Hey everyone. Sorry about the recent silence, we have been busy. VERTi60 has recorded some neat footage from yesterday's test however, and I thought I would share it to you:
Just a few notes:
HUD was an experimental change in this patch, it isn't finished.
The reason for the missing health and ammo displays is because I forgot to include font files...
The enforcer is using placeholder models for the character and weapon. While the character MAY be released with the placeholder, the weapon for sure will not be.
You may notice Field_2 is back. It has been renamed to Field, with the original Field being renamed to Desert_River
So what is left you may ask?
Add new logic for Jumpjets so they cannot fly inside buildings or tunnels
Fix up some maps
Add the new Sabotage beacons to Chameleon Spies
Finish off the new HUD
These will take a bit, but the wait shouldn't be too long now. This patch pretty much finalized the disk thrower and the enforcer balancing, and really the only tweaking needed is in Jumpjets and some new features.