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  1. If Renegade's engine were a viable platform, we'd see these mods being substantially more popular than the small cult following they have. Anything based on Renegade's engine (sans RenX, although it's only moderately more successful than Renegade-based mods) doesn't even blip on the gaming community radar. Nobody develops for old engines. Minecraft isn't a 1-1 comparison because it was designed to look that way, not because they were limited to an antiquated engine that could create nothing but pixel art for their game. I get the idea that you enjoy doing this (and I still do, to an extent) but making UDK sound like it's not superior in basically every aspect is ridiculous. Be honest with yourself: you're working on a small cult-following game to create an even smaller cult-following mod of that game. There's nothing wrong with realizing that. Just don't pretend that UDK is somehow inferior to Renegade because RenX can't get their shit together. There's more bugs in anything we've ever made for this engine than all of RenX's issues combined.
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  2. If I ever get involved in moving any of these games to a newer engine you can be sure it will be UE4 and not UDK.
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  3. Warning, Nightmare Mode http://www.youtube.com/watch?v=TDpxx5UqrVU (in case IPB screws the imbedding up)
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  4. The atmosphere, the artistic style, the world that is Tiberian Sun is perfect to me. I wouldn't change a thing. That's the main reason I disliked the following games set in the same Universe, they did not capture it correctly, in my opinion anyway.
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  5. UDK Pros: It's free It runs on most hardware if you've packed your projects correctly Enormous community behind it that leads to a vastly larger potential for players to play this Large amount of artists that could be recruited to work on one of these projects Tons of tutorials and advice abound Cons: People refuse to work with it because change is difficult It would need modifying to match up with C&C Mode gameplay There's a learning curve Etc W3D Pros: It's free through some nebulous idea that EA somehow endorses having one of their engines distributed without written consent It already has C&C Mode Cons: Just about everything. It's old, dated, lag-ridden, there's no source code, no method of modifying the engine besides hex editing and scripts, and as Windows continues to progress to new versions there's no guarantee that Renegade will continue to work anymore
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  6. Personally I don't have any nostalgia for w3d, it holds no special meaning or memory to me, but I pragmatically accept it for what it is when playing. The only reason I'm here is because I want to play an FPS game about Red Alert 2 and Tiberian Sun. Seeing how slow development here is though I'd cautiously recommend moving to a newer engine, not for graphics, but for a more modern and user-friendly toolset and tutorials/support, which would mean faster and therefore more energetic development, and for the appeal to new developers. Again personally, I toyed with the idea of spending time learning the use of the w3d editing suite, but in the end was persuaded against it by the age and nichey-ness of the engine, deciding my time was better spent honing skills I think would be more useful to me later on. This is my own personal perspective, but it means that at least one potential developer was turned off by the engine itself.
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