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Showing most liked content on 03/05/2017 in all areas

  1. Years ago I remember on the MP forums there was a 'show yer faces' topic that I believe was started by AmunRa (rest easy brother.. I'll always look back fondly of our random 3am webcam shenanigans). I thought it might be kind of fun to do something similar but rather than putting up hideous mugs of ourselves, show off where you go to unwind and play some W3D games instead! So let's see 'em! What's your "get away" at home look like? 1: Walking into my reclusive lair. 2: Where APB comes to life 3: Old Dell desktop with Windows 98 installed to play older PC games without having to deal with the headaches of compatibility issues. 4: Retro station. 5: Had to throw one in there of a few of my AKs for anyone else like myself that enjoys gun porn If you're wondering what's up with the ridiculous amount of incense all over the place - Well I had planned on starting up an online store a few years back and then just didn't.
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  2. Yes, yes, we all know you think I'm a Shinigami. The fact remains that you linked that comment with your accusation, and that told me that you may possess a notebook. You've been using my theory as a reason to paint me as the bad guy, yet you yourself are the reason I had the theory. Voe just can't read.
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  3. Because im not trolling atm. I got immersed against my will, so to speak.
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  4. Part of the standard C++ is a library of data structures and algorithms such as std::vector or std::map, the behaviour of which is mandated by a standard. However the underlying implementation isn't defined so different compilers implement them differently. The implementation even changes between compiler versions. Provided your program is self contained and doesn't try and pass these data structures between dll's or anything the fact that the implementation can change over time doesn't matter though because the version your program uses is set in stone when you compile it. However when you are trying to hook into an older existing binary where some functions do pass them around and some of the data structures contain them, the differences basically mean things don't line up correctly when you try and re-implement them so functions that theoretically would match the original in behaviour don't match at a binary level, you need to use the same implementation as the original. Part of the reimplementation is working out the layout of the data structures for things like the INI file parser and the big file loader so they can interoperate with the original code and having the correct C++ implementation makes that much easier.
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  5. Another update! Nothing major, just tied up some loose ends involving input validation. No visual changes. [Old version removed]
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