Your assumption is actually really funny, because I've actually written a thesis for my Masters degree in Games Design (I can screenshot it to prove it if you don't believe me) about putting vehicles into UDK, which resulted in this video right here:
Basically, I used uscript and hated it and then came to the conclusion that Renegade is much easier to do what I want to do in.
We've got rather a lot of different unique gameplay mechanics in both games, so I'll list a few.
All Projects
- Veterancy
- The Purchase Sidebar
- Flying infantry
Tiberian Sun: Reborn
- The Underground Logic
- The Mobile Sensor Array logic
- Deployable vehicles (like the tick tank, artillery and Juggernaut)
- Replenishable aircraft that make use of helipads to resupply
- Amphibious units
Apocalypse Rising
- Remote Controllable Vehicles
- Terror Drones
- Veterancy
- Flying Infantry
- Deployable Infantry (GI, Guardian GI)
- Deployable Aircraft (Siege Chopper)
- Minor and Major Weakpoints
- Reinforcement Bays (once the war factory/barracks has been destroyed players can use the reinforcement bay to buy units to stay in the game, this building does not count towards base destruction)
- Prism Towers focus ability
- Tesla Coil charging up with Tesla weapons in low power situations
- Mirage Tanks
- Prism Beam refraction
- Country-specific unit picker (Picks a random country at the start of each battle and grants units accordingly)
All of these features would be a terrible amount of effort to reimplement for very little gain to us. We already have all of these things working in Renegade, so why switch? There is the lure of a better toolset and better graphics sure, but I don't think that moving to the RenXDK even for an interim version would benefit us. We'd lose more time that would be better spent either on Renegade or on UE4.
However, if people want to come and adapt our games, then they are welcome to apply to join us. It's all about supplying the demand and if people demand it that much then they will come and make it happen.
In all fairness, you guys are around 3 years too late for me to be excited about this.