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  1. Welcome to the 13th edition of W3D Weekly! This week it's an APB special with some AR thrown in for good measure! Community News Keep your diaries clear for Friday the 1st of October, as we will be hosting a game night for Red Alert: A Path Beyond! Find out more details from @ Coolrock and the gang below! Elsewhere in the wider community, the Generals community is celebrating 18 years of C&C Generals with some events happening across none days starting on the 18th of September. This showcase will feature mods that our very own @ GeneralCamo is involved with, so be sure to check it out! The image for the event is below and you can find the full schedule here. Red Alert: A Path Beyond Rain or shine, APB 3.6 is coming in just a few short weeks! That out of the way, I (@ ChopBam ) would be remiss if we didn't share another bullet point from the 3.6 changelog this week. Introducing the Soviet BTR! Role: Medium skirmisher and scout for the Soviet arsenal. Its speed and mobility are unmatched among Soviet ground skirmish units, making it great for scouting, early rushes, and intercepting Allied Longbows and infantry. Its characteristics put it in a role somewhere between the Allied Ranger and APC, with mobility and speed almost on par with the former, combined with the heavier firepower of the latter, all packaged into a unique unit that no longer feels like a copy-paste of the Soviet Ranger while also fitting the Soviet playstyle better than it did. Price: $750 (tentative). As with all things in a testing phase, it might be adjusted before release. Strong vs: infantry, aircraft, mines Weak vs: heavy vehicles, seacraft, buildings Notes: Although this unit generally replaces the Soviet Ranger on lower tech maps, it may appear in other places where the Soviet Ranger didn't, like Pipeline. The vehicle's textures (particularly the forest and desert versions) aren't final and are still subject to change. While we plan to do that eventually, we decided in the meantime that it's not something that's worth delaying the release. Thanks to @ Killing_You for concepting the unit, and @ Ice for providing this unit's model and texture. The rig was originally created by @ GeneralCamo and then worked on and tested by @ ChopBam with help and input from the testing team, especially @ ryknow69. Short clip of what it looks like ingame. Apocalypse Rising Over in AR land this week, we realised that shooting and repairing buildings from the inside was giving way too many points and credits. @ moonsense715 tracked down the issue with some help from the testers and we discovered that the points system was looking very wonky. To counter this, @ moonsense715 has made some adjustments to how we set the score of all of our units and buildings in the editor. Here are the basics: Score = A value we configure in the editor. Credits = Score Repair Score = 50% of Score Repair Credits = 50% of Score Previously the way we setup score required us to do some maths and if the HP of a unit changed (damage points were setup as a direct multiplier to the health of a unit/building), we would have to redo those maths. But now that we can just setup the score of what a unit is worth in points which makes the entire points system a lot easier to balance! Great job comrade @ moonsense715 ! In other news, @ Romanov has been hard at work putting some finishing touches on Tanya's character model! You can see the model below! Also on @ Romanov 's list is Einstein's lab, which will play a part in an upcoming map that he's making. That's it for this week!Come back next time for some more excellent W3D content! [blurb]The 13th edition of W3D Weekly is now out! This week it's an APB special with some AR thrown in for good measure![/blurb]
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  2. Back before APB version 993 came out, the guy that modelled most of the vehicles (Sir_Phoenixx) used to post his work in progress models up on the forums. I kept a few of these images from across the years which you can see below: Also here are a couple of bonus Reborn memes for a laugh.
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  3. @ azndvl , @ Jagawaga , @ Chemwarss , @ DarkAngel , and myself were always playing tons of other games during the APB boom. @ azndvl started a group called #S-Gaming on IRC to get away from the main channel. Secret Gaming was born, and still together (mostly) until this very day
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  4. My first gaming setup. The computer would run so hot that it would normally shutdown. The fan kept that from happening n00bstories IRC is on the monitor. Spent way too much time there when I had so many MMOs to play! Second build was awesome and didn't lag when running around in Iron Forge! What a dream it was back then. I took apart my 360 because the disk wouldn't spin. Looked up a guide and tried to figure it out. The old APB forums are up on the monitor. Good times... Here's when I finished. Had to place the clip on it and spin the disk once. It would normally run for about 2-3 hours before I had to do it again
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  5. A drawing of me by GDIrish, January 2006.
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  6. Good luck to everyone! Time to get some funds for Halo Infinite. We will use the cruisers in your place Admiral Gary.
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  7. The CNCNZ forums has a section for updating all of the first C&C games, both individual games and by collection (First Decade and Ultimate Collection). Hope this helps! https://cncnz.com/features/technical-support-help-guides/
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