obvious apart from the RPG trooper having that projectile drop. I can't say much in regards to the Strela vs Redeye though, since I haven't played air maps long enough to make a more educated opinion since the release of Delta.

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Can we make these two units nominally a bit more different for the sake of Soviet / Allies gameplay style? Keeping overall DPS the same, but the RPG trooper can get a faster ROF with lower damage per shot to help him miss less against the faster Allied vehicles. RS with its lower ROF but higher damage per shot can adopt more of a "hide-reload-shoot" style versus Soviet heavy vehicles. Same idea for the Starla/Redeye since Longbows move fast while Hind has more armor and you need to hide from its anti-infantry weapon.

 

Edit: Maybe make the RPG troop run a little faster too to catch Allied vehicles (the RPG does look lighter than the rocket launcher), while the RS has slightly more HP/armor?

 

What you ask is already in play for the Redeye/Strela. Redeye only fires once per 3 seconds but does 140 damage while Strela fires once per 2.5 seconds and does 120 damage.

 

Making the RPG trooper fire faster for less damage would make him even more similar to the shocky I feel. And it was already like that before but he was made equal to the rocket guy because dropping him down from 90 to 80 damage means he still kills anything with less health than a light tank (which is true for how much of the Allied arsenal again?) in the same number of shots so with a faster fire rate he just becomes better against those. Maybe 70 and faster ROF would avoid that? Though I feel like more high-ROF anti-tank weapons (see also: shocks and kovs) would devalue the ranger even further.

 

He is already intentionally disadvantaged compared to a rocket soldier (due to the arc) just like of Kapitans are compared to captains (with the captain's better DPS) to compensate for the fact that the Allies don't really have any better, costlier alternatives to those units anyway like the Soviets do.

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That brings the exact same problems with it; 95 damage and lower ROF leaves the LAW killing things the exact same number of shots as an RPG, but the RPG ends up doing it comparatively faster as a result of the ROF difference. 100 damage and lower ROF suddenly turns the rocket soldier into a god because it means the LAW kills V2s in 3 hits and TTs in 4, instead of 4 and 5 respectively. Unless his ROF gets bogged down to the point that he'd be firing 3 rockets in the time it normally takes to fire 4... and then that also means his effectiveness against buildings falls into the toilet and that's bad because he's the only Allied infantry who can actually hurt buildings decently from outside. The only time the 100 damage/lower ROF would actually be a bad thing against Soviet vehicles is Soviet rangers (also dies in 3 shots instead of 4 but you get less chances to hit him). And apparently the RS is OP enough already.

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I could give the LAW a range boost of about 5m to compensate for the "80 damage but more ROF" RPG just being better against everything that's not an MBT. But that also makes it easier to outrange flame towers...

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