GibbletsnBits Posted October 25, 2021 Report Share Posted October 25, 2021 I've noticed, quite frustratingly, that for the last few month or so after the big update the turrets cant prioritize targets anymore. If there's 2 infantry around my vehicle shooting at it but a base defense or a vehicle even 2x the distance away, the AI picks those as a target over the infantry shooting at me. Why? I can't fathom. Even refocusing with the T key they snap back to being useless. 0 Quote Link to comment Share on other sites More sharing options...
Threve Posted October 26, 2021 Report Share Posted October 26, 2021 The A.I. in this game is janky unless we're talking about the new custom bots built by W3DHub. The turrets I believe target ethier the closest target, the last target they were firing at, or whatever hits them last (Based off of the other "non W3Dhub Advanced A.I." i.e Turrets/!support bots) The A.I. for the turrets may be able to be reworked so it only targets infantry but I don't even know if that's possible for a variety of reasons (Most namely Kaskins doesn't do the scripting and we're using old scripts at the moment so other things work). Also, the ability to target vehicles means you can detect stealth vehicles. My best course of reccomendation would be to get enough !vet for bots, or get a hotwire and place proxies on the ground around the area of where your tank has set up shop. I typically use this with the Merkava when I deploy to detect SBH's, and keep infantry at bay while I shoot them or fall back. 0 Quote Link to comment Share on other sites More sharing options...
danpaul88 Posted October 27, 2021 Report Share Posted October 27, 2021 The turret scripts I developed (which were the basis that moonsense expanded into my new bots) have the ability to prioritize targets by health, type, distance, value (on the basis that more expensive = more dangerous) etc... Not sure if IA uses these though, and if it does, what settings it's using. 0 Quote Link to comment Share on other sites More sharing options...
dblaney1 Posted October 28, 2021 Report Share Posted October 28, 2021 We do use DP88's turret AI. I assume the issue may be that Kaskins (Yap) put the priority for vehicles/turrets much higher than Infantry on these turrets. Do you have an example of which vehicle this is an issue on. I can take a look at those turrets priority values. 0 Quote Link to comment Share on other sites More sharing options...
GibbletsnBits Posted October 31, 2021 Author Report Share Posted October 31, 2021 I've noticed it most (probably because I rely on it) on the Tortoise and the 2xTOW missile vehicle for GDI. 0 Quote Link to comment Share on other sites More sharing options...
dblaney1 Posted November 2, 2021 Report Share Posted November 2, 2021 When you have a moment can you test the tortoise again. I tweaked the priority values. 1 Quote Link to comment Share on other sites More sharing options...
GibbletsnBits Posted November 8, 2021 Author Report Share Posted November 8, 2021 I've tried the vehicles in question and they work great now. Many thanks sage. 1 Quote Link to comment Share on other sites More sharing options...
BeerBaron Posted January 23, 2022 Report Share Posted January 23, 2022 I never noticed it with a tortoise, but the t82's always seems to want to shoot at a harvester 0 Quote Link to comment Share on other sites More sharing options...
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