Pushwall Posted May 6, 2016 Author Report Share Posted May 6, 2016 Why would it need that? Even at 2/3 its previous power it can still repair defenses from 1% to full because no defense has more than 2/3 as much health as a main building. 0 Quote Link to comment Share on other sites More sharing options...
Pushwall Posted May 6, 2016 Author Report Share Posted May 6, 2016 1. Why are the grenadiers so deviated from what they were in RA1 and the older versions of APB? How often did anyone actually use grenadiers in older versions of APB? Outside of infantry-only maps like Fissure and Camos Crossing where, in some versions, they were actually removed from such maps due to being too overpowering (because back then the barracks did not have tunnel exits on inf maps, so the 1 remaining exit was easily splash-camped) making them once again useless in every map that they were allowed in? In its original role it was in competition with the flamethrower who does pretty much the exact same thing but better and for a slightly higher price. Since their roles and prices were so similar, no matter how much you buff or debuff them while retaining their original roles, one of them is undoubtedly going to be seen as the superior unit and the other as the useless unit, unless they're made completely identical and then what's the point in them even being separate units? This is a bit different for, say, the rifle soldier/captain since the rifle soldier is completely free, and the RPG trooper/shocky where there's a hefty 600 credit difference between them (and even then they're pretty different because shocks are much more capable of handling infantry but have no long range AA option). We could alternatively have followed that trend and made the flamethrower much more expensive, but given how much outrage there was over the new "Volkov lite" grenadiers when they were 500 credits, I doubt that would have ended well. 0 Quote Link to comment Share on other sites More sharing options...
des1206 Posted May 6, 2016 Report Share Posted May 6, 2016 (edited) This is a bit different for, say, the rifle soldier/captain since the rifle soldier is completely free, and the RPG trooper/shocky where there's a hefty 600 credit difference between them (and even then they're pretty different because shocks are much more capable of handling infantry but have no long range AA option). Don't forget Shocks are much more potent against MCTs than the RPG trooper, in fact vs. MCTs shocks have a DPS that equals a Tesla Tank, the non-artillery/demo vehicle with the highest DPS against buildings in the game. Edited May 6, 2016 by des1206 0 Quote Link to comment Share on other sites More sharing options...
harvester Posted May 7, 2016 Report Share Posted May 7, 2016 1. Why are the grenadiers so deviated from what they were in RA1 and the older versions of APB? (I still don't understand why the only fire mode for grenades, is to stick to surfaces and explode 2 seconds later, unlike in RA1 they were impact grenades. This isn't RA1, this is APB. The grenadier is playing its intended role (though it is a bit pricey and difficult to use, but it serves its purpose if used correctly). 0 Quote Link to comment Share on other sites More sharing options...
FlaSher2M Posted August 6, 2016 Report Share Posted August 6, 2016 It intrigued me. As The nice folks If a tie is like kissing your sister, losing is like kissing your grandmother with her teeth out. George Brett 1 Quote Link to comment Share on other sites More sharing options...
Popular Post Einstein Posted August 6, 2016 Popular Post Report Share Posted August 6, 2016 BEST BOT USER 2016 5 Quote Link to comment Share on other sites More sharing options...
Killing_You Posted August 7, 2016 Report Share Posted August 7, 2016 losing is like kissing your grandmother with her teeth out. I'm going to start using this. 1 Quote Link to comment Share on other sites More sharing options...
Einstein Posted August 10, 2016 Report Share Posted August 10, 2016 It intrigued me. 1 Quote Link to comment Share on other sites More sharing options...
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