Jump to content

Leaderboard

Popular Content

Showing most liked content on 05/09/2015 in all areas

  1. I don't like where this thread is going if I'm honest, so I feel like I should step in. The forum database sits in a pretty grey area to be honest. I had access to the credentials for it, so I don't think that it really constitutes as stealing. A good chunk of the content on it was ours as well as APB's so both sides had a claim to it. The two leaders of BHP at the time, Chronojam and I, had equal claim to it in my mind, so splitting it off and getting rid of the bits that weren't ours was well within our rights. Particularly as no formal contract was written up at the inception of BHP. It is true that you could release all of the Reborn source assets and all that the Reborn team could do is get mad about it, but at this stage in the game there's no real reason to. If you want to make this project, let's open up some dialogue and talk about it rather than acting like kids who don't want to share their toys. One of the points of this community is that we start sharing knowledge to make our games better. If you want to go ahead and make Reborn X, then come and work with us and we can probably help you out with it a bit. UDK may have been overshadowed by UE4, but if you know uScript like you say you do, then that shouldn't be an issue at all. People are still making great games for UDK and it's a solid engine. We are working on some UE4 stuff in the background, so if you wanted to take a bash at that with us then that's cool too. But lets not fight each other when we're aiming for the same goal: an awesome Tiberian Sun FPS experience. There is a reason why I made sure that I had all of the old Red Alert 2 FPS mods gathered up before we really kicked off AR. I'm personally pretty excited to see what you've done so far, so I think that if we could work on a collaboration rather than alienation, we'd all be a lot better off as a community. Those are my thoughts anyway.
    3 likes
  2. I decided I'd release some more assets which I've been making for anyone else to use in their maps. First up is the remake of the Renegade 2 trees to give them more variations so you don't always see the same tree everywhere. The leaf textures has been edited slightly to give them a better hue then the originals, so you can mix and match the old ones with the new ones also. Oh and just a heads up, the trees on the right sometimes have issues moving, and will drag every single leaf of that type around if you're not paying attention to which one you select first, and so on. I don't know why it does this, as they are not attached or sharing the same groupings, but I can freely move them around given i select the right one first. I'm on an empty stomach right now, so ill add to this list as i go Here's Some plants I've done with many variations of groups. These can have textures switched out to others, but make sure the texture dimensions are similar to the plant textures you decide. Here's Three more simple Pine trees I created. Here's my entire set of Renegade "styled" Pine trees, which were based off of the original ones from level edit, but I created all my own leaf variations and set each leaf in place by hand one by one. Again other textures may work with this as is, but would have to follow the same contour of the Renegade stock pine tree branch alpha channel. Here's some sandbags also. Not so highly detailed but good enough that it doesn't blow up your polygon counts. And the Tiberium crystals i made just recently for my newest map. These use 2 passes with simple reflections, nothing that will impact performance. This cabin model took a long time to complete and the polygon count is a tad higher then most at around 34,000 and doesn't have an interior. I was going to originally create an interior for it, but i deleted all my back-faces while optimizing and forgot. There is both a snow version and a non snow version for different scenes. Renegade 2 Trees New.rar Bush&Lavender.rar Simple_Pines.rar All_PineTrees.rar Rene SandBags.rar Tiberium_Crystals.rar Blazea58Cabin.rar
    2 likes
  3. From one asset creator myself on my own little projects to another, can't we all work together for the greater good? isn't that what is supposed to separates us from all this corporate faggotry?
    2 likes
  4. This thread should probably be locked before someone says something in the heat of the moment that they/we will all regret. also take it to Pm's guys... I mean come on, is this what we want numero uno topic on the general comments section to devolve to? Paints a great picture of the community to new people. And while I do agree with Wallywoods reaction here considering it is usually considered stealing using others people stuff without consent and will be seen as really dick move by the C&C community, I also can understand where Wolf is coming from as all he wants to do is see an updated version of TSR on a newer engine 'sooner rather than later' which isn't a necessarily a bad thing and if he wants to put time and effort into it then good for him (although they say the road to hell is paved with good intentions) However Wolf I think you went about it rather badly, or should I say you let W3d find out about it in a rather poor way and should have consulted them in private before bringing it up on the forum. From what I have seen of the W3d hub staff I imagine (with a bit of discussion, negotiation and compromise) they would have been totally cool with what you are doing and it would be getting announced in the main news area as a brand new W3d hub backed project rather than an argument in the general discussion area if you had just asked them first, or at least asked before bringing it up on the forums. However assuming they don't want you to use their asset then you should accept their request not do so and move on gracefully otherwise it makes you look bad and will alienate the W3d community (including its playerbase and clans) from your mod. And yeah, I agree with Wallywood here, this is really confrontational and could have been worded better, but hey, heat of the moment responses, we all do it at some point and I'm sure you didn't mean it to come across like it did. Now can we all just Hug and make up before this escalates to true ugliness (I'd say kiss and make up but that might creep some people out) and possibly celebrate the unofficial announcement of a possible UDK based version of TSR.
    1 like
  5. This may seem random... Sorry. But a stats app. that remembers the stats of the players would be cool and would definitely boost player counts. (Just remembering Oxistats)
    1 like
  6. welcome to your new red-text, omar
    1 like
  7. Just don't make the barracks too big if it's something which you're going to enhance. For the scale in that image, looks like something better found in a campaign. Like Renegade, you have the small buildings for multiplayer, and huge buildings during the missions, with self contained kitchens, beds, gyms, etc.
    1 like
×
×
  • Create New...