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Showing most liked content on 01/04/2020 in all areas

  1. I can't tell if a game is happening or if this is just usual banter with Shade.
    2 likes
  2. And you thought we had abandoned TSR... Silly you! We got a present for ya! Changes in this update: Update from a 4+ year old build of scrips 4.3 to the latest version of scripts 4.6. This update adds 4 years of engine improvements in the areas of performance and stability - Thanks @jonwil and the Tiberian Technologies team for the continued work and support, 17 years and counting! Goodbye Disco-Sludge! You've been great fun to look at, but you've melted your last graphics card! Yes thats right! Grand Canyon has been patched to fix the iconic yet notorious glittery tiberium. @jonwil is actually responsible for this fix as well. The current public version of TSR is still on life support while TSR 2.0 is in development, nothing has changed there. But when we discovered that a simple engine update made the game and server exponentially more stable, we decided to throw something your way to help you guys pass the time until TSR 2.0 is ready! This update is live on the server now! Enjoy! ~ The Team.
    1 like
  3. This is my first attempt at creating a model for a game. I feel like being unable to fleshout a texture for this model makes it harder to progress further on the finish. I'm using Gimp, the approach I took is extrapolating the palette from the MiG & using heal tool to fill in then make some contrast using paintbrush do make it less granular & better define. Just recently I overlayed light\dark areas & exposure filter then brushing light-yellow scratches w\ the layer switched to Overlay mode. The undamaged variant looks bland probably because no indents\seems in the texture, not sure how to simulate those from the C&C MiG textures, it feels like their method is to take premade textures then retouch to add height feel to them. Another thing I'm wondering is how many polygons are too many. I'm sitting ~300 faces using plane foils untill I boil the model down manually or using optimize before exporting.
    1 like
  4. yep that's me. Thanks added a greese layer to it using Overlay settings in mawkish green filling, has better definition ingame even though the damaged state is closer lighting-wise to the pristine condition. I didn't bother much with dead hull housecolor
    1 like
  5. Next CYOR I'll consider asking for a vig that takes out anyone under 5 post count on a day
    1 like
  6. @iLikeToSnipe The wait is killing me.
    1 like
  7. 6:35 - 7:15 BEST PART OF THE VIDEO OUTTA NOWHERE
    1 like
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