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Guard55

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Everything posted by Guard55

  1. I love the BTR, I think it's quite balanced. I feel that it's an excellent addition to the Soviet roster of units. Pls do not change.
  2. Ooh, I like the changes so far. Excited to try it out, especially on Game Night. How did you get the map to change based on player count? I don't know how map making works so I'm curious to see how that's been done.
  3. I am a big fan of the sneak peak model. Great job on everyone that brainstormed and worked on it!
  4. crashdump.20210722-222059-r8439-n1.dmpI was playing on Cold Valley, driving a Mammoth Railgun when I crashed. I was helping GDI assault the Nod base. It happened on stream at 1:03:13.
  5. Sorry to hear that, I hope you make a full recovery.
  6. My nominations for MVP goes to @GaryOak , @rantanplan , @Momok, @PXD2000 , @forg0ten1 and Gummiel. One of the best plays I witnessed was forg0ten1 running over GaryOak with a grounded Yak.
  7. Yup! It was only 9 minutes long on KeepOffTheGrass.
  8. That sounds like a fun idea! Staff vs Players sounds like a blast.
  9. @Alstar for his really good V2 Defense. @rantanplan for the great consistent performance. @forg0ten1 for accidentally outing himself as the spy. @Silverlight for organizing some of the best rushes. @TeamWolf for that amazing rush on KeepOffTheGrass.
  10. Perhaps. I'd be willing to give it a go for the patch and see what happens. If it doesn't work out, it can be reverted. As an aside, people have to treat changes like it's not permanent. Changes can be reverted or modified, people just have to be thorough in their explanations and reasonings. All too often, I see people screeching about a unit being broken without actually saying why it's broken. Another issue is when a player isn't using a unit efficiently and/or effectively and starts to complain that it's unplayable. I'm just grateful that Threve is here to add context for what makes a unit great or awful.
  11. I agree a lot with what Threve has stated but here's my quick thoughts on some units. I don't think the Mammoth Tank Railgun should have worse depression. There's already nerfs being heaped onto the unit, why make it worse? It's not addressing the core problem, which is that Nod lacks a capable Brawler MBT that can go toe-to-toe with some of the GDI heavy hitters. From what I've seen on the Test Server and from Yap's discord stream, he has Nod MBTs already lined up but waiting to be implemented. I'd take a look at the Prism tank. It's lack of armor and HP makes it get insta killed all the time. All you have to do is hit the blue portion of it's turret and kaboom one hit kill. I never use it because of how fragile it is. It just means free points for any Ezekiel driver out there. Not quite sure what the Chemical Warrior has going for it. Maybe a cost reduction and buff to it's damage output? The unit dies instantly because of it's lack of mobility. I'm on the fence with making Gunner squishable. I don't really have much to add, but that's because much of what I've wanted to say has already been said. That and many of the issues presented are being addressed in the next patch from what I've heard.
  12. Guard55

    APB Game Night 10

    until

  13. We have to remember that the majority of balancing issues are most likely already addressed in 2.0 Judging by the Developer Streams, it seems that many units are having their roles redefined/reworked.
  14. Umagon is great, as is Toxin Soldier. The Cyborg Cannon may be a bit too powerful for structures and vehicles. WhereIsMyMedal and I, were able to wreck havoc inside of GDI's base. Once Moonsense, MPRA2, WhereIsMyMedal, and I all grouped up and pushed with Cyborgs, we were able to destroy the majority of GDI's base. The Cannon has an added benefit of being able to one shot kill most infantry.
  15. Oh phew! Glad I'm not crazy. It can be just a little bit frustrating because I tend to zap a bit too early and end up looking like a fool.
  16. Oh okay. It felt as if the targeting range is slightly greater than the actual range. Could just be me messing it up.
  17. Quick question. Is the Tesla Tank's targeting range the same as its actual range?
  18. Volkov's shotgun hand is really hard to use beyond point blank range. I've watched multiple Volkovs try and kill a single rocket soldier and it took forever.
  19. Thanks for the event. It was tons of fun!
  20. Voting list: @ryknow69 for the good memes. @SilverShark for constant artillery barrages that led to match victories. @TeamWolf for the good Light Tank rushes. @PXD2000 for the spy operations.
  21. Some screenshots that I've taken from the event.
  22. Guard55

    New Years @ W3D Hub

    Can't wait!
  23. I can confirm. Even when I restarted my client, I was tanking FPS like crazy just after Pipeline at around 9:50 PM (EST) or so. It's not gradual drops either, it's more like having 140 FPS and then dropping down to 2 frames or even 1 frame. GaryOak was a witness to this too, along with many others. Even on "KeepOffTheGrass" I was experiencing these severe dips. Specifically, when a building blew up or a flametower opened fire on the Rocket Soldier rush.
  24. Missing out big time. One has to witness the amount of insanity that goes on.
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