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[GAME OVER] PokeMafia Generation I


Jeod

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Just now, Jeod said:

Well, Bite is a physical attack and water gun is a special attack. Squirtle's physical base stat is 48 and his special is 50. Bite has a power of 60 though, where water gun has a power of 40. Plug in the numbers and Bite is the better option.

Don't forget STAB bonus of 50% though.

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3 minutes ago, Shade939 said:

Move 1 then.

 

2 minutes ago, OrangeP47 said:

Huh, water does resist water.  Guess I've never done water on water enough to really notice.  I'll switch to Bite then.

 

2 minutes ago, OrangeP47 said:

Don't forget STAB bonus of 50% though.

Correct. I've updated the first calculation. This is why I wanted to do a practice run and also why I made the formula public. :v Choose new moves or keep the same, up to you.

 

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1 minute ago, Jeod said:

 

 

Correct. I've updated the first calculation. This is why I wanted to do a practice run and also why I made the formula public. :v Choose new moves or keep the same, up to you.

 

I still think he should be doing less damage with water gun than that though.

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image.thumb.png.9509fcda0f432fbaf70793084e8511b2.png

Here's Squirtle's stats. HP, Atk, Def, Speed, and Special. And here's our damage formula.

 

Quote

 

(((2.4 * Power * Atk or Spec/Def) / 50) + 2) * Modifier

·         Where Power is a move-specific stat (see Attackdex)

·         Where Modifier is Modifier =  (Crit(0,1) + STAB) * Type

o    STAB is Same-Type-Attack-Bonus (1.5 if true, 1 otherwise)

o    Type follows the type chart (see Type Chart)

 

Now, your attacks. Bite has a power of 60 and is a physical attack, and water gun has a power of 40 but is a special attack. Let's plug in those numbers.

(((2.4 * 60 * 48/65) /50) +2) = 4

(((2.4* 40 * 50/65) /50) +2 = 3

But wait, we still need to add the modifier. You both got critical hits, but water gun is the only move that gets STAB. However, Bite gets a 1 for Type since it's a normal-type attacking move.

(1 + 1) * 1 = 2

(1 + 1.5) * 0.5 = 1.25

Plug that into the above and you get..

Bite = 4 * 2 = 8

Water Gun = 3 * 1.25 = 3.75

We round the numbers and your damage both come out to 4. In my previous calculation, I'd left Type at 1 for both. That error is why we calculated 8 for both.

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Just now, Shade939 said:

Except it's a normal type move, so it's a *1 multiple isn't' it?

Correct. It's already caught and fixed. Isn't math fun? Obviously I'll be double checking everything in the true game. It's almost daystart for the ongoing game so I rushed a bit here.

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Just now, Shade939 said:

Ok, move 3 next, because things need to be more interesting. :p

Ok, as in the OP, the formula for stat modifiers is Base * 1.5 - Base. So in this case you have Squirtle's defense stat. (65 * 1.5 - 65) = 33 (round up). 65 + 33 is 98. So your new Defense stat is 98.

Just now, OrangeP47 said:

So what was the final answer to round one?

It's been edited. Since Bite is the better move, I'll assume you use it in Round 2.

 

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The new formula for Orange after Shade's stat modifying move, Withdraw, is:

(((2.4 * 60 * 48/98) / 50) +2) = 3

If Shade hadn't used Withdraw, this would have equaled 4.

Orange rolled another critical hit, so the modifier comes out to 2 for a total of 6 damage. If Shade hadn't used Withdraw, Orange would have done 8 damage this turn.

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Just now, OrangeP47 said:

Actually we're both wrong, but it doesn't matter.  It's only stat changes that crit ignores.

Yes I'll use bite.

I'm not gonna bother with that tricky crap for the game though. In the video games, sure. Not here. My trusty calculator machine is what I go by and it has order of operations built into it.

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Just now, Jeod said:

I'm not gonna bother with that tricky crap for the game though. In the video games, sure. Not here. My trusty calculator machine is what I go by and it has order of operations built into it.

If you made it yourself it can't be too hard to make it work.  I say this as someone that tried making a poker program once :v

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The following is a *proper* battle simulation:

Shade939 sent out Charmander (39 HP)!

OrangeP47 sent out Squirtle (44 HP)!

Turn 1

Spoiler

 

Charmander has the higher Speed stat, so it goes first.

Charmander used Ember!

·         Damage = (((2.4 * Power * Atk/Def) / 50) + 2) * Modifier

o    Modifier = (Crit(0,1) + STAB) * Type

·         Damage = ((2.4 * 40 * (50/50) /50) + 2) * ((0 + 1.5) * 0.5)

o    Ember is a special fire type move, so we use the Special stat for each Pokémon. In this case both of their Special stats equal 50.

o    Fire is weak against Water, so Type is 0.5.

o    Ember has a 10% chance (10/100) of burning the target. Failure after a roll.

·         Squirtle took 2 DMG (42 HP left)!

Squirtle used Bite!

·         Damage = (((2.4 * Power * Atk/Def) / 50) + 2) * Modifier

o    Modifier = (Crit(0,1) + STAB) * Type

·         Damage = ((2.4 * 60 * (48/43) /50) + 2) * ((1 + 1) * 1)

o    Bite is a physical normal type move, so we use Squirtle’s Atk stat and Charmander’s Def stat

o    Bite has a 10% chance of causing the target to flinch. Fail after a roll.

·         Damage = 10

A critical hit!

Charmander took 10 DMG (29 HP left)!

 

Turn 2

Spoiler

 

Charmander used Leer!

·         Status modifier = (Base * 1.5 – Base)

o    Target is Squirtle, so we use Squirtle’s base defense stat

o    (65 * 1.5 – 65) = 33 (after rounding)

o    65 – 33 = 32

Squirtle’s Defense fell!

Squirtle used Water Gun!

·         Damage = (((2.4 * Power * Atk/Def) / 50) + 2) * Modifier

o    Modifier = (Crit(0,1) + STAB) * Type

·         Damage = ((2.4 * 40 * (50/50) /50) + 2) * ((0 + 1.5) * 2)

o    Water Gun is a special water type move

o    Water is super effective against Fire, so Type is 2.0

Charmander took 11 DMG (18 HP left)!

 

Turn 3

Spoiler

 

Charmander used Scratch!

·         Damage = ((2.4 * 40 * (52/32) /50) + 2) * ((1 + 1) * 1)

o    Scratch is a physical normal type attack

o    Remember that Squirtle now has a lower defense

A critical hit!

Squirtle took 10 DMG (31 HP left)!

Squirtle used Water Gun!

·         Damage = (((2.4 * Power * Atk/Def) / 50) + 2) * Modifier

o    Modifier = (Crit(0,1) + STAB) * Type

·         Damage = ((2.4 * 40 * (50/50) /50) + 2) * ((0 + 1.5) * 2)

o    Water Gun is a special water type move

o    Water is super effective against Fire, so Type is 2.0

Charmander took 11 DMG (7 HP left)!

 

Turn 4

Spoiler

 

Charmander used Slash!

·         Damage = ((2.4 * 70 * (52/32) /50) + 2) * ((1 + 1) * 1)

o    Slash is a physical normal type attack

o    It always scores a critical hit

Squirtle took 14 DMG (17 HP left)!

Squirtle used Tackle!

·         Now that we have a good grip on the damage calculations, let’s factor in accuracy (see AttackDex for accuracy stats). Tackle has 90% accuracy, so let’s roll. Any number higher than 90 and the move misses. We rolled a 91.

Squirtle’s Attack Missed!

 

Turn 5

Spoiler

 

Charmander used Slash!

·         Damage = ((2.4 * 70 * (52/32) /50) + 2) * ((1 + 1) * 1)

o    Slash is a physical normal type attack

o    It always scores a critical hit

Squirtle took 14 DMG (3 HP left)!

Squirtle used Water Gun!

·         Damage = ((2.4 * 40 * (50/50) /50) + 2) * ((0 + 1.5) * 2)

o    Water Gun is a special water type move

o    Water is super effective against Fire, so Type is 2.0

Charmander took 11 DMG (0 HP left)!

Charmander fainted!

 

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27 minutes ago, OrangeP47 said:

Indeed, any simulation in which I win is a proper one.

But Shade would have won if he hadn't used Ember as his first move. ;) It's useful to do the math yourself for each move before posting your turn, especially since base stats are copied straight from the games. There's a certain strategy in battling in this game, just as in the video games.

..which also means Chansey will be a bitch to kill.

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