Do tell!
well it's set in the not so distant future. Famine, disease & overpopulation are a problem for all major continents now. Countries have combined resources & infrastructure to create mega states. My game is going to be set in the European Megastate "Eurasia". The government are tyrannous and have invested most of the state money into the Eurasian Defence Agency who are arming themselves for an imminent Civil war/Revolution. There are curfews and all human rights charters have been revoked to provide the government forces with more power to exert their will upon the public.The poor are left in ghettos to starve while the rich live well in sectioned parts of the citys.
There is a light at the end of the tunnel. A small, but well funded group called the United Liberation Front. They are actively building an army and gaining support throughout the poorer areas.
My general idea is that the United Liberation Front will resemble a militia (maybe a bit like the GLA off generals but more well equipped) and the Eurasian Defence Agency will look like futuristic-ish storm troppers. Their uniform will be jet black and regular infantry will all wear gasmasks and will generally look pretty menacing.
The equipment the ULF will use will be old russian & eastern european design and the EDA will be using futuristic stuff that i make up.
That's the general idea... I've not decided 100% on the faction names yet... i may change them to something better.
I think i'm going to call that tank the "Predator Medium Tank"
EDIT:
Hey AircraftKiller,
It appears that technique doesnt work in 3DS MAX 8... either that or i'm doing it wrong. Does this technique have a name so i can go search for how to do it in my version?
EDIT AGAIN:
Yeah... that was because it was an editable mesh not a poly.
Ignore moi