Popular Post OWA Posted September 2, 2021 Popular Post Report Share Posted September 2, 2021 Welcome to the 11th edition of W3D weekly! Let's get straight to it! Red Alert: A Path Beyond This week we would like to discuss the new visible map boundary system added by ChopBam. At the "soft" map boundaries, we use red warning stripes that fade at distance. Once you go past them, they appear green from the other side. Included below is a quick video of how this may appear in a few different scenarios. * Note: Due to the way these stripes work, using lower texture settings may make these boundaries appear incorrectly or not at all. Battle For Dune @ Romanov has been making new buildings for Battle for Dune. Below you can see some examples of the Harkonnen Barracks and Wind Trap. Work continues on with great progress being made across the board! Renhalo @ Jerad2142 is back to working on Renhalo again, currently he’s adding a new level between 5b and 6a as the original campaign has a bit of a story telling jump between the two levels. He’s not sure when the level will be done but at the very least it will add some more new scripts to the TT branch. That's it for this week!Come back next time for some more kickass W3D content! Spoiler YESSS [blurb]Welcome to the 11th edition of W3D weekly! This week we have updates from APB, BFD and RenHalo! Click below for more![/blurb] 6 Quote Link to comment Share on other sites More sharing options...
Mojoman Posted September 7, 2021 Report Share Posted September 7, 2021 Would there be a way to make the green dashes show up sooner than the red ones do? While looking at the yak footage, it seems it might be easy to lose where the world border is. 0 Quote Link to comment Share on other sites More sharing options...
ChopBam Posted September 8, 2021 Report Share Posted September 8, 2021 On 9/6/2021 at 5:45 PM, Mojoman said: Would there be a way to make the green dashes show up sooner than the red ones do? While looking at the yak footage, it seems it might be easy to lose where the world border is. @ Mojoman Yes; the red and green borders use different textures. And since the fading distance is decided inside the texture file with mip maps, it's possible. 1 Quote Link to comment Share on other sites More sharing options...
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