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Which old APB maps should we bring back?


Old maps to bring back (muh nostalgia!!)  

43 members have voted

  1. 1. Which maps would you most like to see return?



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If you're doing "APathBeyond", I suggest a rename to not confuse the map with, well, the game.

Perhaps just "Beyond" would suffice, referring to the lengthy travel distance - But seriously, I don't see how this map could be playable without some quick victory objective associated with War Factory destruction.

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5 hours ago, Raap said:

If you're doing "APathBeyond", I suggest a rename to not confuse the map with, well, the game.

Perhaps just "Beyond" would suffice, referring to the lengthy travel distance - But seriously, I don't see how this map could be playable without some quick victory objective associated with War Factory destruction.

Perhaps there could be a similar objective of war factory destruction on A Path Beyond like there is on HW?

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2 hours ago, TeamWolf said:

Or redesign how the map flows, and different base placements?

The real challenge, then more than ever, is how to fill up all that level space without destroying client performance? Siege has shown it to be very hard to add detail to open maps, and "APB" has a similar terrain scale - but worse, no castle or cliffs to utilize the VIS process.

Edited by Raap
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