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Showing most liked content on 07/26/2018 in all areas

  1. Good news! If you haven't heard, A Path Beyond has been featured on PCGamesN! https://www.pcgamesn.com/red-alert-a-path-beyond-update Share the word with your friends and bring them here! Use their share buttons and get us across Facebook, Twitter, and Reddit! Have them check us out and play today! [blurb]Good news! If you haven't heard, A Path Beyond has been featured on PCGamesN! https://www.pcgamesn.com/red-alert-a-path-beyond-update[/blurb] [thumb]thumb_apb.5.png[/thumb]
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  2. Thing is, Yaks are an even bigger achievement when it comes to unit gameplay. Whenever an updated trailer is ever produced, this unit should absolutely get two scenes; Pilot and target points of view. Anyhow, always good to see some external recognition, and as always good job to Pushwall and the W3DHub team for keeping the project alive and moving.
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  3. I started to tinker with the idea of what an amphibious capturable naval repair bay would look like, and after some quick iterations I settled on a design, here is the draft: It's missing a lot of work but this is the basic idea, enough space on two sides for a naval transport to dock, enough space near the repair crane for repairs, enough space below for subs to repair as well, and the control hub is covered in a little cabin. Any gaps in terrain would be cosmetic, you will be able to walk over this quite easily. The few assets I plopped down are modular; A destruction animation wouldn't be out of the question and this structure could then even serve as naval equivalent of a Refill Pad, if demand for that ever existed (unlikely). It could also be vehicle you have to deploy at sea to gain the repair functionalities, but that is a whole lot of animation work I'm not ready to delve into for just an experiment... So in all likelihood this would just be a static capturable objective.
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  4. Congratulations man, you get to work on something you loved back in the day. This is incredibly rare especially in the game development industry, so you pretty much won a gambling box lottery! I remember some of your earlier Renegade levels which were inspired by that franchise. Sometimes I wish I pursued a carrier in game design myself, but alas, "reasons", and the fact they have a nasty way of happening. Edit: While I do not officially work in the game development industry, I've done a lot of "consulting" work for various companies and start-ups. I've just not yet found a company and game with a vision I can get behind on a personal level, and drop what I am currently doing to jump in. So, hooray, I'm very slightly relevant! Maybe! Alright, I'll just be quiet now. Edit2: Unfortunately a few minutes into the video and the audio becomes so bad I actually cannot hear what you're saying!
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  6. While we’re at it, can we give the Thief a hat and sword?
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  7. I'm a big fan of Pokemon. It just doesn't feel right to go into a TANK battle side by side with someone named after Gary, of all people :P
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  8. I really needed a new train to load up my excuses in when I fail at something but prefer blaming other things instead. Thanks!
    1 like
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