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[GAME OVER] PokeMafia Generation I


Jeod

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  On 8/15/2018 at 9:27 PM, Jeod said:

Well, Bite is a physical attack and water gun is a special attack. Squirtle's physical base stat is 48 and his special is 50. Bite has a power of 60 though, where water gun has a power of 40. Plug in the numbers and Bite is the better option.

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Don't forget STAB bonus of 50% though.

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  On 8/15/2018 at 9:27 PM, Shade939 said:

Move 1 then.

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  On 8/15/2018 at 9:28 PM, OrangeP47 said:

Huh, water does resist water.  Guess I've never done water on water enough to really notice.  I'll switch to Bite then.

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  On 8/15/2018 at 9:28 PM, OrangeP47 said:

Don't forget STAB bonus of 50% though.

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Correct. I've updated the first calculation. This is why I wanted to do a practice run and also why I made the formula public. :v Choose new moves or keep the same, up to you.

 

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  On 8/15/2018 at 9:31 PM, Jeod said:

 

 

Correct. I've updated the first calculation. This is why I wanted to do a practice run and also why I made the formula public. :v Choose new moves or keep the same, up to you.

 

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I still think he should be doing less damage with water gun than that though.

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image.thumb.png.9509fcda0f432fbaf70793084e8511b2.png

Here's Squirtle's stats. HP, Atk, Def, Speed, and Special. And here's our damage formula.

 

  Quote

 

(((2.4 * Power * Atk or Spec/Def) / 50) + 2) * Modifier

·         Where Power is a move-specific stat (see Attackdex)

·         Where Modifier is Modifier =  (Crit(0,1) + STAB) * Type

o    STAB is Same-Type-Attack-Bonus (1.5 if true, 1 otherwise)

o    Type follows the type chart (see Type Chart)

 

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Now, your attacks. Bite has a power of 60 and is a physical attack, and water gun has a power of 40 but is a special attack. Let's plug in those numbers.

(((2.4 * 60 * 48/65) /50) +2) = 4

(((2.4* 40 * 50/65) /50) +2 = 3

But wait, we still need to add the modifier. You both got critical hits, but water gun is the only move that gets STAB. However, Bite gets a 1 for Type since it's a normal-type attacking move.

(1 + 1) * 1 = 2

(1 + 1.5) * 0.5 = 1.25

Plug that into the above and you get..

Bite = 4 * 2 = 8

Water Gun = 3 * 1.25 = 3.75

We round the numbers and your damage both come out to 4. In my previous calculation, I'd left Type at 1 for both. That error is why we calculated 8 for both.

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  On 8/15/2018 at 9:47 PM, Shade939 said:

Except it's a normal type move, so it's a *1 multiple isn't' it?

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Correct. It's already caught and fixed. Isn't math fun? Obviously I'll be double checking everything in the true game. It's almost daystart for the ongoing game so I rushed a bit here.

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  On 8/15/2018 at 9:49 PM, Shade939 said:

Ok, move 3 next, because things need to be more interesting. :p

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Ok, as in the OP, the formula for stat modifiers is Base * 1.5 - Base. So in this case you have Squirtle's defense stat. (65 * 1.5 - 65) = 33 (round up). 65 + 33 is 98. So your new Defense stat is 98.

  On 8/15/2018 at 9:51 PM, OrangeP47 said:

So what was the final answer to round one?

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It's been edited. Since Bite is the better move, I'll assume you use it in Round 2.

 

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The new formula for Orange after Shade's stat modifying move, Withdraw, is:

(((2.4 * 60 * 48/98) / 50) +2) = 3

If Shade hadn't used Withdraw, this would have equaled 4.

Orange rolled another critical hit, so the modifier comes out to 2 for a total of 6 damage. If Shade hadn't used Withdraw, Orange would have done 8 damage this turn.

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  On 8/15/2018 at 9:55 PM, OrangeP47 said:

Actually we're both wrong, but it doesn't matter.  It's only stat changes that crit ignores.

Yes I'll use bite.

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I'm not gonna bother with that tricky crap for the game though. In the video games, sure. Not here. My trusty calculator machine is what I go by and it has order of operations built into it.

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  On 8/15/2018 at 9:57 PM, Jeod said:

I'm not gonna bother with that tricky crap for the game though. In the video games, sure. Not here. My trusty calculator machine is what I go by and it has order of operations built into it.

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If you made it yourself it can't be too hard to make it work.  I say this as someone that tried making a poker program once :v

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The following is a *proper* battle simulation:

Shade939 sent out Charmander (39 HP)!

OrangeP47 sent out Squirtle (44 HP)!

Turn 1

  Reveal hidden contents

Turn 2

  Reveal hidden contents

Turn 3

  Reveal hidden contents

Turn 4

  Reveal hidden contents

Turn 5

  Reveal hidden contents

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  On 8/16/2018 at 12:22 AM, OrangeP47 said:

Indeed, any simulation in which I win is a proper one.

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But Shade would have won if he hadn't used Ember as his first move. ;) It's useful to do the math yourself for each move before posting your turn, especially since base stats are copied straight from the games. There's a certain strategy in battling in this game, just as in the video games.

..which also means Chansey will be a bitch to kill.

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