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  1. The thing I enjoyed most about RA2 was that once you meet the victory conditions in the campaign , the AI would sell all of it's structures and send every unit it has in one final massive charge .
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  2. More or less, yeah... Different opponents and matchups require different ideas. As has been said, everything depends on several variables (the matchup, map, side, etc.). I never really got much into strategizing, as far as what different ones are called, working it out in advance in my head, and so on. I mostly just assess the match and try to adapt on the fly. Sometimes it works great, sometimes not. I have used at some point or another, all the strategies mentioned here. I think the million different ways to win or lose is what makes this genre fun.
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