Tiberium Resurrection 3.5 changelog
Download: http://www.mediafire.com/file/sgxqrhas3g4wg8d/TiberiumResurrection.exe/file
the Prologue: https://www.mediafire.com/file/35cyl1xc65r2e3i/the_Prologue.zip/file
Client 📟 (used @Rampastring TS Client and re-configured it for TR)
- new options for Unlock Tech, Mutant Armory, Factory Bonus
- new dropdown Special Scenarios (Showdown, TIberium Apocalypse)
General 🌍 (in-game changes)
- full new GDI Eva (by No Strings Prd)
- red tiberium now appears red in the radar
- re-shade implementation
- AI enhancements
Sountrack 🎧 (in-game themes)
- new OST Death Game, Crushed, Trees in the Distance, Monster, Trip in the Tib
- fixed song lengths from in-game menu
Maps 🗺️ (dunno what to add here 🤷♂️)
Missions:
- re-implemented the Prologue - a worthy introduction to the TR story
Skirmish:
- new map
- remastered Grassy Knoll, Sinkholes, Seismic
- fixed "silos needed" option crash on some maps when it was turned off
Game 🎮 (units, building, vehicles, aircraft and other)
GDI:
- ion cannon has a new fire animation
- fully re-made outpost
- ion cannon addon no longer needs tech center to be built
- engineer now requires radar to be built
...and much more balance changes
Nod:
- fully re-made outpost
- Nod tech center replaced by temple of Nod
- obelisk of light has a new sounds
- Nod buggy can now Q-move
- engineer now requires radar to be built
- enginner and radar array have a new "faction fitting" texture
...and much more balance changes
Civilian/Mutants:
- Mutant, Mutant Sniper, Tiberian Fiend, Mutant Hijacker now buildable via Armories
- added tiberium infested buildings
Other:
- enhanced red tiberium tree animation
- you can no longer enter civilian vehicles
- remastered red tiberium values
- tree strength is 100 (was 200)
Check the full changelog here: https://www.diffchecker.com/21gsKf2M