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Showing most liked content on 02/24/2015 in all areas

  1. Something that hovers, anyone? The screenshot before and after editing.
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  2. Eyecandy is good for attracting people. Gameplay is more important when playing the game. Right now W3D's terrible graphics engine chases away people before they even consider playing the game.
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  3. i see you use often the vignette effect, the graphics mod i have uploaded has vignette, you just need to enable it and change some parameters. also i see a HDR like color sheme wich you can enable too and adjust to your likes just edit "SweetFX_settings.txt"
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  4. Want some more? Here... I've got this one on as my current wallpaper. Thanks to "delta" for posing during a random TSR match! How it looked before and after all of the digital magic. Enjoy!
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  5. Normal Mapping - You can do this in any program you feel like doing it in. It's hard to explain without going into technical detail about how they work. But here goes. I'm going to talk about tangent space normal maps here because world space ones are weird and hardly used any more. The red, green and blue values of each pixel of your texture represent a 3D vector, an arrow in 3D space that points in a direction. Red represents X, Green represents Y and Blue represents Z. A perfectly flat surface will have a normal pointing directly along the Z axis. (Put a pencil point down on a desk, that's a flat normal). This is why normal maps appear to be mostly blue. Relative to the geometry most surfaces are relatively flat. Now there are two major ways of creating a normal map. Using actual 3D information or faking 3D information. The preferred way for most "actor" models (players, vehicles, weapons, etc) is to create a high poly version of your model and then to render the detail of the high poly model onto a lower poly version of the same mesh. Tools such as Z-Brush make this fairly trivial to do and are really worth investing in. If you can't do this, or require a normal map for a general reusable texture, then you can manually paint a normal map and use the knowledge of what the Red Green and Blue channels of the map do to get the effect you want. I recommend using something like the CrazyBump plugin for photoshop to give you a base. Specular Mapping Paint over your unwrap in grey scale. The closer to white something is the shinier it will appear to be in game. Ambient Occlusion Mapping Effects how much ambient lighting effects a part of your model. You can use this to create global highlights and lowlights. Diffuse Mapping Fancy name for colour mapping. In scientific lighting language "Diffuse" means the light that is reflected from a surface. So it's what you actually see when you look at an object. This is where you actually paint stuff.
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  6. Normal map: http://wiki.polycount.com/wiki/Normal_map Specular map: Irrelevant to Renegade Ambient occlusion: http://wiki.polycount.com/wiki/Ambient_occlusion_map Diffuse map: http://wiki.polycount.com/wiki/Diffuse_map Please reference Polycount in the future for these questions, or Google. You'll find a wealth of information with the right key words, and it'll help you on your journey toward learning more.
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  7. Any freezing cold Nod fans out there? The before and after, as usual.
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  8. please another hotfix, especially for the officer that loose his weapons on promotions. officer is my fav unit on gdi infantry
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  9. These are awesome There so good I had to make an account to express just how awesome they are!
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  10. I'm in backwards Norfolk but currently earn £26,250 as a Software Engineer. I went to university at an older age and only graduated last year but because I have Cern on my CV I had a load of job offers. I think one went up to £32,000 but that was at BAE in Guildford and was not enough to live as comfortably as I do as I would have had to move to that area. It really depends on you though as I am well aware the programmers at Cern do not really get "what they are worth" but do it because they want to. They could earn 3/4x as much (in most cases in non-academic industry) but still get paid enough really. The main reason I chose not to go back is because I would have had to do a masters but I really hated my dissertation to the point of depression, it was by far the worst 9 months of my life and I don't want to go back to that. Even in my current situation I am above average for Norwich (I think) so I'm not really bothered. Oh and for the record, if someone needs inspiration, I was a manager at McDonald's only 5 years ago.
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  11. Inspired by a game called Comet Buster, C&C Asteroids is just a 3D version of the good old asteroids game (its played on a 2D playing field however). It features things like powerups and bosses, and can do multiplayer up to 8 players. Jump to about 17:20 for the most action: , Originally I made this in Renegade 4.0, but eventually I moved it to ECW as I had more control and functionality, assuming I can get a few more network calls added I suppose it can be moved back into 4.2. I think I might wait until 4.3 to actually release back into Renegade as the player super weapons as well as starting the game and other functions require a lot of key hooks.
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