Popular Post Kaskins Posted May 24, 2019 Popular Post Report Share Posted May 24, 2019 The summer build is here, but this time I am focusing more of polishing, re-balancing and fixing stuff rather than implementing new stuff. But don't worry new stuff are on is way. They are now officially on the Interim Apex server. -Let's start with the overhaul of some existing units with new visual model. such as M1128 MGS, with the new overhaul and suspension changes. Capable of reaching a top speed of 17m/s in 5 seconds time. M1134 ATGM has been overhaul now with the ATGM missile visible the viewer may know if the vehicle is fully armed ready to fire or require reload ( empty barrel ) Mk.2 Matilda Hedgehogs make a return with a facelift and having a mortar/artillery capabilities to launch spigot mortar. Stridsvagn 103 now the entire tank will tilt with the gun when you aim up. The secondary fire now have been swap out of twin machine gun on the right corner of the tank which is offset from the barrel. M3A1 Bradley now drive smoother on the terrain. In addition, the TOW Missile on the right side of the Bradley Turret have visible ammo capable to viewing the TOW missile in it when it has ammo. M6 Linebacker now comes with 25mm Autocannon and 4 Stinger Missile ( Ai Control ). The style of playing this vehicle has been changed being able to move fast and engage aircraft. Below here are the massive change log which is not sort out unfortunately as I got my hand full. I am 90% sure I have all these changelog recorded. Well the other 10%? Well I just got to remember to put it on changelog every time i adjusted some stuff. Interim Apex Build changes T-54/55 Suspension overhaul &rebone. ( vehicle characteristic may change from the previous version due to being rebone ) T-54/55 New Turret T-34 Hull & Suspension overhaul & rebone. ( vehicle characteristic may change from the previous version due to being rebone ) Su-85/100 Hull & Suspension overhaul & Rebone ( vehicle characteristic may change from the previous version due to being rebone ) Fixed Su-85/100 frontal hull armor bone. Fixed Su-122-45 Frontal Hull armor rebone. ( vehicle characteristic may change from the previous version due to being rebone ) Fixed ISU-122/152 suspension not linked to wheel. T-62 Suspension overhaul & rebone ( vehicle characteristic may change due to being rebone ) Stridsvagn 103/ S-Tank Overhaul entire model ( vehicle characteristic may change from the previous version due to being rebone ) Stridsvagn 103/S-Tank weapon change AP/HEAT to AP/FN Machine Gun Stridsvagn Barrel tilt increase and decreased based on chassie +12 degree -5 degree/ Melta Gun adjusted damage from 57.5 to 60 pershot. Melta Gun range adjusted from 75 meter to 90 meters. Personal Ion cannon damage reduce to 111 from 128. Personal Ion cannon range reduce from 150 to 140 Locust Rocket Launcher range increase 166 to 168 Locust Rocket Launcher Damage increase from 166 to 396 Black Eagle 125mm Gun increase range from 152.5 meters to 162.5 meters HE Grenade change warhead from shrapnel to High Explosive. Incendiary Explosion reduce from 11meter splash to 9.1 splash Grenade Launcher changed warhead from 20 steel to 40 steel damage. Rewrote for vehicle machine gun ammo preset and is status. Wiesel 20mm Autocannon explosion set to SteelNoBuilding from Fire. 1/5 projectile damage is fire based. All ships health and armor increase by 50% All Nod ship has been rebone. AMX-30 Coaxial Autocannon applies to have 20mm autocannon, however for the High velocity AP rounds are only available behind modernization upgrade based on Tier. Nod SSM MLRS do not have vehicle locking anymore, price Is currently being review. -Pending Prices. PT-91 Pendekar Turret overhaul and Suspension overhaul and rebone. Archer Vehicle Overhaul Matilda Mk.2 overhaul with attached Hegehogs projectile. Making it a mixture of Artillery/siege unit. FV4005 turret arch increase from 45 to 60 both left and right. FV4005 suspension tweaked to reduce bounce ability. AMX-56 Added in as a future MBT for Tier 5. ( Not available in PT Icon ) K2 Black Panther added in as a future MBT for Tier 5. ( Not available in PT icon. ) Challenger 2 health and armor increase from 1280 to 1300. GDI MLRS Suspension and turret overhaul GDI MLRS Weapon increase from 6 to 12 missiles. GDI MLRS Weapon reload time increase from 3.850 to 6.4 Stringray I Health & Armor increase from 675 to 770. Added 2S25 Sprut SD 125mm ( Not in PT icon yet ) Stryker Vehicle gear revamp ( very complicated don’t how to explain ) but reverse speed is slightly faster than the previous build. Stryker Modernization Upgrade Package Include a loaded gun, reduce the ammo capacity from 18 to 10. ( Not available in Com center Upgrade Reduce Rate of fire of Stryker Upgrade package from 0.23 to 0.32 ( Not available in Com center Upgrade ) Mk.19 Grenade Launcher explosion tweaked from 12.8 radius to 8.6 Mk.19 Grenade Launcher Explosion Warhead changed from Shrapnel to Explosion_NoBuilding Mk.19 Grenade Launcher Explosion damage change from 90 to 46. Mk.19 Grenade Launcher Upgraded ammo change steel to shell * due to higher velocity * ( Not available to be upgrade in com center ) GCT Turn rate reduce from 40 to 28 GCT Tilt rate reduce from 32 to 18 Gunner Rocket launcher rate of fire reduce from 1.3 to 1.2 Gunner Rocket ammo velocity reduce from 186 to 141.25 Gunner Upgraded weapon increase ammo count from 7 to 9 Gunner walking speed reduction from 6.4 to 6.2 Gunner Rocket ammo gravity increase from 0.01 to 0.12 Fixed Goliath Health to Light Armor from Medium Armor. Goliath Detonation radius reduce from 20 meters to 14 meters Goliath Detonation damage increase from 512 to 800 Goliath Destroyed explosion radius reduce from 20 to 7 Goliath Destroyed explosion radius reduce from 512 to 400 Goliath PT Icon replaced with new model Goliath prices change to $ 1550 Goliath change tier 1 to Tier 2 ( Score system ) AA-12 Incendiary projectile change to using the rifleman projectile. Raveshaw Mutant now move tier 4. Petrova Mutant is now a tier 3 cost 900 Fanatic price increase from 300 to 500. Fanatic now is at tier 2 ( score system ) SA-8 Gecko spray angle increase from 0.6 to 1.2 if forced fire applies SA-8 Gecko velocity reduce from 128 to 111. Tank Commander price increase from 500 to 600 Tank Ace price increase from 1000 to 1300 Tank Ace is not set to tier 4 ( Score System ) Delta Force Flash has swap location with disc grenadier. Entry 5 PT icon for infantry increase from 600 to 650 for both GDI & Nod Entry 6 PT icon increase from 400 to 700 for both GDI & Nod Matilda Hedgehogs added in at price 350 at alternate Entry slot for GDI. Matilda Hedgehogs turret no longer turn 360. ( still require some work to get it to work properly ) Matilda Hedgehogs spigot require force fire. TAM tank cruising speed is set to 17m/second X1A increase engine torque from 19000 to 19500. X1A is cruising at speed of 18m/second. Grizzly Tank temp remove to be overhaul. ( transferring to Forgotten Unit ) OH-1 Kawasaki Force Scanner now working properly by force fire to ground to detect nearby stealth units within 32 spherical radius. Grenadier Grenades HE and Incendiary fixed reload time from 0.8 (not suppose to be 0.8 ) to 1.6 Chemical Grenade throw time increase from 0.75 to 2.8 Stinger velocity reduce from 200 to 133m/s. Nod Blackhand Stealth Tank range reduce from 172.5 to 162.5 for is missile. Added new overhaul Stryker ATGM ( Revamp entire gear system ) Added new overhaul Stryker MGS ( Revamp entire gear system ) Both these new Stryker will have a secondary ai turret .30 cal mg. Stryker MGS and ATGM will reach top gear ( 17m/second in 5-7 seconds ) *depending on terrain being flat or uneven. Stryker MGS and ATGM reverse speed up to 12m/second in 5 seconds ) * Depending on terrain ( vehicle characteristic may change from the previous version due to being rebone ) Stryker MGS gun turn rate reduce from 55 to 50. Stryker ATGM now have secondary fire being unguided missile Stryker ATGM unguided missile for ATGM have range up to 179 meter and a damage reduction from 473 to 382. Stryker ATGM unguided Missile rate of fire is 2.5 while guided missile is 2.3 Nod Blackhand Flame Tank increase health and shield from 500 to 640. Reduce speed of the Nod Blackhand Flame Tank turn rate from 46 degrees per second to 44 degrees per second. Orca & Apache Hydra 70 rocket pods velocity speed reduce from 210 to 170. Mammoth Tank 60mm Tusk Rocket range increase from 147 to 163.5. M3A1 Bradley 75mm Gun overhaul – New speed 13 meters per seconds ( vehicle characteristic may change from the previous version due to being rebone ) M6 Linebacker 25mm Autocannon – New Speed 14 meters per second ( vehicle characteristic may change from the previous version due to being rebone ) M6 Linebacker now fire 4 stinger missiles before reloading. Rate of fire set to 0.5 Centurion Tank Fixed Worldbox has no Physical Collision but Projectile enable. Centurion Tank FV4005 worldbox has no physical collision but projectile enable. Centurion Tank ARVE worldbox has no physical collision but projectile enable. Fixed Churchill A22 worldbox do not have Physical collision. T-35 Tank overhaul model ( vehicle characteristic may change from the previous version due to being rebone ) T-35 top speed is 7m/per second T-35 now have twin 45mm gun & twin coaxial DHsK. Bradley M6 Linebacker swap place with M3A1 Bradley 75mm Gun Blackhandlight tank turn rate increase for the vehicle from 0.4 to 0.46 New Dynamite Model. Overhaul all existing Ships ( not including boat ) for their suspension and wheel boning. Speed has been tweaked and further tweaking may require ( not finalize ) Fix some string names ID for coaxial MG for some tanks. Fixed M1064A Mortar carriage speed reduce from 20m/s to 15m/s Daimler Armored vehicle top speed is 14m/s after 5 seconds acceleration. Daimler reverse top speed is 7m/s. Humvee average top speed is 18m/s more or less depending on the configuration ( TOW, Mk19, Avenger or 50.Cal ) Fast Attack vehicle top speed is about 23 m/s Infiltrator top speed is about 25 average speed. ( however it can easily reach 28m/s if is just going straight ) Harvester suspension bouncy-ness reduce. Harvester top speed is about 10m/s Extended Harevster (A2002 & XM02) or top speed barely reach 7m/s. Added MTV Steward & stevenson M1083 vehicle to Nod. ( vehicle characteristic may change from the previous version due to being rebone ) Nod Supply Truck overhaul ( vehicle characteristic may change from the previous version due to being rebone ) Forgotten Unit buff -Forgotten Mutant Assault increase health from 330 to 380. -Forgotten Mutant Demolisher increase health from 330 to 380 - Dynamite Stickx2 giving to Demolisher. -Forgotten Mutant Assassin increase health from 250 to 270, shield from 70 to 90 -Forgotten Mutant Scavenger increase health from 250 to 270, shield from 70 to 90 -Forgotten Templar increase health from 200 to 210, increase the damage of plasma from 160 to 175. -Forgotten Marauder increase health from 200 to 210 -1 stick ( Grenade variant ) 100 c4 Damage -3 sticks ( Grenade variant ) 300 c4 Damage -4 Sticks ( Timedc4 variant ) 400 C4 Damage -5 Sticks ( Timedc4 variant ) 500 C4 Damage -7 Sticks ( Timedc4 variant ) 700 C4 Damage -10 Sticks ( Timedc4 variant ) 1000 c4 damage -21 Sticks ( Beacon Variant ) 21000 C4 Damage ( Not yet implement ) Tank projectile velocity changes only includes shell type projectile does not include Missiles, Rockets, or Motar. AP Velocity new calculation introduce -APDS starts with value of 275m/s velocity -APCR starts with value of 250m/s velocity -AP Starts with value of 200m/s velocity. -HEAT starts are value of 125m/s velocity. -HE starts at value of 50m/s velocity ( howitzer that fire arc is 35m/s ) -added as off 5/26/2019 -HESH starts at value of 25m/s velocity ( howitzer that fire arc is 10m/s ) -added as off 5/26/2019 - T-70 tank has a 45mm gun, take the 45mm gun and divide by value of 2 and + 200 and you will get the new velocity of the of the gun projectile which is 222.5 - M1A2 Abrams has a 120mm Gun which take the 120mm gun divide by value of 2 and (HEAT) + 125m/s velocity. The new projectile speed is at 185m/s - AMX GCT is a 155mm Gun, take 155 and divide by value of 2 and ( HE ) + 50m/s velocity. The new projectile speed is at 127.5m/s To get the totally new velocity speed get the gun total size and divide by 2 and that total amount plus with 200 and you will have the new value. *The calculation exclude hyper velocity gun, instant hit rounds/hitscan or a number of selected vehicles such as Stryker MGS, HMVS, Stingray, 36 inch mammoth tank vehicles like those. This does not yet apply to Naval Units weaponary yet.* Rocket, Missiles warhead velocity formula is being work on as we speak to find a good balance. Closest one was to straight up separate big missiles/rocket with a penalty reduction while the smaller rocket pods based have a buff? In real life Hydra 70 rocket is way faster than AGM-114. Dynamite now will have 3 second charged up time before deploying or being thrown exceptional of Grenade variant. Timedc4 dynamite now have beeping sound up to 30 meters Structure Fix - GDI WF PT icon floating and detached from wall. Map : Vile Facility after multiple complain I have make the out of the map a death zone. Vile facility tree’s are now temp permanently indestructible. Yes Eco warfare. Vile Facility a GDI camo pillbox remove between the WF and Power Plant Vile Facility a Nod Vanquisher turret move 10 meters back by the airstrip Cold walls base defenses and silo relocate position. Battle For Midway a Turret has been deleted by the Airstrip. Infinite Isle Hand of Nod vis FIXED. Upcoming next build will roughly contain -velocity of vehicle Meter/second will be included in PT icon to replace speed rating very slow, slow, average, fast, very fast. -Naval Units PT Icon will be included in next build As of 5/31/2019 New formula here AP-T = Armored Piercing Tracer, visually it looks like a bullet tracer but bigger and longer. This one is weaker than the normal MBT Cannon but don't let is small gun size fool you. If you fire fast it deal quite a lot of damage. Good against any vehicles exceptional for structures or heavily armored vehicle. HEFi-T stands for High Explosive Fragment Incendiary Tracer. Is suppose to use it against infantry and aircraft. It has a longer range than the AP-T, however it can fire way faster than AP-T. FV4005 upgrade deploy model now working properly. FV4005 AP range increase from 203 to 236 FV4005 AP damage 1089 increase to 1280 per shot Fremantle 57mm Bofors have a new overhaul formula AP-T/ HEFI-T Special Operation Craft 20mm have a new overhaul formula AP-T/ HEFI-T Interceptor 25mm have a new overhaul formula AP-T / HEFI-T M6 Linebacker 25mm overhaul the bradley gun. Formula AP-T / HEFi-T Crusader Mk3 AA Mk1 Bofors 40mm overhaul new formula AP-T/HEFi-T Merkava tank now have a new overhaul model. Merkava now able to fire LAHAT missile upon deploy Merkava Health & Armor increase from 715-780. Merkava now can carry up to 7 passengers including driver. Hover MLRS speed adjusted now able to reach about 20m/s ZSU-57-2 now have AP-T/HEFI-T 4 Sticks Dynamite throwing time is 1.2 seconds - 2.2 seconds reload ( -10% rate of fire from 1.00 is default ) - 0.8 5 Sticks Dynamites throwing time is 1.25 seconds - 2.5 seconds reload ( -25% rate of fire 1.00 is default ) - 0.75 7 Sticks Dynamites throwing time is 1.35 seconds - 2.7 seconds reload ( -35% rate of fire 1.00 is default ) -0.65 8 Sticks Dynamites throwing time is 1.4 seconds - 2.8 seconds reload ( -40% rate of fire 1.00 is default ) -0.6 10 Sticks Dynamite throwing time is 1.5 seconds - 3.0 seconds reload ( -50% rate of fire 1.00 is default ) -0.5 6/2/2019 Fremantle Mortar/50.cal being replaced by 57mm Bofors Hover MLRS traction tone down thus increase speed slightly Hover MLRS Missile guided range increase from 190 to 203 Hover MLRS Missile un-guided range increase from 203 to 230 Hover MLRS Missile damage shell increase from 58 to 78 Hover MLRS missile Explosion radius reduce from 8 to 6 Hover MLRS missile explosion damage reduce from 64 to 46 Mk.19 Grenade Launcher increase steel damage from 40 to 80 Grenade Launcher increase steel damage from 40 to 80. Stridsvagn 103 105mm Gun range readjusted to suit turretless formula Stridsvagn 103 155mm Gun range readjusted to fit turretless formula Banshee now fire 1x4 or 2x2 round. Banshee 1 Plasma damage increase from 190 to 200. Banshee 2x Plasma damage is set at 400+ Banshee Plasma no longer home. Banshee Plasma range reduce from 160 to 150. 6/3/2019 Matilda Hedgehogs splash radius reduce from 17.8 to 8.9 Matilda BP Hedgehogs damage reduce from 178 to 133.5 Elbrus Scud Missile revamp. Tweaked Blackhand Flame Tank accuracy and reduce the spray Tweaked Flame Tank damage value from 5.0 Map -Lake Garden fixed GDI SoC Naval Unit. -Fix some vis issue in Winter Assault. -Fix Industrial Strength vis issue at GDI silo -Fix Mt.Pass Power Plant Interior vis glitch. 6/5/2019 New MBT reload formula added. All MBT rate of fire start at minimum 1.1 reload time. If a tank has a 45mm gun divide by 2 and you have 22.5. 1.1 + 0.225 and the new reload time is at 1.325 If a tank has a 120mm gun divide by 2 and you have 60. 1.1 + 0.6 = 1.7 reload time. If a tank has twin 115mm gun, use the 115 value since it has dual gun. 1.1 + 1.15 = 2.25 reload time. 5 Quote Link to comment Share on other sites More sharing options...
Veyrdite Posted May 24, 2019 Report Share Posted May 24, 2019 (edited) @Kaskins do you want us to provide our feedback in this announcement thread, or elsewhere? The humvee felt very weird at low speeds today. Not sure if I just hit some random oddities or if the low gears have changed. Goliath weapon changes are going to be interesting to see, I'll have to give it a go. Ditto for the physics changes on the strykers and ships. Dynamite changes: that's like clipping KTFF's wings! You monster :D Infantry re-arrangements: nice to see the suit'd versions of characters now cost more, so hopefully strategies other than PIC suits will come more into play. Projectile velocity equation: interesting. I know from previous experience on another game that projectile speeds are hard to get right, and that putting random numbers in (as I do) never seems to cut it without lots of iterative testing. I presume by "weapon size" you mean the shell diam, and that you're only applying this to non-gravity shell weapons? > Vile Facility after multiple complain I have make the out of the map a death zone. An instant-death zone or one that warns players as they approach it? If this is invisible it's going to be hard to work out where is allowed and where is not (until you try it). Hopefully not invisible instant-death, that's the brother of invisible walls and the child of Vanquisher turrets. > Vile facility tree’s are now temp permanently indestructible. Yes Eco warfare. Edited May 24, 2019 by Veyrdite 0 Quote Link to comment Share on other sites More sharing options...
Goliath35 Posted May 24, 2019 Report Share Posted May 24, 2019 Holy shit a Matilda with a 6 pounder gun instead of the 2 pounder pop gun :D 0 Quote Link to comment Share on other sites More sharing options...
Veyrdite Posted May 24, 2019 Report Share Posted May 24, 2019 (edited) I put some of the changelogs into a free neural network service. Some highlights: Quote Mothballer update (for those wanting more mutants) HE Flute grenade change from shrapnel to High Explosive Tractor Beam weapon changed: changed to HE. Mesopotamian Turret changed to M-12 machine guns. Misc Changes: Vitality increased from 100 to 110. -enemy's movement speed will decrease by 1% each frame and when movement speed is down, enemy is affected by -35% Fighter vehicle can be hit in 2 different areas ( the right and the left "belly" ) at once. Aerosmith vehicle speed is higher now by about 10 meters Chow Choy Rocket range increase from 117 to 149. Goliath 80mm Tusk Rocket distance from target from 400m to 350m. Orca & Apache Ghost 75 tank barrel speed decrease from 250 to 200%. Sniper 60mm Vulcan Gun duration from 1.15 to 1.24 seconds. Stalker 40mm Vulcan Gun distance range from 100 to 120m. Tentacle now fires from the sides of the vehicle. Now we know the real plans for the 2020 releases :D EDIT: Quote The 120mm Mammoth Tank should be available sometime next year and will be priced roughly $200 (US) . UPDATE: My son received a new Mini Mammoth tank for Christmas! I am not going to get into the specifications for the Mini Mammoth Tank, just know that it is a pretty awesome looking design and this will need to be considered. I have attached a picture of it to the bottom, please check this out if you are considering this tank over the others or just want to know why it is one of my favorite tankers. My god, this could easily be confused for actual mod feedback. What have I done. Edited May 24, 2019 by Veyrdite 0 Quote Link to comment Share on other sites More sharing options...
TemporaryName Posted May 24, 2019 Report Share Posted May 24, 2019 @aaaaaaaayou need desktop CPU from this rank https://www.cpu-monkey.com/en/cpu_benchmark-cinebench_r15_single_core-7 working at full speed all the time if you have lag overheated laptop with Intel core i3 and integrated graphics is too weak 0 Quote Link to comment Share on other sites More sharing options...
Recommended Posts
Join the conversation
You can post now and register later. If you have an account, sign in now to post with your account.
Note: Your post will require moderator approval before it will be visible.