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Server hardware update and a small server side patch!


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[blurb]Housing and other server side fixes, as well as new hardware for the ECW server![/blurb]Hardware updateUpgraded the ECW server (was running an i5-3570, now running an i7-4770). Initial tests show much better SFPs, lowest I ever saw during a disaster was the nuclear disaster with 10 SFPS (there was one point where the framerate dropped way down but fairly sure it was caused by bad physics).

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Housing Scripts updates•    Fixed a bunch of issues with the housing system:

  • I noticed recently that a couple players had homes that hadn’t been online in over 3 months, after looking at the code I discovered it was only counting time while players were in game, this has been fixed. Expect those homes to open up within the next month or so.
  • The Bill Auto Pay message now displays correctly with the proper information.
  • Bill Auto Pay is now cheaper in general (lowered the surcharge).
  • Bill Auto Pay now scales depending on the rent period so players with short rent times don’t get ripped off horribly.

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Server Scripts updates from back in March:•    Several fixes with the secret object added last patch that allowed its position to be desynced client side.
•    A certain secret character can’t use vehicles or be favorited anymore.
•    Previously mentioned character won’t be attacked by other characters of its type.
•    A few phone fixes, it should disconnect from the previous call for most numbers now (let me know if you find one that doesn’t).
•    Housing Improvements that let you know when your house can’t have security.
•    Added a key to quickly to quickly repurchase defenses on your home.
•    Made several fixes to the housing system.

FPS Improvement DemoBelow is a quick video of one of the disaster events, as you can see it's holding closer to ~20 FPS, where it used to drop as low as 5-7 at times.

 

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