Jump to content

Leaderboard

Popular Content

Showing most liked content on 07/01/2017 in all areas

  1. [blurb]Red Alert: A Path Beyond featured on the Mod DB front page![/blurb] Red Alert: A Path Beyond featured on the Mod DB front page! Edit: Tiberian Sun: Reborn also featured!
    1 like
  2. Keep in mind Captains/Kapitans are the best infantry a Barracks-less team can front against incoming vehicles. Just don't nerf them too much.
    1 like
  3. Well, if you have an idea in mind and wouldn't mind doing the unwrap for me, I might try and model/texture something. And maybe, just maybe this something won't have more poligons than several vehicles combined. XD Ahem. But yea, there might be something I can do. True. But Allies also have a way to sustain themselves both indoors and outdoors via medics. They also have one of the best building killers - Tanya. A fair compromise I think. Hmm. But what weapon would it be? Mortar maybe? Has to be something which would make sense in the setting. I mean I am not against infantry artillery at all, even with somewhat decent extended range, just not stealth infantry artillery with common-sense defying characteristics (*cough* 110m frag grenade throw *cough*). But what would that accomplish? I thought that for splash to work, it has to reach a certain "center" of an object which would make leg, head and some arm shots not counting splash at all. Maybe just bump up upper chest damage multiplier? This would help just about everyone, I think.
    1 like
  4. Nice to find someone agreeing with me! Going back to DanPaul's post, even though I find Pushwall's argumentation quite valid in that the team has tried to reduce other gameplay elements so it isnt '10 mins walk vs 5 seconds fight', I still think that that scenario probably happens more than I would like. I think it's due to the fact that headshots can make kills possible in less than a second. So my argument would be that walking across the map might very well take up to 10 mins in the larger maps. Maybe its a bit less in most maps, okay. The problem, as I see it, is in that one can get killed in single infantry combat in less than a second today. I've walked an entire map several times before, only to be killed by pyryle in 0,2 seconds when i finally reached the enemy base. My first conclusion is definitely that he's really good and i should up my game. But my second conclusion is that i just spent 10 minutes only to get killed in less than a second. Which kind of makes me feel like pressing the escape button, and quitting.
    1 like
×
×
  • Create New...